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PvP – Rope a Dope

Making Our Own World PvP

Date: May 7, 2012  |  Written by Er Moonanite  |  Posted Under: Article, Editorial, Featured Article  |  DISQUS With Us: 2 comments

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You have a brand new lightsaber and you really want to drive home the news to the opposite faction players. Seeing them in an occasional warzone isn’t enough, you want those PvEers to know too. Reputation is important right?

Or maybe your on the other side of the coin. There is a brand new lightsaber repeatedly striking at your head. Don’t these guys have something better to do than stop me from doing my dailies? Actually no we don’t. Queue times are long and Ilum is abandon. It’s up to us to make our own world PvP. Why to gank, where to gank, and how to not get ganked.

Find out how after the break!

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Tags: Er Moonanite, ethics, ganking, guide, pvp

Outlaw’s Den : Security Chest Location Guide – PVP Comms Galore

Date: Apr 9, 2012  |  Written by Er Moonanite  |  Posted Under: Article, Featured Article, Guides  |  DISQUS With Us: 3 comments

spacer “There’s Merc’s in them there hills.”

The Outlaw’s Den was intended to be an active world PvP zone but became just another part of the desert when the designers removed all of the loot. Now the Mercenary Commendations are back and I’ve got the guide on how to get them.

For those not familiar with The Outlaw’s Den, it is a free-for-all PvP zone. You can attack, and be attacked by, anyone not in your party. There is an entrance for each faction. In the middle of the area is a building with an auction house and mailbox almost begging people to let their guard down. There are also 3 PvP vendors scattered around who sell unique speeders.

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Tags: commendations, guide, mercenary tokens, outlaw's den, pvp, screenshot, security chest, tatooine

Do We Still Need Mods After Patch 1.2?

Date: Mar 31, 2012  |  Written by SamTabrizi  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 9 comments

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We have been asking for a customizable user interface (UI) for a while now, and in 1.2 we will be getting it. The new UI allows everything on your screen to be resized, flipped and moved, but is it enough?

The customizable UI allows for a fair deal of customization, but it is still limited. For starters, there is no way to add extra bars or remove portraits. BioWare has made a good attempt at giving players better UI customization, but it still falls short of what players want and can achieve through mods.

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Tags: bioware, mods, patch 1.2, pts, support, ui customization

User Interface Customization Guide

Date: Mar 28, 2012  |  Written by Laura H.  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 4 comments

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One of the coolest game update 1.2 additions is the ability to finally customize SWTOR’s player user interface (UI). This feature has been asked for since early beta, and it’s easy to understand why. Most modern MMOs all have ways to tailor the UI to meet a player’s needs. A good UI is helpful for so many reasons, and can be crucial to all types of gaming playstyles.

In today’s MMO world, options are important. This is especially the case when it comes to a player’s UI. Luckily, BioWare finally got the hint and gave us our customization options. The feature is available for player testing on the PTS server currently. After playing with it a bit, I decided to write a basic primer on some of its features and options.

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Tags: custom interface, game update 1.2, interface options, patch 1.2, UI, ui customization, user interface

How Many Modes Does an Operation Need?

Date: Mar 21, 2012  |  Written by swtor.junkiesnation.com/wp-content/uploads/sites/7/2012/03/operations-square-mode.jpg  |  Posted Under: Article, Column, Featured Article  |  DISQUS With Us: 15 comments

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In a recent interview at the Guild Summit Georg Zoeller had this to say:

Georg Zoeller: (Source) I don’t think three Operations is optimal; you probably want to go at least four or five but that’s not necessarily my call. That is Gabe’s call and everyone else who is involved, but we need to build a nice state of endgame. We’re building up and yes, at some point you have the discussion “which point do we have an accessibility problem?” You need to be able to get new blood in there.

If you’re not sure what he’s talking about, they announced that the 3 modes for Operations will now be Story Mode, Hard Mode, and Nightmare Mode. The 1.2 Legacy Patch will release a new Operation that has a Story Mode and a Hard Mode only. Sometime in the future, most likely 1.2.1 or 1.2.2, Nightmare Mode will be released as well.

In addition to this they will be adding new mechanics to Hard Mode (not new animations), and Nightmare Mode will also have additional mechanics beyond Hard Mode.  They said that Nightmare needed to be a nightmare.  If you missed my article, The Heroes of MMO’s, I talk about some of the changes that needed to be made and are in fact currently in the pipeline for release.

What’s amazing about Georg’s statement is that he recognizes and sees that the range of player skill and need for challenge can’t be neatly quantified by three simple degrees.  That in fact to reach everyone equally they need a more diverse scaling method to satisfy all of their players.  I for one am truly impressed with that level of foresight and open mindedness.

But what about you guys?  What do you think of having possibly four to five different Modes for Operations?  Keep in mind that all Operations are intended to be on the same lockout except for Story Mode (the easiest setting), so you’d only be doing one “difficult” Ops each week.  Leave a comment below telling us what you think!

-Suffer Well Brothers and Sisters…

Twitters: @SkeletonJack_
Twitch TV: /skeleton_jack

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Tags: bioware, dev, georg zoeller, guild summit, hard mode, mode, nightmare mode, operation, ops, skeleton jack, story mode

BioWare Blunders? End Game Gear System Design with 1.2

Date: Mar 20, 2012  |  Written by Skeleton Jack  |  Posted Under: Article, Featured Article  |  DISQUS With Us: 18 comments

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I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch.  So if you read that post you may be already guessing that this is tied directly to the gear and crafting system.

This may or may not be an inherent flaw, but this points to BioWare spending a great deal of resources on potentially unused content that will go into the game.  What is this potential flaw to the crafting and end game loot system?  Click Continue Reading.

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Tags: craft, crew, crit, custom, end game, georg zoeller, loot, orange, PvE, pvp, skeleton jack

Jedi Guardian PVE Tanking Guide

Date: Mar 7, 2012  |  Written by Sam Tabrizi  |  Posted Under: Article, Featured Article, Guides  |  DISQUS With Us: 20 comments

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Jedi Guardians will be familiar to anyone who has played a sword-and-shield warrior-type tank class in any MMORPG. They are the traditional melee tank relying on a combination of absorption, avoidance, and mitigation to successfuly tank content.

As the Jedi Knight you will start your journey as a Jedi Padawan on the planet Tython, the starting world of the Jedi Knight and Consular. As a Jedi Padawan you are expected to pass the Jedi Trials before being promoted to the rank of the Knight.

Upon reaching level 10, you will be able to choose an Advanced Class (AC) from the Jedi Advance Class trainer near the Combat Training section of Carrick Station. To play the “Tank” role in a group, you must pick the Guardian Specialization as your AC choice. After choosing your AC you will be able to equip heavy armor and use a shield generator to maximize your mitigation. When you pick the Guardian AC, you will receive your first shield generator for free. The Guardian Specialization opens up three skill trees where you can spend your skill points. Skill points are earned at the rate of one point per level for a maximum of 41 points. The three skill trees are Defense, Focus, and Vigilance. Defense is the Tank tree; Vigilance is the DPS tree optimal for Player Versus Environment (PVE); and Focus is the DPS tree optimal for Player Versus Player.

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Tags: ability, buffs, build, companions, guide, jedi knight, jk, rotation, spec,
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