Pulsars are highly magnetized, rotating neutron stars that emit a beam of electromagnetic radiation. The radiation can only be observed when the beam of emission is pointing towards the Earth. This is called the lighthouse effect and gives rise to the pulsed nature that gives pulsars their name. Because neutron stars are very dense objects, the rotation period and thus the interval between observed pulses is very regular. For some pulsars, the regularity of pulsation is as precise as an atomic clock. The observed periods of their pulses range from 1.4 milliseconds to 8.5 seconds. A few pulsars are known to have planets orbiting them, such as PSR B1257+12. Werner Becker of the Max Planck Institute for Extraterrestrial Physics said in 2006, "The theory of how pulsars emit their radiation is still in its infancy, even after nearly forty years of work."
Wikipedia
Pulsar-Online is an multiplayer tactical simulation game with an international range. Players get together to fight with or against each other. To play you only need a regular web browser like Internet Explorer or Mozilla Firefox. That's all.
Current game state: development
Few minutes age I've uploaded new game engine version to the server. Comparing to previous version, changes are like follows:
Alpha 3 version is up and running.
Major changes (against Alpha.2 [npc combat]) are:
Like I noticed before, returning players have to register again. Have fun, and please, report any bugs here
Almost all planned game engine functions are now completed. A few tweaks and fixes, and Alpha.3 version will go public. According to schedule, Alpha.3 will be avaible next sunday (01-05-2011).
Due to new password hash function (security reasons), accounts created during previous Alpha tests will not be accessible. All players will have to register again. As a nice feature, Connect with Facebook will be also avaibe. This will greatly simplify registration process.
See you soon....
To be short, 3 messages for today: