spacer

About Me

  • Hello you. I'm a 38-year old MSc student, studying Advanced Computer Science at Sussex University. I'm especially interested in Internet and mobile software, sensors and pervasive computing, user interfaces, and the process of developing great software.

    Before that I spent 11 years running Future Platforms, a software company I co-founded which makes lovely things for mobile phones, and which I sold in 2011.

    I read a lot, write here, and practice Aikido and airsoft. I live in Brighton, a seaside town on the south coast of the UK, with two cats and a clown.

spacer
See how we're connected

AdSense

Stalk Me

  • Email me:
    twhume at gmail dot com

Recent Posts

  • Turing, Tortoises, and Lancaster Bombers
  • Playing with advertising
  • Animalia-and-technology
  • Needz launches
  • Superoptimisation at Brighton Java
  • Output from the Master's
  • What Tom Did Next
  • Green Goose
  • Smart Interconnected Devices Hackathon
  • Superoptimising

Recent Comments

  • Jane on Turing, Tortoises, and Lancaster Bombers
  • Jane on Animalia-and-technology
  • tom hume on Superoptimisation at Brighton Java
  • Alex on Superoptimisation at Brighton Java
  • Daveph on Output from the Master's
  • Alastair Driver on What Tom Did Next
  • SergioFalletti on What Tom Did Next
  • Jay on What Tom Did Next
  • Pete on What Tom Did Next
  • Dominic Mitchell on What Tom Did Next

Archives

  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012

More...

Categories

  • Aikido
  • Amusing
  • Animalia
  • Books
  • Brighton
  • Business
  • Chop Socky
  • Digital Media
  • Games
  • Hilarity
  • Interfaces & Interaction
  • Links
  • Mobile
  • Monkeys
  • Music
  • Personal
  • Play
  • Science
  • Social
  • Software Development
  • Travel
Blog powered by Typepad
Subscribe to this blog's feed

They're so hot right now

  • Integration Training (Mark's stress management company)
  • The Lovely Sophie
  • Joh Hunt

« Modding mobile apps | Main | Making Sense of Sensors, Future of Mobile 2011 »

September 30, 2011

I've written a few times about the general dissatisfaction I (and the team at FP) have been feeling over HTML5 as a route for delivering great mobile apps across platforms.

Back in June, I did a short talk at Mobile 2.0 in Barcelona where I presented an approach we've evolved, after beating our heads against the wall with a few JavaScript toolkits. We found that if you're trying to do something that feels like a native app, HTML5 doesn't cut it; and we think that end-users appreciate the quality of interface that native apps deliver. We're not the only ones.

Our approach is a bit different: we take advantage of the fact that the web is a standard part of any smartphone OS, and we use the bit that works most consistently across all platforms: that is, the JavaScript engine. But instead of trying to build a fast, responsive user interface on top of a stack of browser, JavaScript, and JavaScript library, we implement the UI in native code and bridge out to JavaScript.

Back-end in JavaScript: front-end in native. We think this is the best of both worlds: code-sharing of logic across platforms whilst retaining all the bells and whistles. We've called the product which enables this Kirin.

Kirin isn't theory: after prototyping internally, we used it for the (as of last night) award-winning Glastonbury festival app (in the Android and Qt versions) and have established that it works on iOS too.

Now, we're a software services company; we aren't set up to sell and market a product, but we think Kirin might be useful for other people. So we've decided to open source it; and where better to do that than Over The Air, just after a talk from James Hugman (who architected Kirin and drove it internally).

You can find Kirin on GitHub here. Have a play, see what you think, and let us know how you get on.

Posted at 09:44 PM in Business, Digital Media, Software Development | Permalink

Comments

spacer

Hi Tom,

Do you have idea, how much your productivity has increased with this approach? How many hours did your team hav spent developing the Kirin?

Posted by: Pedro | October 05, 2011 at 02:05 PM

spacer

Pedro

We used this approach for the Android and Qt ports of the Glastonbury 2011 app. The Android version came second and took half the time of Qt, we think much of this was down to our use of Kirin.

Modelling we did up-front indicated that using Kirin on a 3-platform project would save 30% of effort overall, and this feels about right to us.

I don't have a separate estimate for how long Kirin took to develop I'm afraid - we validated the approach in 3-4 days of experimentation and prototyping, but there's a journey between having a prototype and production quality code.

Posted by: Tom Hume | October 05, 2011 at 02:23 PM

The comments to this entry are closed.

gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.