NO LEVEL UP GUIDE
              version 1.1
              Written by: EDMAN
              29th December, 2002

This is a No Level Up Guide. It gets you through the game without
getting your characters to level up a single level (yes, that means
fighting the final boss at LV7). It also includes ways of beating
the Ultimate and Omega Weapons at LV7! Please note that this is an
Advanced level guide. I expect you to have already finished Final 
Fantasy 8 and be familiar with it, but if you haven't done so, you 
can still use this guide. Just don't expect me to teach you how to 
junction stuff and basic commands. If you are familiar with the 
game, you can use this guide. Actually, some of the junctions 
mentioned here (especially the ones at the end...) can be used in 
high level games with the same success. Please see the guide intro 
for more details (under the "What This Walkthrough is About" 

I have gotten some emails from people who use this guide for their
first game, so I can suggest this guide for your first game. The
reason is that this guide was written as one would play the game,
so it is not broken up into pieces like other walkthroughs.

Feel free to email all questions and feedback to

This guide was based on the European version of the game. That means
that some things might be different, but the differences are so small
that most players won't even notice them.
I am sorry, but there is no way I can write here all the site
names that store this guide, as that list is updating faster than the
guide updates are happening.

                      COPYRIGHT NOTICE
This guide is copyright (c) by Edmunds Steins. You may not reproduce
this guide or any part of it. Anyone who will claim this guide as their
own, sell this guide or use it for any other promotional purposes 
(even if it doesn't involve getting money) will be prosecuted to the 
full extent of the law. Please note that you may not reproduce this faq
electroniacally. If you wish to put this guide up on your site, you are
encouraged to do so, but you MUST get (e-mail for it) permission from me
to do so, otherwise you are breaking copyright. Suing other people in 
the modern world isn't that difficult (especially if your parents are 
lawyers, hehehe).


Part 1 : Guide Intro

1.1 What this walkthrough is about
1.2 My Style of Playing FF8
1.3 General playing Tips
 1.3.1 General ways of avoiding experience
 1.3.2 What if you can't run away?
 1.3.3 Best Magics to gain stats with & how to get them
 1.3.4 Where to get the cards you need
 1.3.5 Where to gain AP
 1.3.6 Abolishing Card Rules
1.4 About/contacting Me
1.5 Version History

===== No Level Up Walkthrough =====

Part 2 : Disc 1 Walkthrough

2.1 Becoming a SeeD
 2.1.1 Balamb Garden
 2.1.2 Is it Hot in Here or is it Just Me?
 2.1.3 Dollet Mission
2.2 Your first SeeD mission
 2.2.1 Gaining AP and Card games
 2.2.2 Laguna scenario & Getting through Timber
2.3 Assassination Mission
 2.3.1 Second Laguna Scenario
 2.3.2 Galbadia Garden
 2.3.3 Tomb of the Unknown King
 2.3.4 Assassination Mission

Part 3 : Disc 2 Walkthrough

3.1 Laguna Scenario #3
3.2 Desert Prison
3.3 Missile Base Mission
3.4 Saving the Garden
3.5 Fisherman's Horizon
3.6 Side Quests
 3.6.1 Getting Odin
 3.6.2 Getting Tonberry & Making Use of His Abilities
 3.6.3 CC Group Side Quest
3.7 Rescuing Balamb
3.8 Visiting Trabia Garden
3.9 Battle With the Sorceress

Part 4 : Disc 3 Walkthrough

4.1 Another Laguna Scenario
4.2 Finding the SeeD ship
4.3 Esthar, Here We Come!
 4.3.1 Getting There
 4.3.2 Last Laguna Scenario
 4.3.3 Exploring It
4.4 A Holiday Trip to Space...Turns Bad & Lunatic Pandora
4.5 Side Quests
 4.5.1 It's AP Gaining Time & Finishing Your GF List
 4.5.2 Setting up your Junctions
 4.5.3 Deep Sea Research Facility (How to Beat Ultimate Weapon at LV7!)
4.6 Lunatic Pandora...Again?

Part 5 : Disc 4 Walkthrough
5.1 Time Compression & Ultimecia Castle
5.2 Beating the Omega Weapon at LV7
5.3 Let's Just End This!

                       PART 1 : Walkthrough Intro


Please note that this is an advanced level walkthrough. I insist that 
you have finished the game before using this walkthrough, although it 
could be of some help if you are playing the game for the first time. 
It is just that I am not going to go into detail about how the game 
systems, junctions and everything else work. There are other guides for 
that. For example, I will tell you to go and fight card games, but I'm
not going to tell you how to do it, because, hey, this is an advanced 
level guide - you should have played them before.

By now you are probably saying "OH NO! Not another Final Fantasy 8 
walkthrough!" and thinking that whoever wrote this was insane to spend
his time doing something that has already been done before. Over and
over and over. Well people, you are going to get a surprise when you
read this. This is no ordinary walkthrough. What I present to you is a
guide which will let you get through the game without going up a single
level! By the time you finish reading this, you will know how to get to,
and beat, the final boss of Final Fantasy 8 with a main character's 
level being at 7. It also includes strategies on how to beat Ultimate 
and Omega weapons at the same level. 

