“ Daniel Brown's work changes the way we look at and engage with digital imagery. It is technically innovative and emotionally engaging, but also gives us an extraordinary amount of freedom in the way we experience it ”

Jonathan Ive, Head of Design, Apple Computer.



Projects completed for :

Four Seasons Hotels, D'Arcy Thompson Museum, Selfridges & Co, Lady Gaga (for Nick Knight), Le Printemps Paris (NK), Mulberry, Royal Society for the Arts (RSA), Victoria & Albert Museum (V&A), Conran Architects / W Hotels, Park Hotels, Amaze PLC, Design4Science / Wellcome Foundation, Nick Knight / SHOWstudio, BBC / MagneticNorth, Sony / PlayStation, Visionaire, onedotzero, Warp Records, Saatchi and Saatchi, IDEO / