Project Lead: Lee Petty
Autonomous is a first person sandbox construction game set in an 80's inspired futuristic junkyard world. You must use found objects to construct automatons, which have a mind of their own that you cannot directly control. You must use these automatons to survive the hazardous world around you.
Project Lead: Levi Ryken
Black Lake follows a hunter's daughter on a journey to track animals and cleanse their dreams of a darkness that has been feeding on them. The evil has erupted from Black Lake at the center of the forest and is crawling in all directions as a thick dark bramble. With every dream cleansed brambles die away and let you closer to Black Lake.
Project Lead: Brandon Dillon
Based on childhood experiences hacking games in emulators to discover new things (and break others), Hack 'n' Slash is a world of puzzle dungeons based on progressively more sophisticated cheating, hacking, and reverse engineering techniques. Instead of a sword, you get a laptop, searching for and building software to help you dismantle and rebuild the world around you.
Project Lead: JP LeBreton
Build a sprawling flotilla-city in space. Peer into the thoughts of its citizens: see their personalities, prejudices, and relationships play out in unexpected ways.
Project Lead: Andy Wood
The White Birch is an ambient platform exploration game in which a young girl climbs a tower to escape a dark and malevolent forest & reach the prize hanging in the branches of a lone white birch tree growing high above.
Project Lead: Brad Muir
Brazen is an online action game prototype from Amnesia Fortnight #3. Players form small groups to battle epic creatures in a world evoking classic Hollywood fantasy films. Choose from three character classes: the stout defensive Stalwart, the agile and versatile Waracle, or the drunkenly unhinged Beerzerker.
Project Lead: Nathan Martz
Developed during Amnesia Fortnight #1, Happy Song is the prototype that eventually led to the full Double Fine game Sesame Street: Once Upon a Monster!
Project Lead: Tasha Harris
Developed during Amnesia Fortnight #2, this is the original prototype to the full Double Fine game Costume Quest!