When you read most of the FF8 walkthroughs floating around the net, you
will see that they get very repetitive. Most agree on the same old RPG 
gaming strategy. You go around the world, you talk to people, then you 
level up and beat bosses. So most walkthroughs will often say something
like "to beat this boss you will need to be at level 35" or the like. 
They forget one very important thing - there is no need to level up in 
this game. The whole point of levelling up is to rise your stats. But 
the point is, levelling up doesn't rise your stats by all that much (OK,
it does, but it happens so slowly that you won't really notice). What 
can really boost your stats is the famous Junction system. If you don't 
know how the junction system works, get a beginner's guide. This system
allows you to do things like making your strength 5 times bigger with the
first junction. You must also remember that the junction system allows 
you not to just rise your strength, but also your defences. As you don't
have any armor/accessories/relics/anything else to get your defence up
(and now you can't rise your defence by levelling up), your junctions is
the only thing that protects you from the enemy's Ultima's (as if many
have that...). So basically, using the junction system, you can get 
through the whole game without levelling up. However, there are several

1. The magic strength, as you progress through your game, doesn't go up
as quickly as the enemy difficulty. So basically, the first bosses will
be very easy, because you are using very advanced magic, but the last
bosses will be much more difficult.

2. You can only get junctions by gaining AP for your GFs. AP is gained
in conjunction with experience, which, in turn, levels you up.

3. There are some abilities that your GFs will never learn, because they
need to be at a certain level to learn them (like Shiva's Doom).

4. You CANNOT get Squall's Lionheart weapon, and with it you don't get 
'End of Heart', the most powerful limit break, on which most low-level
FF8 gamerz rely on so much.

5. You CANNOT gain proper Ammo for Irvine (who will just happen to be
your highest level character), and he will just have to stick with Fast
Ammo or Demolition Ammo (some people say that Fast Ammo is his best 
Ammo. Unfortunately, you run out of Fast Ammo faster than anything

6. GF Tonberry will be one of your best GFs, because of the Level-Down
and Haggle abilities. However, getting Tonberry involves getting Odin,
and getting Odin involves getting an @$$hole who kills enemies for you,
and gains experience for you (I know this doesn't sound important, but 
I can't even count all the times I had to push 'Reset' because Odin made
an untimely appearance with no warning at all).

7. Getting the best magic to junction is often very difficult, and 
involves a very large knowledge of the ability refinement menu.

8. Your GFs will be very very weak, as they will never level up, and you
wouldn't want to waste AP on Summon Mag+??% abilities... (OK, so getting
Sum Mag+??% abilities isn't all that difficult, but it still doesn't rise
the GF's strength by enough to make it even closely as damaging as a 
physical attack).

This walkthrough is made so that this difficult task could be achieved in
the best possible means. By that I mean the "BEST POSSIBLE" means. Some 
people (addicts), after reading this walkthrough's first few chapters 
will go on an AP-gaining spree, spend 10+ hours gaining AP, and another 
10+ fighting card battles, and then say - "You suck. The magic you mention
sucks. This whole walkthrough sucks. Why did I even bother reading it? 
Loser.". Well, let's get things straight - you are the loser with no life.
Anyone who spends endless hours to level up is pretty close to being a 
no-life loser. The whole point of this walkthrough is so that you don't 
need to spend time to level up. This walkthrough mentions magic that you 
need to get through that particular part of the game (with the exception of 
the beginning, where I simply prepare you for the rest of the disc). So yes,
it is possible to get better magics. If I will ever want to, I will update 
this walkthrough with the best possible magics.

To sum things up, this walkthrough intends to rise the challenge of FF8 by
trying to get the player through the game without levelling up. 

The way a walkthrough is going to look like very much depends on the person
writing it. So it is necessary for me to tell you my style of playing this

1. I HATE GFs. They are 
a) Boring to watch
b) I think that only a complete loser would tap the square button (boosting 
the GF). I mean, imagine how it would look like if you were watching someone
going hysterical and punching the square button on the controller, then 
falling onto the floor shouting "YES, Yes, I got it to 250!!".
c) They are too weak.
d) There will be no way for you to level up your GFs, so they will be even 
e) At Disc 4 your enemy's spirit stat will be so high your GFs will be a joke.
f) Getting Eden, the strongest GF, will be, to say the least, complicated, 
and se will come VERY late in the game.

I'm not saying that it is entirely impossible to beat Final Fantasy 8 by only
using GFs.  However, there are better ways of torturing yourself...

2. I NEVER EVER EVER use magic. I think that magic is for the sole purpose of
making your junctions better. Also, magic is very weak and it will get weaker
as the game progresses, because the enemies Spirit stats will go sky high (OK,
it won't, but it will be high enough to make you switch to physical attacks. 
So why not start practicing them from the beginning?).

