Preface
My adventure to Texas was an exciting one. Four and a half days of playing Magic, having fun, and spending time with some of my favorite people in the world is exactly why I love this game so much. If you’ve never been to a Pro Tour, it’s not always about how you actually do in the tournament(s) you play in, but the adventure along the way. Every cent I spent in Austin, and every second of class I had to miss to be there, was well worth it. It’s really impossible to encapsulate over four days of pure Magic into one article: the only way to know what it’s like it to do it yourself. Regardless, I’ve dug through my experience this past weekend and pulled out the highs, lows, decklists, results, and, of course, stories to hopefully give you a flavor of my experience. While I normally don’t like doing segmented articles, I decided to split this article up into two parts because I feel like too much would be lost if I crammed everything into one article. That means this week will be part of one Austin, next week will be part two of Austin, and in two weeks will be my Grand Prix: Tampa report.
I’d like to thank everyone I spent time with over the course of the weekend, and each and every reader that came up to me and told me how much they enjoy my articles. You guys rock, and I really do appreciate your friendship and support. Without my friends and fans, none of this would be possible.
Enjoy!
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LCQing with Pyromancer's Ascension, Why the Bird Really is the Word, the Quest for the Cakelord, and other Stories, Adventures, and Decklists from Pro Tour Austin
Part 1
I step out of the airport door, and the consumptive grip of humidity alongside the stench of sweat grips my senses. I take a breath in, close my eyes, and slowly breathe out, opening my eyes and slowly acclimating myself to my surroundings. “Welcome to Texas,” says a sign alongside the road, as unnecessary as it is bright with red hues.
Texas. My home for the next four days.
I wheel my suitcase by my side and shrug my backpack into place over my shoulders, as I head toward the bus stop. Ari Lax had given me the heads up that there was a .75 cent bus that went straight downtown I could take instead of shelling out $20 for a cab ride. As some might say, “mise.”
I stood waiting for the bus, which came in short order, and boarded, allowing myself to take a seat and let my mind return to where it had been the entire flight to Texas: a land of Sprouting Thrinaxes and Bloodbraid Elves, or as it was formerly called, Standard.
This is what I knew: Jund was the best performing deck, not close. It took five of the eight slots at the previous weekend’s StarCityGames.com’s $5000 Standard Open, and was at the forefront of everyone’s mind. As far as I was concerned, I had to either play a deck that beat Jund, or play Jund. On one hand, Jund is clearly a very powerful archetype full of very strong cards. Casting
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tooltip="Bloodbraid%2BElf">Bloodbraid Elf into
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tooltip="Blightning">Blightning is one of the most powerful plays available in Standard, and cards like
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tooltip="Putrid%2BLeech">Putrid Leech alongside the ever-frustrating
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tooltip="Sprouting%2BThrinax">Sprouting Thrinax provide both a quick clock and a strong long game plan.
On the other hand, just about anyone who had worked in the new format at all knew Jund was the deck to beat. I knew there was a control solution in the format somewhere, and I predicted the better players would find it. Going further into the LCQ rounds, I wanted to be able to beat the control decks I predicted would rise to the top.
On the plane I had been testing Ben Jackson and Adam Prosak’s U/R Runeflare Trap-Pyromancer Ascension deck.
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tooltip="Scalding%2BTarn">Scalding Tarn
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tooltip="Mountain">Mountain
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tooltip="Island">Island
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tooltip="Crumbling%2BNecropolis">Crumbling Necropolis
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tooltip="Jace%2BBeleren">Jace Beleren
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tooltip="Howling%2BMine">Howling Mine
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tooltip="Lightning%2BBolt">Lightning Bolt
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tooltip="Runeflare%2BTrap">Runeflare Trap
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tooltip="Ponder">Ponder
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