Here, I try to document the good practices that our team has learned along the way building Backbone applications.
This document assumes that you already have some knowledge of Backbone.js, jQuery, and of course, JavaScript itself.
The problem: Your application needs models to be available on page load.
Solution: Bootstrap collections and models by creating collections in an
inline <script>
block.
This is mentioned in the official Backbone documentation under the Loading bootstrapped models section.
<body>
...
<script>
App.photos = new Photos([
{ id: 2, name: "My dog", filename: "IMG_0392.jpg" },
{ id: 3, name: "Our house", filename: "IMG_0393.jpg" },
{ id: 4, name: "My favorite food", filename: "IMG_0394.jpg" },
{ id: 5, name: "His bag", filename: "IMG_0394.jpg" },
...
]);
</script>
</body>
Define your collection data in an inline script in the HTML file.
If you have collections for Photos
, you may be doing it this way:
// Gets by ID
var photo = App.photos.get(2);
// Gets a bunch of photos based on criteria
var photo = App.photos.select(function(photo) {
return photo.filename.match(/^IMG/);
});
To get a single Photo
, instead of creating a Photo
instance and using
fetch()
, simply pluck it from the giant collection.
<script>
App.photos = new Photos(<%= @photos.to_json %>);
</script>
In your server-side templates, you will probably be using to_json
on a
collection of your server-side models.
:javascript
App.photos = new Photos(#{@photos.to_json});
If you use HAML, you will need use a syntax similar to this.
<script>
App.photos = new Photos(<?php echo json_encode($photos); ?>);
</script>
In your server-side templates, you will probably be using json_encode()
on a
collection of your server-side models.
The problem: if you need to use view templates in a small Backbone application, defining your templates in JavaScript code will be unwieldy and difficult to maintain.
Solution: You may need some view templates to be inline in the HTML page.
This solution has been outlined by John Resig in his blog post about JavaScript micro templating.
<script type="text/html" id="template-contact">
<div class='contact'>
<strong><%= name %></strong>
<span><%= email %></span>
</div>
</script>
You can put templates in an HTML <script>
tag.
Change the type
attribute to something else so it will not be interpreted
as JavaScript.
Set an id
so we can easily refer to it.
$("#template-contact").html();
//=> "<div class='contact'>\n<strong><%= name %></str..."
template = _.template($("#template-contact").html());
//=> function() { ... }
In JavaScript, you can get the innerHTML
(or jQuery's .html()) of that
HTML element to fetch the raw template data. You can pass this onto Underscore's
_.template
to create a template function.
var ContactView = Backbone.View.extend({
template: _.template($("#template-contact").html()),
render: function() {
// This is a dictionary object of the attributes of the models.
// => { name: "Jason", email: "j.smith@gmail.com" }
var dict = this.model.toJSON();
// Pass this object onto the template function.
// This returns an HTML string.
var html = this.template(dict);
// Append the result to the view's element.
$(this.el).append(html);
// ...
}
});
In practice, you will most likely be using this in the render()
method of a
view like so.
Single-page apps only. This assumes that your Backbone application is all contained in one HTML page. If your app spans across multiple HTML pages, and each page will be needing the same templates, you may be redundantly streaming the template data to the browser unnecessarily. Consider using JST templates instead.
Note that the given example assumes that the #template-contact
element appears
before you include JavaScript files, as it requires the template element to be
accessible before the class is defined.
The problem: if you need to use view templates in a small-to-large Backbone application, defining your templates in JavaScript code will be unwieldy and difficult to maintain.
Solution: You may need put the templates in a JavaScript file.
// myapp.com/javascripts/jst.js
window.JST = {};
window.JST['person/contact'] = _.template(
"<div class='contact'><%= name %> ..."
);
window.JST['person/edit'] = _.template(
"<form method='post'><input type..."
);
Your app will need to serve a dynamically-created JavaScript file that compiles your files.
A common JST file will create the JST
object (in the window namespace), with
each of its members defined as template functions. In this example, we'll use
Underscore's _.template
, which returns functions.
<script src="/img/spacer.gif">
You will then need to link to this JavaScript page in your HTML.
var html = JST['person/edit']();
var dict = { name: "Jason", email: "j.smith@gmail.com" };
var html = JST['person/contact'](dict);
In your JavaScript code, simply access the JST object's members to access the views.
The problem: there may be parts of HTML templates that can be reused in many parts of the application. Defining them more than once is not DRY, which may make your application less maintainable.
Solution: separating these snippets into partials.
Partials are templates that are meant to be used inside other templates.