3. Brute Force is the way to go. I like slaughtering my enemies using physical
attacks (effective enough at the beginning of the game) and limit breaks (your
savior at the end).

4. I detest levelling up.

5. I hate Random map battles

6. I am a card master. By that I am not trying to say i'm the best card player
of the world. It is just that there in basically none in the whole game who 
could even try to beat me. That's why I am very likely to tell you to go and 
fight card battles to get a whole lot of cards, without really telling you how
to fight card battles. Well, this is an advanced level walkthrough, so if you 
don't know how to fight card battles properly, go and get a beginner's guide. 
I will, however, mention things like how to abolish rules.

Also, whenever you get a new GF, I usually won't tell you who to junction it on,
as that is your own freedom. Just check the GF abilities, see which junctions 
and abilities that particular GF has, see which character does not have those 
abilities, or which one is most likely to benefit from them the most, and 
junction that GF to that particular character. Low level games include spending 
a lot of time in the menus, and that is also one of my characteristics - 
spending half the game in the GF, abilities and junction menus.


This could be called the most important section of this walkthrough. Some people
will just get the idea right away after reading this and not even read the whole
walkthrough. This is basically going to tell you how to get through some of the 
problems involved in a low level FF8 game.

1.3.1 General Ways of Avoiding Experience

This can actually be pretty difficult. However, FF8 game mechanics come to rescue.

1)Running Away. This is pretty obvious, I guess. However, you must remember that 
the escaping system in FF8 has been changed from the previous games, so that when
you run away, you will still get EXP for the damage you did. So if you know you 
will have to run away, don't do any damage.

2) You do not gain EXP from bosses. That means that while in games like FF7 you 
thought of a boss as your greatest EXP resource (as it should be, really), here
they give you 0 EXP, which is, of course, good news. That means that bosses are 
a very good AP resource.

3) You do not gain experience when you card enemies, BUT YOU GAIN AP!!! This is 
the main way of getting AP and not getting experience. Basically, what you will 
have to do is choose some AP rich enemies (see AP gaining places), card them, 
and that way get your junction abilities.
|                        HOW TO CARD ENEMIES properly                        |
|                                   =====                                    |
| The key to easy carding of enemies is to get them to as low HP as possible.|
| However, you can card enemies that are at full health. It is very difficult|
| to achieve that though, as it requires a lot of luck. The chances of       |
| carding an enemy go up as it's HP/level goes down. So it is easier to card |
| enemies with lower HP. So basically, you have to try to get the enemy's HP |
| as low as possible, but be aware - if you kill him, then you will get some |
| EXP. Therefore, your best bet is to use Scan magic. The way I do it:       |
|                                   =====                                    |
| Once a battle has started, I scan the enemy. That way I know it's exact HP.|
| If I know that there's a chance that I will kill it in one hit, I run away.|
| However, as I usually have one character without Str - J, so I attack it.  |
| If it is a crap Enemy (I usually try to avoid those lusers), one hit is    |
| enough to get it to low enough HP to card it. If it isn't, then I would    |
| use attacks until it has low enough HP. If it has very low HP and it still |
| can't be carded, I use 'Demi' magic or Quistis' Micro Missile.             |

|                         WARNING!!!WARNING!!!WARNING!!!                     |
|                                   ======                                   |
| Not all enemies can be carded. If you hurt an enemy, then try to card it   |
| and find out that it can't be carded, and have to run away you will receive|
| EXP for the damage you did.                                                |
|                                   ======                                   |
| Generally, the enemies that cannot be carded are Human troops and Bosses.  |

Another thing to remember about carding enemies is that not always you will get 
that enemy's card when you card it. This is because boss cards can only be made
available through normal enemies. Try going into the cards menu from the main 
menu. If you move the cursor over any boss card you will see at the bottom the 
name of the enemy you can get it from. So don't be surprised that when you card
a crap enemy you can get a boss card! (Also note that the owner of all rare 
cards is Squall...)

4) You will not gain EXP when you petrify your enemies. This is basically using 
'Break' magic on your enemies. However, this has a large disadvantage to Carding 
enemies, which is that whenever all of your enemies are petrified, the game 
thinks that you RAN AWAY, NOT WON. That means you get no AP, and if you hurt 
your enemies just a bit, you will gain exp for the damage you did.

5) Encounter-Half and None abilities. These two abilities probably turn GF Diablos
into the second best GF (Quezacotl's Card command can't be beaten) you will get. 
Basically, if you have Encounter - None equipped, you will have no random 
encounters. These are two abilities that you should learn as quickly as possible. 
Personally, I think Encounter-Half sucks, but it's a prerequisite for Encounter-
None, so you will have to get it.

6) Level - Down. This GF Tonberry's ability allows you to decrease the enemy's 
level. What this basically means is that you can get an enemy down to level 1. 
At level 1 all enemies give you 1 to 3 EXP, which, I guess, is OK. However, if 
you want to get your characters 'clean' from EXP, avoid this method.

1.3.2 What if you can't run away?

There are some enemies that you won't be able to run away from, like the ones in 
the SeeD Exam. There isn't much you can do about those (apart from reading the 
following walkthrough). The general way of avoiding those enemies is to either

1) Card them (very unlikely, as usually those enemies are ones that you can't 
card, because they tend to be human troops); 

2) Level them down (this usually works, but you get Level-Down so late in the 
game that it is not an option for most of the battles);

3) Use 'Break' magic. This is in my opinion the best possible solution. You can 
get break very early in the game and human troops are weak to it;


--> First Time (beginning of the game) - Curaga (You can get it by Refining 
tents (1 tent = 10 Curagas!) using Siren's Life Magic refinement.
--> Second Time (desert Prison) - Regen (Get it by drawing from Biggs the 
second time you fight them).
--> Third time (Middle/End of Disc 3 - best junction) - Full Life (You can 
draw it from Bahamut).

You can also use Ultima here, but I think it is better used in Strength. 
This means that you will be able to rise your HP by 4800 simply using 
Junctions. As the attack which will do most damage is Shockwave Pulsar 
(made by Griever), which will do definitely less damage, so you should 
survive the game with this HP. If you have difficulty, there is always 
the HP + ??% attributes you could add.

--> First Time (very beginning) - Water (you can get it by refining water 
crystals (won from Fastilification - Fs) into Waters using Shiva's 
Ice/water magic Refinement ability).
--> Second Time (Before Timber Mission) - Quake (By refining either 
T-Rex (2 for 1) or Armadodo (1 for 1) cards using Card Mod you can get 
Dino Bones. Using Time Magic refinement you can refine 1 Dino Bone into 
20 Quakes.
--> Third Time (Middle of Disc 2) - Triple (draw it from ODIN)
--> Fourth Time (best Spell, Disc 3) - Ultima (draw it from the Shumi 
village/Ultima Weapon. Can also be drawn from the Omega Weapon, but you 
wouldn't want to...)

Ultima is best placed here. I would usually equip Str+60% AND Str+40%, 
simply to double my strength stat. Your initial Str stat is at around 18. 
Let's say you used some Str Ups and it is 20. If you equip Ultima, it rises
your strength by 100, so now you have 120. Then you equip the junction 
abilities which rise your strength by another 100%, rising to 240. If you 
want, you can equip Str + 20% to max out the strength stat at 255, but I 
would rather use that slot for something else, like HP+80%.

--> First and only time before the SeeD mission to Timber - Meltdown - 
Refine Gayla Cards into Mystery Fluids and then use Diablo's Status Magic 
refinement to Refine them into Meltdowns.

Meltdown IS the best magic for Vitality, and is basically just as good as 
Ultima. And the best bit - you can get it very early in the game. Simply, 
take the pain, get those Gayla cards and get Meltdowns, and never worry 
about Vitality ever again. I also, at the end of the game, get Adamantines
and get the Vit+60% ability, but that's not all that necessary. Another 
point about Meltdowns is that it will decrease the enemy's vitality to 
0 (!), and it even works on Bosses. That combined with the Maxed out 
strength stat is what is going to get you the 9999 damage. 

OK, so I really don't care about using magic, BUT, this stat is essential
for painless drawing from your enemies.
--> First Time - errr, anything really... For most of the Disc 1 & 2 I 
used Death. You can get it by refining Tonberry Cards into Chef's Knives 
and then refine that into Deaths (1 Chef's Knife = 30 Deaths).
--> Second Time - Curse is the preferred spell. However, honestly saying, 
I never even got enough Curses. I just plain simply don't pay attention to 
the Magic stat. If you want, you can get Curses, but if your winning Combo
is high strength and no enemy vitality, why bother?

Unlike Magic, this actually matters, as it is your magic defence.
--> First Time (beginning of game) - Dispel (errr... where the heck did I 
get this?? It doesn't really matter, as in Disc 1, your enemies will use 
only weak magic, so you shouldn't really care about Spirit until Disc two,
which takes us to:
--> Second Time - Reflect (draw it from Biggs (the most convenient place) 
the second time you fight him in the Desert Prison). 
Reflect will be your best Spirit Stat riser. However, I usually have 
Spirit+60% equipped to really counter those enemy magic attacks, but Spr+40%
is enough if you don't want to bother too much with it.

Don't worry too much about this stat until very late in the game (end of 
disc 3). I usually start bothering with Spd-J when I have enough Ultimas 
to junction them to Strength, which leaves me with 100 Triples (drawn from 
Odin) per character. Triple just happens to be the BEST magic to junction 
with Spd (better than Ultima). If you are going to bother with Spd-J, make 
sure you do it with Triples and Spd+??% skills (learnt from Pandemonia and 
Cerberus GFs). This way you could get the speed over 100. At this quickness,
you will be twice as fast as the Omega Weapon...

