Stack Improvement Drive - UX (Updated 12/4)
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We have been assigned check in on the site and see if there’s any way we can help you improve it. Note that this is a more hands-on, site-by-site and case-by-case basis evaluation, not related to the Quality Evaluations already done on other sites. Let’s get down to the nuts and bolts: firstly, you have a solid site! This community has been working hard for a long time (over two years!) and you have the site to prove it. You have 99% of your questions answered, the questions seem to be about a wide range of topics and your Meta has healthy activity. Did you know that your Twitter page also has a comparatively high number of followers? That’s great! People are interacting with UX.SE on other sites! These are behaviors common to good sites, and we’re pleased to see your site succeeding at them. Like with every site, there’s always room for improvement! With every other aspect of the site looking healthy, we think these are some areas that we can now focus time and energy on.
Now, I’m not saying any of these stats are abysmal; they’re all relatively fine, but there’s no reason we can’t work towards improving them. With regards to these targeted areas, here are some resources and ideas for enabling improvement:
We are relying on you, the core user community, to implement and spearhead these efforts. You know the site and we want to enable you to improve it! You have our attention and also a modest budget with which to launch some of these initiatives. Let's discuss! If you, or other core users of the site, have any other ideas of what can be tried to improve on these metrics, or any other element of the site you see as problematic, please leave an answer to this meta post. Our team will be working with a small selection of sites for the next several weeks (UX is the first!), and you can feel free to reach out to us directly for support. UPDATE: Both a Topic of the Week contest and Announcer Badge Reward have been started. Please leave suggestions for future topics of the week!
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I posted a new suggestion for our brand and identity here: meta.ux.stackexchange.com/a/1154/249 I think we should reinvest in a new brand for the site. When we graduated from beta as UX.SE, we got a big boost (not just in terms of traffic, but also in terms of morale), but it's fading now. It's time for a new boost by deciding on our own identity. The reason I'm bringing this up is that it's becoming increasingly noticeable to me that using "User Experience Stack Exchange" as our brand is a detriment to our growth. First of all, the name is a mouthful. It sucks to have to say it and you need to explain it every time. Second, the brand name is dependent on Stack Exchange and by proxy Stack Overflow to be understood. Every time I introduce someone to UX.SE I first have to explain what the entire network is. I don't want to have to do that, I just want to be able to say "Q&A for UX designers". But the name by itself ("User Experience") is too broad to use as a brand name. And if you include Stack Exchange, now someone is confused. That's why I'm proposing a new name: Uxbrella. See the abovementioned post for an explanation of the name and a suggestion for brand, tagline and logo. It might not be the best name ever, but I think it's a good name and I'm less interested in the perfect name and more so in having one that we can use to market ourselves more accurately. "I'm a moderator with Uxbrella, a Q&A site for designers. You should check it out sometime! Here's my business card." works so much better than having to go into the whole Stack Exchange thing every time. Let's make an effort to put something out there. It can be Uxbrella or something else but I think it's time we refocused and created a brand we can truly own similar to Arqade or Ask Different. Something that reflects our community, our central topic, and our vision.
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Create a LinkedIn group for the site. It will increase our presence in the social world, and market the site in a very well-targeted audience (the bulk of our connections on LinkedIn are colleagues). We can have Question of the Week posts there, etc. I don't have a more convincing plan, but it's free and it only takes a minute, so what's the harm in trying? :).
