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spacer 8th Aug 2009, 09:58 PM   #1
Bazzwano
Hi, I'm Bryan
 
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Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 601
spacer The Making of CTF-Pipeline

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Hello Again everyone.

I have been away from the BU community for a while as I have been expanding my knowledge into other areas. I'm teaching myself how to make my own textures, materials and meshes for a custom level I am currently calling Pipeline.

This thread is just a starter to document my progress. Unlike stratus, I will be documenting allot, and now that my new KB takes the view port screen caps there should be allot more posted.

About this map: The map will be of a small to medium size with a focus on detail (as with my previous levels). The level will offer some challenging routes that the player can use to attack and defend. I want the flag to be difficult to capture with opponents attempting to stop you from leaving the base, rather then lots of paths where you could make a sneak escape (BORING).

My Initial Ideas: Initially I imagine this map to be a dark and wet with a mix of Nature, old ruins, and a part industrial theme. The map will be withing a rocky canyon where a river flows through. There will be a sun on the horizon with a flair that shines through the cracks. No kismet events as yet.

I'm going to start with a step by step view of a material I have been working on for the floor. The red tile pattern was taken from the house next door spacer

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Level Development Overview
Layout: 70% Under Heavy Concept Development
Lighting: 80% Colour Picking
Meshing: 60% Under Development
BSP Materials: 80% Under Development
Level Construction: 1%
Kismet: 0%

For now if you could please refrain from posting unnecessarily as I would like viewers to be able to read through my posts consecutively.

Thanks for your support spacer more will come soon.
__________________
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Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX

Last edited by Bazzwano; 1st Dec 2009 at 04:30 AM.
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spacer 9th Aug 2009, 03:18 AM   #2
Ignotium
HOLP]I[
 
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Join Date: Apr. 3rd, 2005
Location: Corunha, Spain
Posts: 1,434
... and here we go again...

best of luck bazzy
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Ignotium.net|Last.fm|TeamSK.net
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spacer 10th Aug 2009, 01:54 PM   #3
Melvin
Next Gen
 
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Join Date: May. 22nd, 2006
Location: The Netherlands
Posts: 29
This topic will be interesting to read, just like with Stratus. spacer
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]|[ Melvin ]|[
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spacer 10th Aug 2009, 03:24 PM   #4
Jefe
The Dark Rat
 
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Join Date: Nov. 11th, 2008
Location: T E X A S
Posts: 82
sorry to add another post to the count, but why don't you make several placeholder replies?
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ɹǝʌɹǝs|əqnʇnoʎ|ʇuoɹɟəlıɟ|ʎ4l|qsdɟ ʎɯ
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spacer 10th Aug 2009, 03:42 PM   #5
acapulco
Registered User
 
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Join Date: Mar. 6th, 2009
Posts: 29
I do like this! Really enjoyed your last thread. Questions -> PM, you know!
Build it in 3D and make a nice Normalmap for it. It will look alot better. Or did you do some for it?

Edit:
Congrats to your place in the MSUC!

Last edited by acapulco; 10th Aug 2009 at 03:43 PM.
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spacer 10th Aug 2009, 04:00 PM   #6
Mozi
Thanks for ride!
 
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Join Date: Apr. 12th, 2002
Location: Behind my drumset
Posts: 3,226
Pipeline eh... sound familiar

mozidesign.com/2008/03/15/making-of-mp_pipeline/

Just kidding, I don't own the name... plus that was for Gears. spacer
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'Friendly Fire: Just A Finger Slippin' Good Shot!'


mozidesign.com
Level Design Portfolio
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spacer 10th Aug 2009, 05:13 PM   #7
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