Some people say that this is a very important stat. I never bother with it. 
Yes, you can equip SOMETHING on it just to keep yourself happy (and lucky).
You really shouldn't bother too much with it before disc 3. I usually get 
Luck-J at the end of disc 3, when you fight Seifer the last time. This is 
because the best magic to junction to Luck is Aura, and Seifer has an 
unlimited stock of that (Of course, he will be at a too low level to have 
Aura, so you will have to level him up (using Tonberry's LV-Up), draw Auras
and then kill him. If you ask me, then that's just too much fighting for a 
peaceful person like me...)

This is a very good stat, but the even the strongest possible magic you 
junction to it will only rise Evade by 16. And the only 'free' magic after 
the important skills have been junctioned will be Tornado (can be gotten by 
refining Windmills using Quezacotl's Thunder/Wind magic refinement, which 
can be gotten from the Abyss Worm and Pandemonia cards). It will rise the 
stat by 13 points, which means that it will still be very low. Getting 
Tornados is easy, as the Pandemonia cards gets you 100 Windmills, enough to 
get 100 Tornados for everybody, so it is not too much of a bother.

For God's sake, don't use this on Squall! He already has that stat at 255%,
it can't go higher. Use it one someone who needs it, like Zell. However, I 
still think it is the most worthless stat of them all. If you just happen 
to have Hit-J or a Hit-J scroll, learn it, but otherwise, don't bother too 
much with it. I usually just get this stat, as it is a way of making sure 
that I'm not going to get any misses in physical attacks). The best spell 
for this would be Triple, but that is already used on Speed (and trust me,
speed is waaaaay more important). So the second best spell would be double. 
Doubles are easy to get (Elvoret fight at the very beginning of the game), so
it really shouldn't be too much of a bother to equip this stat.

So, in general, by the end of the game, your three characters should have 100 
of each of these magics - Full Life, Ultima, Meltdown, Reflect and Triple. 
The optional Magics are Curse, Tornado, Aura and Double.

1.3.4 Where to Get the Cards you need
You should just follow the walkthrough and you will get everything you need. 
Your card fighting adventures should start after you beat Diablos and get his 
card. I have made a list of all the important card locations:
 ________________ _____________________________ _______________________________
|                |                             |                               |
|Zells Card      | Win it from Zell's mother   |  Gets you 3 Hyper wrists,     |
|                | before the Timber mission   | which get you three Str+60%   |
|                |                             |                               |
|Gayla Card      | Anywhere, really...         | Gets you Mystery Fluids which |
|                |                             | get you Meltdowns.            |
|                |                             |                               |
|T-Rex Card      | Any person who uses higher  | Gets you Dino Bones, which get|
|                | level monster cards,        | you Quakes.                   |
|                | like Zell's mother.         |                               |
|                |                             |                               |
|Armadodo Card   | Same as T-Rex               | Same as T-Rex                 |
|                |                             |                               |
|Abyss Worm Card | Same as T-Rex               | Gets you Windmills, which gets|
|                |                             | you Tornados.                 |
|                |                             |                               |
|Pandemona Card  | Hotel owner after you free  | Same as Thrustaevis           |
|                | Balamb in Disc 2            |                               |
|                |                             |                               |
|Gylgamesh Card  | See the CC Group Side Quest | Gets you Holy waters, which   |
|                |                             | make you invisible...         |

Let me remind you that gaining AP involves Carding enemies. So when I say that
you "need to go and fight that and that enemy" I actually mean that you "need 
to go and CARD that and that enemy". So the best places to gain AP are:

--> Disc 1: On any shore (except the lakes) you will meet Fastolification - Fs.
Each one gains you 3AP, they usually come in 2s, but you can catch them in 3s.
This means an average of 6 AP per battle. Pretty good. 

--> Disc 2: Ummmm, difficult to say. I really try to avoid levelling up in 
disc 2. However, as far as I can remember, I still used Fastilification - Fs.
Also, if you so wish to level up, go to the Kashkhabald desert on the eastern 
side of centra. Chimera's give you a decent amount of AP (although they are 
difficult to card), but you might be lucky enough to meet some cactuars. They 
give you 4 EXP and 20 AP. Not bad, huh?

--> Disc 3: In disc 3 I only level up after you get the Ragnarok. Just fly to 
the Cactuar Island (a small island near the Kashkhabald desert, you will also 
see a green thing there). After getting the Jumbo Cactuar, just run around and 
fight battles. Before you fight make sure you have very high speed and the 
Initiative ability. On this island you will meet only Cactuars. You can make 
all of your GFs learn all of their abilities here.

Disc 4: Still Cactuar Island...

This usually is asked about the Random Rule in Dollet and Centra. Simply play 
in an area with simple rules, like Timber or Balamb. Then go to the region with
the random rule. Play a game there. The other person will ask you if you want 
to combine rules. Say Yes. Then start a card game, but don't accept the rules - 
press 'Quit'. After the game ends the person you played with will say something
like "the random rule has been abolished in this region" or "the Open rule has 
spread through this region". You are praying for the first message. Please note
that this is very random. Also note that it can take you HOURS to do this, so 
don't try it the first time and then send me flames saying that my stuff doesn't
work. Yeah, it works, just have patience.