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I have an idea. It may not improve the specified metrics directly, and it may even harm some of them if we're not careful, but I believe that it will have a very beneficial impact on the site as a whole, mostly through improving user engagement. I think it would be great to have a live window into the chat room on the main site. It can be a relatively small window on the right-side panel, instead of the current "X people chatting" box (but bigger). One of the problems we have here is new users retention - new people don't stick around. They find their way to the site, they ask a question, it will often get closed because nobody reads the FAQ, and they give up. Even if it doesn't get closed, they will get a few answers, usually won't bother accepting one (or won't be aware of the accepting mechanism at all), and then they're gone. I think that if everyone who logs on would also be automatically logged into the chat room, and the chat room would have some live presence on the site itself, it would both increase user engagement for existing users and improve the noob experience by a great deal. Recently a friend of mine complained that he had just posted a question and he's getting very bad reactions, and he tried posting questions in the past and they always got shut down. Since I knew some of the background to his question I was able to edit it into shape. I think that if a chat room was active on the site itself and some more experienced members hanged around in it, they would be able to address this in real time - maybe ping him and ask for more context, or advise on ways to improve the question. Some did attempt to do this in the comments, but it didn't work very well. I think that it would work better in a live chat. Now from a different angle. Personally, I hardly ever go into the chat room, because I'm at work and if I went there, it would be me basically saying "ok, now I'm going to waste a lot of time during work". I'm not there yet :). I can make this decision because the chat room is a separate browser tab which requires me to actively log in. If it were part of the main site, I would definitely take a much more active part in it. Yes, it would come at the expense of my work, but that's not SE's problem :). And yes, it's possible that some people go to the extreme of saying "I'd rather not log into UX.SE at all during work hours because the chat room sucks me in" - but A) the loss of traffic caused by this would be nothing next to the gain in traffic as a result of greater user engagement, because people get addicted, and B) we could provide control over automatic login in user settings. One danger that I see in this suggestion is the loss of questions in favor of the chat room. After all, it's easier to ask something in a live chat than write a question and hope for someone to answer it. But I don't think that it's as bad as that after all: 1. Most of the questions that would be lost aren't high quality questions. If they can be answered immediately, then they're either off-topic and would be closed or reduce the overall quality in any case, or they're quick "what's this called" questions. A high quality thorough question isn't going to be asked in a chat room. 2. Members can always say "let's make this a question". We could even build this into the chat room UI - e.g. select a phrase and click "make a question out of this" (of course, much additional editing would be required. This wouldn't have much added value as a UI element but still, having it would be a good way to encourage this behavior and increase awareness). Finally, a better integration of the chat room will help cut down on the unnecessary chat-like comments. I feel I better sum this up :) TL;DR version
Of course, the details need to be thoroughly thought through.
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Regarding the social media bit and increasing the number of visitors per day. Anyone who wants to share a question can do it easily enough, the trick is encouraging those who haven't considered it yet, and promoting the sharing options. So, some textbook UX suggestions on improving virality: 1) Making the sharing options more prominent by placing them on the front page, without the need to dive into a question to share it. Different mechanisms may be employed to make it mor effective, such as displaying it just for high-quality questions, by views and/or upvotes - so it's more thought provoking and encouraging, and so it seems less like a thoughtless static part of the website. Guaranteed to increase sharing. A very crude example:
2) Placing a "recently tweeted" box on the left-hand panel, along with the popular sharing options. 3) Increasing Facebook presence by creating a Facebook app. Currently I see that there is a Facebook page for SE, which is fine, but it's kind of passive and doesn't really help anyone. A Facebook app, however, can do stuff like automatically posting on your profile the questions and answers you posted, badges you got etc. It can place a customized Flair box on your FB profile, keep count of your rep and achievements etc. This is probably the most effective way of the three.
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I think we need to widen the scope of the site and be more including than excluding. Today we close a lot of questions as off topic, just because a user doesn't exactly formulate a question in the narrow scope that we allow. If it's a first time user she is less interested to come back and ask another questions, with the potential of it being closed. Not a very good way to welcome new users. I admit - I am one of those guys participating in the closing activity excluding questions (and users). I need to change this behavior, and help new users instead. User Experience is (to me) a cross disciplinary science area including Marketing, Cognitive Science, HCI, Information Architecture, Interaction Design, Information Design, Programming (at a high abstract level), English (in terms of phrases, labeling and terminology) and a couple of other disciplines. The article User experience definitions lists 27(!) different definitions on User Experience, which at least makes me feel humble on deciding what is and what is not a UX.SE question. So my simple suggestion is to review the scope of UX.SE in order to widen it a little to make it more including than excluding. Edit Based on the comments below - here are some suggestions:
Disclaimer: Part of the answer originates from my answer on the question When and how often do we review what questions are acceptable?
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