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Media studies, mobile augmented reality, and interaction design Jay Bolter, Maria Engberg, Blair MacIntyre

IN this issue

  • Demo HourDemo Hour
    Demo Hour

    Hap.pen

    By: Götz Wintergerst, Ron Jagodzinski, and Peter Giles

    Heart_Bit Lamp

    By: Gloria Ronchi and Claudio Benghi

    ScreenPad

    By: Sangwon Choi, Jiseong Gu, Jaehyun Han, Seongkook Heo, Sunjun Kim, and Geehyuk Lee

    View All
  • BlogpostBlogpost
    Blogpost

    Targeting the Fitts Law

    By: Harold Thimbleby

    View All
  • DepartmentsDepartments
    Departments

    Feedback

    By: INTR Staff

    Teaching HCI in China

    By: Gerrit van der Veer

    Community calendar 2013

    By: CACM Staff

    View All
  • ColumnsColumns
    Columns

    A matter of taste

    By: Elizabeth Churchill

    Taking the new neologisms offline

    By: Jonathan Bean, Daniela Rosner

    View All
  • Day in the LabDay in the Lab
    Day in the Lab

    Instructables

    By: Eric Wilhelm

    View All
  • ForumsForums
    Forums

    Participatory sensing

    By: Scott Heggen

    Family health heritage

    By: Sarah Reeder, Jodi Forlizzi, Steven Dow

    Ergonomics and U.S. public policy

    By: Alan Hedge

    View All
  • FeaturesFeatures
    Features

    Building the future with envisioning

    By: Stuart Reeves

    Annotated portfolios and other forms of intermediate-level knowledge

    By: Jonas Löwgren

    Food for thought

    By: Jaz Choi, Robert Comber, Conor Linehan

    View All
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  • table of contents
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  • Digital Edition Format
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News:
  • The disappearing interface March 08, 2013
  • Five lessons in UI design from a breakthrough museum March 07, 2013
  • Email’s role in the user experience March 07, 2013
  • Frozen Android phones give up data secrets March 07, 2013
  • Challenges remain as Internet of things becomes a reality March 06, 2013
  • Why the human body will be the next computer interface March 05, 2013
  • Can a myoelectric armband replace your mouse? March 05, 2013
  • So you’ve discovered the importance of good design. Don’t make these mistakes March 05, 2013
  • Can a mobile game help find the cure for cancer? March 01, 2013
  • Should designers fear design-thinking MBAs? March 01, 2013
  • Computer interfaces: Tech’s next great frontier March 01, 2013

demo hour

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    Hap.pen

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    Heart_Bit Lamp

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day in the lab

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    Instructables

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blogs

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    Magical or creepy? Designing for super-smart devices

    Uday Gajendar

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    Couch Potato U.

    Jonathan Grudin

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features

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    Annotated portfolios and other forms of intermediate-level knowledge

    Jonas Löwgren

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    Crowd saucing

    Conor Linehan, Tom Leeman, Christopher Borrowdale, Shaun Lawson

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forums

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    Participatory sensing

    Scott Heggen

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    Family health heritage

    Sarah Reeder, Jodi Forlizzi, Steven Dow

VIEW more

top downloads

  • Methods & tools: the rich picture: a tool for reasoning about work context

    Andrew Monk, Steve Howard

  • Gamification: designing for motivation

    Sebastian Deterding

  • Design: Cultural probes

    Bill Gaver, Tony Dunne, Elena Pacenti

  • Media studies, mobile augmented reality, and interaction design

    Jay David Bolter, Maria Engberg, Blair MacIntyre

  • Affordance, conventions, and design

    Donald A. Norman

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