My Nick: Edman
Real Name: Edmunds Steins
Nationality: Latvian (that's in Europe, for those who don't know...)
E-Mail Address:

Other guides: Final Fantasy 7 Low Level Guide (DONE!)
              Final Fantasy 8 Speed Guide (DONE!)
              Final Fantasy 1 One Fighter Guide (DONE!)

Feel free to send me emails asking questions. I am thinking of making a FAQ at 
the end of this guide. However, you must remember that I can't dedicate my whole
life to this guide. 


Version 1.1 = Fixed the Missile Base fight info
              Fixed the guide usage info (it is now a complete walkthrough
                 as an addition to being a No Level Up guide)
              Fixed some spelling errors

Version 1.0 = The first version. Contains all the info about a No Level Up
              game that anyone could ever possible want.

                           PART 2 : Disc 1 Walkthrough


2.1.1 Balamb Garden
After the opening FMV you will weak up in an infirmary. Just follow the 
dialogue. You will also be introduced to Quistis. Then you will just have
to walk out of the infirmary and you will finish up in the classroom. 
Once you gain control of Squall, simply go back to your desk and check the
tutorial section to get your first two GFs.

****GF Quezacotl*********
This lightning bird has replaced Ramuh as the thunder GF. What can I say?
The best GF in the game? He has some useful abilities, like HP-J, but 
nothing special. His attack is useful for only one battle - against XATM092.
Where he really shines is his Card ability, which is what allows us to 
gain AP without getting EXP, so without this GF, this guide wouldn't be 
the same.
Useful abilities: HP-J; Mag-J; Vit-J; Card; Card Mod; T Mag-RF
preferred Order of learning: Card; Card Mod; HP-J; T Mag-RF

****GF Shiva*******
Ohhh, it looks like Shiva got even a smaller part of the GF wardrobe in 
this Final Fantasy than in #7. Don't you just love it? However, when it
comes to her attacking, you would be amazed with the crapiness... Just 
avoid using her after the first parts of disc 1. Ability wise, she has
nothing special. Her super duper special ability is Doom, but you only 
get it after she is at level 10. As you will never level up, you will 
never see doom in this game...
Useful abilities: Str-J; Vit-J; Spr-J; Vit+40%; Spr+40%; I Mag-RF
Preferred Order of Learning: Just learn the ???-J abilities first, then 
all of the above ones. The order really doesn't matter...

Now that you have these two GFs you will of course...want a third one. So
lets go and get it. Get out of the room, and walk to the front gate. You 
will bump into Selphie on the way. Just do whatever you want. You might 
want to check around the garden. If you want to look/feel like a pro, you
would junction your two new GFs, go into the Training Centre, get into a 
fight with a Grat, draw 100 sleeps and Silences and then run away. 
REMEMBER TO RUN AWAY!!! Check the library to see Zell's next girlfriend 
(the girl with the pony tail). Go into the Cafeteria to see Zell miss his
Hot dog and see the members of the Disciplinary Committee (Seifer, Raijin
and Fujin). Then just go to the front gate to meet up with Quistis.

Once you are out of the Garden, get into a battle in the plain and you 
will fight Bite Bugs. Just draw some scans from it (whatever you think 
is enough - I usually take 100, that way I have enough scans for the 
rest of the game...) and RUN AWAY. Then get into a forest and fight a 
battle there. You will probably fight a Caterchipillar (note: you have 
around 0.1% chance of fighting a T-Rex. If you see one, just run as 
fast as you can!). Just draw Cures until each character has a hundred. 
They are OK for junctioning until you become a SeeD and are always a 
cheap healing method. Don't be afraid of using something like 10 Cures 
just to heal one character. After you are done drawing, escape, and 
run next to the mountains until you fight a Glacial Eye. Draw at least
100 Blizzards from it. Now you are just well enough stocked up on magic 
to go and get your third GF. Walk to the Fire cave and get in.

When you are asked for a time limit, pick whichever you want, but I 
always choose 10 min as anything longer than that is just a waste of 
time. The Fire Cave itself is not exactly a difficult dungeon. Just 
follow the one existing passage until you reach a fight with Ifrit.

The God of Fire is back. However, he must be saving his strength for 
some later duties, because, as with all of the first bosses, he is 
not very difficult. The standard way of defeating him is to have 
Quistis cast GF Shiva and Squall cast Blizzard. If Shiva gets to low 
health, stop summoning her, use 'Blizzard' instead. Keep on checking 
Ifrit's HP. Get it so low, that you are sure that you will kill him 
in one hit. Now wait until the timer reaches 40 seconds and then hit 
him with Squall's attack. This way you will get a higher SeeD rank. 
After the fight you will get GF IFRIT.

