COMPUTER GRAPHICS
The MKP.com bookstore is powered by Elsevier.
New Titles |
||
|
|
|
Digital Video and HD, 2nd Edition: Algorithms and Interfaces Poynton Copyright 2012 |
Understanding Motion Capture for Computer Animation, 2nd Edition Menache Copyright 2011 |
High Dynamic Range Imaging Acquisition, Display, and Image-Based Lighting, 2nd Edition Reinhard, Heidrich, Debevec, Pattanaik, Ward & Myszkowski Copyright 2010 |
Author | Title | Copyright |
Poynton | Digital Video and HD, 2nd Edition: Algorithms and Interfaces | 2012 |
Menache | Understanding Motion Capture for Computer Animation, 2nd Edition | 2011 |
Parent | Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques | 2010 |
Pharr | Physically Based Rendering, 2nd Edition: From Theory To Implementation | 2010 |
Baranoski & Krishnaswamy | Light & Skin Interactions: Simulations for Computer Graphics Applications | 2010 |
Reinhard, Heidrich, Debevec, Pattanaik, Ward & Myszkowski | High Dynamic Range Imaging, 2nd Edition: Acquisition, Display, and Image-Based Lighting | 2010 |
Steed & Oliveira | Networked Graphics: Building Networked Games and Virtual Environments | 2009 |
Craig, Sherman & Will | Developing Virtual Reality Applications: Foundations of Effective Design | 2009 |
Parent | Computer Animation, 2nd Edition: Algorithms and Techniques | 2008 |
Velho, Carvalho, Gomes & de Figueiredo | Mathematical Optimization in Computer Graphics and Vision | 2008 |
Dorsey, Rushmeier & Sillion | Digital Modeling of Material Appearance | 2008 |
Brinkmann | The Art and Science of Digital Compositing, 2nd Edition: Techniques for Visual Effects, Animation and Motion Graphics | 2008 |
Shiffman | Learning Processing 2.0: A Beginner’s Guide to the Open Source Programming Language | 2008 |
Pulli, Aarnio, Miettinen, Roimela & Vaarala | Mobile 3D Graphics: with OpenGL ES and M3G | 2008 |
Sharpe, Lumsden & Woolridge | In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL | 2007 |
Preim & Bartz | Visualization in Medicine: Theory, Algorithms, and Applications | 2007 |
Gross & Pfister | Point-Based Graphics | 2007 |
Brutzman & Daly | X3D: Extensible 3D Graphics for Web Authors | 2007 |
Dorst, Fontijne & Mann | Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry | 2007 |
Hanson | Visualizing Quaternions | 2006 |
Samet | Foundations of Multidimensional and Metric Data Structures | 2006 |
Gelphman & Laden | Programming with Quartz: 2D and PDF Graphics in Mac OS X | 2006 |
Gould | Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling | 2005 |
Wilkins & Kazmier | MEL Scripting for Maya Animators, 2nd Edition | 2005 |
McReynolds & Blythe | Advanced Graphics Programming Using OpenGL | 2005 |
Klette & Rosenfeld | Digital Geometry: Geometric Methods for Digital Picture Analysis | 2004 |
Schneider & Eberly | Geometric Tools for Computer Graphics | 2003 |
Gould | Complete Maya Programming: An Extensive Guide to MEL and C++ API | 2003 |
Ebert, Musgrave, Peachey, Perlin & Worley | Texturing and Modeling, 3rd Edition: A Procedural Approach | 2003 |
Fosner | Real-Time Shader Programming | 2003 |
Blinn | Jim Blinn’s Corner: Notation, Notation, Notation | 2003 |
Sherman & Craig | Understanding Virtual Reality: Interface, Application, and Design | 2003 |
Goldman | Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling | 2003 |
Farin | Curves and Surfaces for CAGD, 5th Edition: A Practical Guide | 2002 |
Strothotte & Schlechtweg | Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation | 2002 |
Poynton | Digital Video and HDTV: Algorithms and Interfaces | 2002 |
Rogers | An Introduction to NURBS: With Historical Perspective | 2001 |
Goulekas | Visual Effects in A Digital World: A Comprehensive Glossary of over 7000 Visual Effects Terms | 2001 |
Manoilov,Manoilov & Delijska | Elsevier’s Dictionary of Computer Graphics: In English, German, French and Russian | 2000 |
Apodaca & Gritz | Advanced RenderMan: Creating CGI for Motion Pictures | 2000 |
Architecture Committee | Alpha Architecture Reference Manual, 3rd Edition | 1998 |
Blinn | Jim Blinn’s Corner: A Trip Down the Graphics Pipeline | 1996 |
Paeth | Graphics Gems V (IBM Version): | 1995 |
Barzel & Barr | Physically-Based Modeling for Computer Graphics: A Structured Approach | 1992 |
Badler,Barsky & Zeltzer | Making Them Move: Mechanics, Control & Animation of Articulated Figures | 1990 |
Glassner | An Introduction to Ray tracing | 1989 |
Bartels,Beatty & Barsky | An Introduction to Splines for Use in Computer Graphics and Geometric Modeling | 1987 |
Young | Handbook of Pattern Recognition and Image Processing | 1986 |
Unknown | Introduction to the Graphical Kernal System (GKS), 2nd Edition: | 1986 |