One typical use of partials is for lists where the template for list items may be defined as a separate template from the list itself.
TasksList = Backbone.View.extend({
template: _.template([
"<ul class='task_list'>",
"<% items.each(function(item) { %>",
"<%= itemTemplate(item) %>",
"<% }); %>",
"</ul>"
].join('')),
itemTemplate: _.template(
"<li><%= name %></li>"
),
render: function() {
var html = this.template({
items: tasks /* a collection */,
itemTemplate: this.itemTemplate
});
$(this.el).append(html);
}
});
You can pass the template function for the partial as a parameter to the first template.
In this example, the function itemTemplate
is passed onto the parameters for
template()
.
The problem: When you have events that trigger animations, they can mess up when the user clicks too fast.
The solution: Make a buffering system to ensure that animations are fired serially (one after the other) and never parallel (at the same time).
PicturesView = Backbone.View.extend({
events: {
'click .next': 'showNext'
},
showNext: function() {
var current = this.$(".current");
var nextDiv = this.$(".current + div");
if (nextDiv.length == 0) { return; }
// Make the current one move to the left via jQuery.
// This uses jQuery.fn.animate() that changes CSS values, then fires
// the function supplied when it's done.
current.animate({ left: -300, opacity: 0 }, function() {
current.removeClass('.current');
nextDiv.addClass('.current');
});
}
});
Let's say you have this innocent code that performs an animation.
One fundamental flaw here is that it assumes that .showNext()
will only be
called when it is not animating. When the user clicks "Next" while the animation
is working, unexpected results will occur.
Buffer = {
commands: [],
add: function(fn) {
// Adds a command to the buffer, and executes it if it's
// the only command to be ran.
var commands = this.commands;
commands.push(fn);
if (this.commands.length == 1) fn(next);
// Moves onto the next command in the buffer.
function next() {
commands.shift();
if (commands.length) commands[0](next);
}
}
};
Here's a simple buffering solution. It provides two commands:
add(fn)
which adds a given function to the buffer, andnext()
which moves onto the next command. This is passed onto the functions
when they are called.To use this, put your animations inside an anonymous function to be passed onto
add()
. Be sure to trigger next()
when the animations are done.
showNext: function() {
var current = this.$(".current");
var nextDiv = this.$(".current + div");
if (nextDiv.length == 0) { return; }
// Ensure that the animation will not happen while another
// animation is ongoing.
Buffer.add(function(next) {
current.animate({ left: -300, opacity: 0 }, function() {
current.removeClass('.current');
nextDiv.addClass('.current');
// Trigger the next animation.
next();
});
});
}
This is our example from a while ago that has been modified to use the bufferer.
You can make the Buffer
object into a class that you can instantiate. This
lets you have multiple buffers as you need. This way, you can have a buffer for
each view instance.
jQuery also provides a very similar function, jQuery.fn.queue(). This may be adequate for most simple animations.
The problem: Your view code is starting to bloat as it tries to do too many things in one class.
The solution: Break it apart into smaller sub-views.
This is a common occurrence if you have one giant view that takes care of the entire page. View classes may become unwieldy once they get up to 200 lines.
App.ChromeView = Backbone.View.extend({
render: function() {
// Instantiate some "sub" views to handle the responsibilities of
// their respective elements.
this.sidebar = new App.SidebarView({ el: this.$(".sidebar") });
this.menu = new App.NavigationView({ el: this.$("nav") });
}
});
$(function() {
App.chrome = new App.ChromeView({ el: $("#chrome") });
});
It may be wise to delegate some areas of the view to be the responsibility of another view.
In this example, we have a view that handles the entire application "chrome."
Let's break apart some of its parts on its render()
function. Notice that
we're using this.$()
to select elements inside the ChromeView
's element
itself.
App.chrome.sidebar.toggle();
App.chrome.menu.expand();
We will then be able to access the sub-views like so:
App.SidebarView = Backbone.View.extend({
toggle: function() {
if ($(this.el).is(':visible')) {
$(this.el).hide();
this.trigger('collapse'); // <==
} else {
$(this.el).show();
this.trigger('expand'); // <==
}
},
});
All Backbone objects can emit events. To maintain the separation of responsibilities of the view classes, you may have the sub-views trigger events that the parent view would need (and vice versa).
For instance, we may implement SidebarView
to trigger events when the sidebar
is collapsed or expanded:
App.ChromeView = Backbone.View.extend({
render: function() {
this.sidebar = new App.SidebarView({ el: this.$(".sidebar") });
this.sidebar
.bind('collapse', this.onSidebarCollapse)
.bind('expand', this.onSidebarExpand);
// ...