****GF Ifrit*******
Ahhh, the great Ifrit has a lot less work to do than in the previous 
Final Fantasies. This is due to the fact that there are a lot less 
monsters weak against fire in this game. However, he is still one
of my favourite GFs, because he relies on brute force. Relying on 
brute force gives him abilities like Str-J and HP-J and 
(my favourites) Str+??%. 
Useful abilities: Str-J; HP-J; Str+20%; Str+40%
Preferred learning order: same as above, basically...

After this just get out of the cave and walk back to the garden.

Just follow the storyline until you get into a car. Take it for a spin, 
but get to Balamb sometime soon. DO NOT TALK TO ANYBODY IN BALAMB!! 
You can use the Thunder draw point, but otherwise, just get straight 
in the ship. In the ship, once Seifer tells you to go outside, DO IT. 
Once you are on the Dollet shore, equip your GFs. Spread them evenly
through your characters, but give Seifer a GF with a Str-J ability. 
There are 5 battles to fight in Dollet that you can't run away from. 
Walk away from the shore and save in the save point. Soon you will get
into the first such battle. Just kill off Zell and Squall and fight 
with Seifer. He will gain EXP, but these 5 battles will NOT be enough
for him to gain level. Logically, escape any random map battles for 
now (I know it lowers your score, but what can you do?). Just get on
with the plot and remember to fight battles with Seifer only. 

Once you get to the communication tower, Seifer will leave your party
and you will get Selphie in his place (she will have all Seifer's 
So before you do anything, Heal. Also, don't jump off the cliff like 
Selphie did it. Walk around instead. Get into the communications 
tower, and go up. Get through the text and a boss fight will start.

Make sure you have the draw command equipped. The fight will start 
with Biggs only (or was it Wedge? I can't remember who is who!). 
Just attack him with your GFs and Heal. Halfway through the fight 
Wedge (...or was it Biggs?) will join, but he sucks even more. Soon
they will be washed away and Elvolet will appear. First thing you 
should draw is GF Siren. Afterwards I suggest that you draw doubles 
from him. I know it is going to be difficult, but I usually get 300 
doubles here. After you are done drawing, just keep your HP over 200
and attack with your GFs. Not too difficult.

****GF SIREN*******
Well, here's something new! A woman with a pair of wings, just as 
little of the GF wardrobe as Shiva and the second most useless attack
in the game. What can I say? Only two good abilities - Life Magic 
refinement and Status Magic refinement. Some people say that Move-Find
is very good, but I usually don't even bother with draw points, as I 
only like 100 of each magic. The only useful thing you can use 
Move-Find on is saving. Learn the refinement abilities, then Move-Find
and afterwards, anything that you think might be useful (Status 
defence x2 comes to mind...).

A time limit will start, so RUN!! As you will get out of the building,
you will be attacked by XATM082. At this state, you can hardly scratch
him, so do the damage necessary (using Quezacotl) and RUN! Get through
to the next screen. Here just keep your controller's down button 
pressed down. While the next room is loading, already hold the left 
button down. In the next room, WALK, not run. If you run, you will get
attacked, but if you walk you won't. In the screen after that, just 
run like hell. On the bridge, run forwards until he jumps over you, 
stop, wait a second or two, then run BACK. He will jump over you again.
As he jumps over you, just turn around and run to the square (Dollet's
square, not the company who made this game!!). As you enter the next 
room, talk to the dog and RUN. It is important that you save the dog!!.
After that, just run to the shore, watch the FMV and then get back to

Once you are in Balamb, you could gain some AP, but I would leave it for
later. Just get back to Balamb Garden, talk to Seifer and get your SeeD
report. If you followed everything like I said you should get something
like grade 5. After that, you will see the dancing scene with Rinoa. 
After that scene ends, you will be in a balcony, and Quistis will tell
you to get changed and go to the training centre. After that you will 
be in your dormitory.

As you are in your dormitory, simply change and walk to the training 
centre. Once you get there, you will meet up with Quistis. Before you 
go in, move the 100 sleeps and silences that you have to another 
character. Also, move any protects you might have to another character.
Walk through the training centre to the secret area. When you are 
fighting just one Grat, have both Squall and Quistis draw 100 sleeps 
and silences from it, so now you have 300 of each magic. Run away. If 
you get into another battle, just run. After the secret area scene 
finishes, go back to the entrance. You will be pulled into a battle
against Granaldo and 3 Raldos.

Strategy: You should be at full HP. These guys are slow at attacking,
and when they do attack, their damage is around 30 to 40. At first, 
use both characters to draw 100 protects from the Raldos. If one of
your characters gets to low HP, cast his/her limit breaks until you 
kill 2 of the Raldos. Afterwards heal and just keep on drawing. Once 
both characters have 100 protects, kill the last Raldo. Now Granaldo 
is going to show how badly he really sucks. The strongest attack he 
did to me did 18 damage. Pathetic. Keep on drawing Blinds and Shells 
until you have had enough of him. Afterwards, just kill him with your 
limit breaks (that is, if he ever gets you into the critical HP levels).

