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Latest Updates, Examples, and More
Over the past couple of weeks we've released awesome new SunBurn updates, including performance enhancements, an updated instancing example, tutorials on ambient occlusion mapping, and sneak-peeks at some of the future examples we're working on...
Posted by JohnK (WorkingOnTheSite)
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Ambient Occlusion Mapping Tutorial
Hey everyone! Today we've finally rolled out our long-overdue Ambient Occlusion tutorial . We've designed it with the SunBurn community in mind using nothing more than XSI Mod Tool , a free program, and SunBurn. The basic idea behind the generation...
Posted by Alex "Turbosmooth Operator"
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New Releases and XNA 3.1
Today we launched two exciting new releases of SunBurn (versions 1.1.6 and 1.2.2), which include an even smoother editor workflow, new options when importing materials from your modeling application, a more compact release package, support for XNA 3.1...
Posted by JohnK "bobthecbuilder"
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Community Resources and API Documentation
Over the past few weeks we've introduced some awesome new sections to the SunBurn online documentation to make finding and sharing game development information easy. Community Resources Certainly one of the most exciting additions is our new Community...
Posted by JohnK "bobthecbuilder"
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