One Vision Unite
"Our exclusive focus is capturing the best dialogue performance and delivering the highest quality assets." - Samuel Girardin

Developing next-gen games is what the video game industry is built on and the sonic experience is equally as important as the visuals.  Often the difference between a four-star and a five-star award-winning game is in the audio.  Sound instantly brings emotion to the experience.  Great Sound = Awards.

Game On Audio's proprietary game sound technology ensures a unique position in the market as one of the few worldwide studio networks exclusively creating sound for video games. As an innovative technology leader, Game On Audio embraces the gamer’s need for sound that rivals image. Whether you're a developer looking for the best voice actors or a publisher looking for an "award-sounding" title, Game On Audio is your solution.
What They Say

“Friendly and professional staff, beautiful studios, top notch directors and kick ass results.  Game On Audio know how to bring it!”

Noah Sarid

Talent Associate, Activision Blizzard

 

"Sam and his team are always my first pick for recordings... Sam works with extremely talented voice directors and actors, and his engineers are top-notch. They always go that extra mile and never over-charge, despite the often-insane deadlines imposed on them."

Gabrielle Shrager 

Senior Game Writer, Ubisoft France



"Game On Audio is awesome!  We used them for casting, voice directing, and VO recording.  I wouldn’t hesitate for a second to use them again.  There have been so many times when I was at the session thinking “we should do a different take with a little more …”  Then suddenly and without prompting Amanda would chime in and direct the talent in a way exactly as I was thinking.  It was like she read my mind!"

Greg Shaw
Microsoft Game Studio


"Time is always extremely limited during game development; it’s great to know I can trust Game On to get it done right the first time.  Impressive turn-around time allows me to get audio in-game fast.  The Venice location is close to LAX and makes for an easy day-trip from the West Coast, and being blocks from Venice Beach, it also makes for a fun multi-day trip."

Brandon Seltz
Sound Designer, Microsoft Game Studio


"We're very happy with the results we've seen on Assassin's Creed: Revelations both in terms of the quality of the performances and from a production standpoint. We are fully confident that this will be the industry-standard workflow moving forward."

Margherita Seconnino
Localization Manager, Ubisoft


"Working with Game On takes the pitfalls out of the pipeline – quality, dependability and experience that can always be relied upon to deliver."

Nicholas Grimwood
Scriptwriter, Ubisoft


"Game On Audio's level of experience and professionalism is above par, making them my first choice for whatever project I'm working on. Couple that with a fantastic staff, cutting edge technology, and a passion to deliver the best quality sound makes this studio one of the best recording studios around."

Richard Calamatas
Voice Designer, Ubisoft


"If you need something done and you don't want to worry about the output, Game On is really the place to go."


Dave Massicotte
Associate Producer, Eidos Montreal


"Despite the incredible challenges thrown into our pipelines over the years, Game On have always reacted with the right attitude and helped us deliver the goods. Not to mention their coffee is to die for!"

A.J. Abbyad
Voice Designer, Ubisoft


"Game On provides some of the best suited facilities for anyone’s needs in regards to VO recordings. Not only the entire staff is at the highest level of competence but they already master all the production & data delivery constraints that are specific to the VideoGame world. Their workflow is as modular than it is efficient. Something as important as VO content requires more than half measures. This is why we look towards Game On."

Nicholas Duveau
Audio Director, Ubisoft


"Details oriented and professional, Game On's team helps creative people like me to concentrate on the quality, which is a rare and undeniable advantage. I can't imagine my games without Game On's work and participation."

Patrice Désilets
Creative Director, THQ


"The time spent at Game On was great! The warm welcoming, the care about our wellbeing and the work execution made us spend one of the nicest days. Thanks to the whole team and see you soon."

Alex Drouin
Animation Director, THQ
Game On Audio - Lead Team

Samuel Girardin, Founder & CEO. Sam is a passionate audio producer and innovator who has shipped over 140 games.  His experience in sound engineering led him to start the studio in Montreal in 2002.  For ten years, developers have trusted Sam to create high quality assets that exceed expectation, are delivered ahead of schedule and are on budget.  With a keen eye on the future of the industry, Sam constantly challenges his seasoned team to raise their standards and pipelines.  He is in-demand as a panelist and consultant to major developers and publishers seeking “next-level” solutions. Splitting his time between Montreal and Los Angeles ensures that the work flow pipeline of his power house studios delivers high quality assets as promised.

Chuck Ghislandi, Motion and Animation Director. Chuck has over 13 years of experience in motion capture and 3D animation. His knowledge of the video game industry and his artistic and technical background make him a great asset for Game On. His portfolio includes more than a dozen AAA games, on top of movie and commercial productions.

Antoine Peltier, Audio Director and Manager. Antoine has more than 12 years of work experience in audio design and has valuable creative insight and technical knowledge. Throughout his career, he has worked with industry-leading game developers and took on many challenges linked to effective and efficient budget managing as well as administrating high level teams based in North America and Asia.

Vincent Martinez, Production Manager. Having developed extensive skills from producing many AAA titles, Vince utilizes his artistic senses to a developers’ advantage.  His project management skills remain focused on delivering quality.  As a gamer who understands the complexity of the gaming world, Vince creates innovative assets that he’s proud to share with the gaming community.

Marc-André Paquette, CFO. Marc worked as an auditor in many new technologies and video games related companies, which also brought him an international business management’s expertise. Also, his knowledge with clients’ management brings us a new vision, focused on management and company’s structure.

Nina Tourigny, Production & Communications Coordinator. Nina’s skills in planning, organization and coordination bring support that is very much appreciated by the whole team. She truly believes in the importance of building strong relationships in order to reach desired results and she does her work with great pleasure. Also, her expertise in communications allows Game On to effectively reach the medias, the clients and the stakeholders. 


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