After the battle finishes, just head for your dormitory.


In the next morning, when you wake up, check your table for a Weapons 
Monthly April issue. Then just go to the Garden Entrance. Once you get 
briefed about your mission, get the magic lamp from Headmaster Cid 
(by talking to him). Get out of the garden and save. I put my GFs 

Squall: Ifrit and Siren
Zell: Shiva
Selphie: Quezacotl

Give Selphie the Card command. Go to the beach (NO! Not you, your 
characters...), and card Fastilification - Fs. The way you fight 
them is simple, have Squall attack one, then have Zell attack the 
same one, and then just keep on trying to use the card command until 
it works. Here your GFs will be gaining 6 AP per battle. Keep on 
carding them until Shiva learns Str - J and Ice/water magic refinement.
Once that happens, refine all the fish fins you have into water magics. 
Junction all of them to strength (you should have 100 per each 
character). Save. Use the Magic Lamp to start a fight with the devil 

Strategy: there is lots of people around who are afraid of this guy 
(after all, he is supposed to be the devil...), but toasting him is 
actually pretty easy. He has 6400 HP. The moment the battle starts, 
have all three characters draw Demi from Diablo. Just draw it from 
him 3 times and it should be good enough. Now, just attack Diablo 
with the Demis you drew. Every time someone uses Demi on Diablo, he 
will counter with Curaga (I don't know why, so don't ask, maybe it 
is because you are using a cursed spell?), healing that person. Keep 
on attacking him with Demis until the damage you do is less than 100.
If someone's Demi stock runs out, just make him/her use Cures. Once 
the damage you do is less than 100, start attacking him with your 
physical attacks. In one or two turns he should become yours.

Junction Diablo to Zell. Keep on fighting Fastilification - Fs until 
you get Diablo's HP-J, status magic refinement and Time/Space magic 
refinement. The other abilities you should know are:

Quezacotl: HP-J, Mag-J, T-Mag-RF, Card Command, Card Mod
Shiva: Str-J, Vit-J, Spr-J, I Mag-RF
Ifrit: HP-J, Str-J, Str+20%, F Mag-RF
Siren: Mag-J, ST-Atk-J, ST-Def-J, Move-Find, L mag-RF, ST mag-RF

Now go to Balamb to play some cards. By some I mean at least 200 
(of course, there can be many same cards, like you would need a 
lot of Gayla cards). And I'm serious. First go and play Zell's mom 
to get Zell's card. Then from time to time go and play the Card 
Queen near the Balamb station. If you get lucky, there is a chance 
that she will change the trade rule to All, which, of course, lets 
you have 5 cards after you win. This can really speed up your card 
collecting. Also don't forget to go and fight the garden student 
who sits at the Balamb dock. He has all but PuPu's card from the 
normal monster cards. I suggest you get as many cards as you simply 
can and fight card battles until you get too fed up. 

Refine all the cards you get using your Card Mod ability. The cards 
you should especially look out for are T-rex and Armadodo. These 
will refine into Dino Bones, and one Dino Bone refines into 20 
Quakes, and Quake will be your strongest spell for quite a time. 
So I suggest you get 15 Dino bones and give everyone 100 Quakes. 
Also, don't forget to get Gayla cards and refine them into Meltdowns. 
After you are done with card fighting, it is time to do something 
BAD. I know it isn't good to mod unique cards, but what you get from 
it is more important than the card itself. I am going to ask you to 
card mod Zell's card. You will get 3 Hyper wrists, which learn the 
Str+60% attribute. I suggest making Quezacotl, Shiva and Ifrit learn 
that attribute.

So before you go to Timber you should have HP-J junctions (2500+ HP 
with Curaga junctioned) on everybody and Str-J on Zell and Squall to 
get their Strength over 100. Those are the important ones for now. 
Like this you could survive until disc 3. Note that this will be the 
last time I'm going to ask you to level up until disc 3.

After that, just buy the train ticket, get into the train and wait 
until you get a little bit sleepy...

As far as the Laguna scenario goes, i'm not going to go into any 
detail with it. Run away from all battles as carding enemies is both 
difficult and useless. Just follow the simple plot until the dream 
sequence ends.

As you arrive in Timber, just walk down the stairs until one of the 
Timber Owls Guys comes and asks you a question. Just answer "But the 
owls are still around". It is best to answer like that, as you might 
not get promoted a SeeD level if you don't. Then just get into the 
train. You can challenge Zone (Or was it the other guy? Can't remember 
for the life of me...) for the Angelo card now. Go after Rinoa and get 
down to the plan. After the plan execution sequence you will be faced 
with the fake president. This is going to be one of the easiest 
battles you are going to...akhem...suffer?

This is really easy, as Squall should have strength of over 120. The 
fake president will go down in one hit. Before you assassinate Gerogero 
I suggest you get 300 Esunas from him. It will take a while, as he is 
a pain in the @$$ with his Silence and other status attacks. After you 
have finished drawing, finish him off with your physical attacks. If he 
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