This podcast is about the 2D to 3D shift that occurred over a course of roughly 10 years in the late 80s and early 90s, as well as experimentally, even before then for videogames. It seeks to provide some insight into some of the design decisions that have since become common parlance in modern 3D videogame design and some of the ideas that both lasted and faded from 2D game design.
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Publisher:Stephen Keating On:
Category:Articles, Monocle and tagged 2d to 3d shift, 3d evolution in games, Dark Souls, Demon's Souls, God Hand, Killer7, souls series, videogame changes Full Text:Link
I take some time for a retrospective on Chrono Trigger, my favorite videogame.
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Publisher:Stephen Keating On:
Category:Monocle and tagged Chrono Trigger, podcast, retrospective, videogames Full Text:Link
Interview about Skullgirls at New York Comic Con 2011.
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Publisher:Stephen Keating On:
Category:Monocle and tagged comic-con, interviews, New York, new york comic con 2011, new york comic convention, New York Comic-Con, NYCC, NYCC 2011, reverge labs, skullgirls, videogame interviews, videogames Full Text:Link
Interview with Community Manager Peter Barcelow at Reverge Labs at New York Comic Con 2011.
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Publisher:Stephen Keating On:
Category:Monocle and tagged comic-con, interviews, New York, new york comic con 2011, New York Comic-Con, NYCC, NYCC 2011, peter barcelow, reverge labs, skullgirls, videogame interviews, videogames Full Text:Link