}
});
And the parent view (ChromeView
) may listen to them like so:
The problem: Your view code is starting to bloat as it tries to do too many things in one class, and making sub-views with its child elements is not an option.
The solution: Make a sub-view with the same element. This will allow you to delegate certain responsibilities to another view class.
App.ChromeView = Backbone.View.extend({
events: {
'click button': 'onButtonClick'
},
render: function() {
// Pass our own element to the other view.
this.tabs = new App.TabView({ el: this.el });
}
});
App.TabView = Backbone.View.extend({
// Notice this view has its own events. They will not
// interfere with ChromeView's events.
events: {
'click nav.tabs a': 'switchTab'
},
switchTo: function(tab) {
// ...
},
hide: function() {
// ...
}
});
You can make 2 or more views that target the same element. This is useful when there are many controls in a view, but creating sub-views (with their scopes limited to a set of elements in the bigger view) may be too messy, or just not possible.
In this example, ChromeView
will make a sub-view that shares the same element
as it does.
App.ChromeView = Backbone.View.extend({
// ...
goFullscreen: function() {
this.tabs.hide();
}
});
You can delegate some functionality to the sub-view. In this example, we can
write the (potentially long) code for hiding tabs in the TabView
, making
ChromeView
easier to maintain and manage.
var chrome = new App.ChromeView;
chrome.tabs.switchTo('home');
You may also provide publicly-accessible methods to TabView
that will be meant
to be accessed outside of ChromeView
.
App.ChromeView = Backbone.View.extend({
render: function() {
this._tabs = new App.TabView({ el: this.el });
}
});
You can also make delegate views private by design: that is, it shouldn't be
used outside the parent view (ChromeView
in our example).
As JavaScript lacks true private attributes, you can set prefix it with an underscore to signify that it's private and is not part of it's public interface. (This is a practice taken from Python's official style guide.)
The problem: Sometimes you have the same functionality for multiple objects and it doesn't make sense to wrap your objects in a parent object. For example, if you have two views that share methods but don't -- and shouldn't -- have a shared parent view.
The solution: For this scenario, it's appropriate to use a mixin.
App.Mixins.Navigation = {
toggle: function() { /* ... */ },
open: function() { /*... */ },
close: function() { /* ... */ }
};
You can define an object that has attributes and methods that can be shared across different classes. This is called a mixin.
You can define a mixin as a regular object literal with functions in it.
App.Menu = Backbone.View.extend({
// I need to know how to toggle, open, and close!
});
_.extend(App.Views.Menu.prototype, App.Mixins.Navigation);
App.Tabs = Backbone.View.extend({
// I too need to know how to toggle, open, and close!
});
_.extend(App.Views.Tabs.prototype, App.Mixins.Navigation);
You may then extend your classes with these mixins. You can use Underscore's _.extend function to attach these to your class prototypes.
App.Views.Menu = Backbone.View.extend(
_.extend({}, App.Mixins.Navigation, {
// (Methods and attributes here)
}));
App.Views.Tabs = Backbone.View.extend(
_.extend({}, App.Mixins.Navigation, {
// (Methods and attributes here)
}));
The above presents two caveats, which can be problematic in some situations:
Your attributes and methods in your mixin will override the methods you
define in the class itself (via Backbone.View.extend
). Ideally, it should be
the other way around.
The _.extend(...)
line is after all the methods you've defined in the
class, and can easily be neglected by developers new to your project.
To remedy this, you can use this alterative syntax. This will let you write methods and attributes in your class that will override the mixin's default behavior.
var tabs = new App.Views.Tabs;
// These will call the methods you've defined
// in App.Mixins.Navigation.
tabs.toggle();
tabs.open();
tabs.close();
The prototypes for your views now both have the methods defined in your mixin.
New App.Views.Tabs
and App.Views.Menu
instances will now be able to respond
to .toggle()
, .open()
and .close()
.
// Router
App.PageRouter = Backbone.Router.extend(
_.extend({}, App.Mixins.HasSettings, {
// (Methods and attributes here)
}));
// Model
App.Widget = Backbone.Model.extend(
_.extend({}, App.Mixins.IsDeletable, {
// (Methods and attributes here)
}));
You can also use mixins in Models and Routers as well.
// Classes:
Photo
Album
Author
// Instances:
photo
myAlbum
Classes often start in uppercase letters, while instances start with lowercase letters. This is a throwback of the general Python and Ruby practice of having constant names start with uppercase letters.
// Good (CamelCase):
PhotoAlbum
albumCover
// Avoid (under_scores):
photo_album
album_cover
For names with multiple words, JavaScript often calls for CamelCase. Using underscores are discouraged in JavaScript.
window.App = {
...
};
The convention we use puts everything in one App
namespace to keep things
organized properly.
App.Photo = Backbone.Model.extend({
...
};
Subsequent models, views, and other classes will be made in this namespace.
Models: App.Photo
Collections: App.Photos
Views: App.PhotoView
Main router: App.Router
Custom routers: App.SpecialRouter
Router instance: App.router
View instances: App.photoView
Singleton model instances: App.photo
Collection instances: App.photos
Some people prefer to use namespaces based on their app's name. Consider, say,
BF.Photo
(instead of App.Photo
) if your application name is "Bacefook."
Models: App.Models.Photo
Collections: App.Collections.Photos
Views: App.Views.Photo
Some people prefer a verbose two-level version where the classes are divided into their own namespaces as well.
This is often done to make it easy to iterate over all available models, collections, and views.
define(function() {
var Photo = require('models/photo');
var Photos = require('collections/photos');
var MenuView = require('views/menu');
var MainRouter = require('router/main');
// ...
});
You may adopt a Asynchronous Module Definition-style method of
organization using a library like RequireJS. This will allow you
to organize your modules in the require(...)
way familiar to those who use
NodeJS.
If you adopt an AMD library, there will be no need to use namespaces for your JavaScript classes.
For more information on RequireJS, AMD, and using it on your Backbone project, see:
For applications that do not use Asynchronous Module Definition-style organization, there always seem to have 3 basic JavaScript files.
// app.js
window.App = {
...
};
This is often app.js
, which defines the basic namespace.
// app/photoview.js
App.PhotoView = Backbone.View.extend({
...
});
If you use the namespacing method outlined earlier in this document, there are 2 common naming conventions for individual classes:
Name the files as the exact class name they contain. For instance,
App.PhotoView
should be stored as app/photoview.js
.
Place each of the class types in their own folders. For instance,
the PhotoView
may be defined as app/views/photoview.js
, or
views/photoview.js
.
In this approach, avoid putting code in the files other than the actual class it defines. This makes your convention predictable for the benefit of those new to your project.
$(function() {
// Set up some options for jQuery and plugins.
$(document).ajaxError(function() {
alert("There was an error.");
});
// Provide options for your plugins.
$("a[rel~=lightbox]").click(function() {
$(this).openAsLightbox();
});
Backbone.emulateJSON = true;
// Initialize Backbone views.
App.chromeView = new App.ChromeView({ el: $("body") });
App.router = new App.Router;
// Initialize the Backbone router.
Backbone.history.start();
});
This is the file where you do miscellaneous things that do not belong in any of the Backbone classes:
This is often named application.js
or setup.js
.
In larger projects, this can span multiple files. Don't be afraid to refactor it to multiple files.
This is often the only place you will want to put the onload hook
$(function() { ... })
.
<script src="/img/spacer.gif">
Consider loading them in this order:
app.js
(the namespace)app/*.js
(individual classes)setup.js
(the glue)Here are a few common practices that I believe should generally be avoided.
$(document).ready(function() {
// Initialize the router.
App.router = new App.MainRouter;
// Initialize the main view.
App.dashboard = new App.Dashboard({ ... });
// and so on...
});
// Or its shorter form:
$(function() {
// ...
});
jQuery allows you to defer execution of code until when the DOM is fully-loaded
with $(document).ready(...), or its short form, $(...)
. This
is useful for getting everything set up once your HTML document is ready.
// AVOID this:
$(function() {
App.PhotoView = Backbone.View.extend({
...
});
});
A common anti-pattern is to put class definitions (for views, models, and such) inside these blocks. They are not necessary.
// Consider instead:
App.PhotoView = Backbone.View.extend({
...
});
Your classes should be ready before the HTML DOM is. This will save you from running into problems later where certain classes may not be available at certain parts of your application.
Put things in your view class code as much as possible.
App.PhotoView = Backbone.View.extend({
...
});
// AVOID this!
$("a.photo").click(function() { ... });
Every time you make an event handler outside a view class, consider making a new view class.
Other links of interest:
© 2011-2012, Rico Sta. Cruz. Released under the MIT License.
This document is authored and maintained by Rico Sta. Cruz with help from its contributors. It is sponsored by my startup, Sinefunc, Inc.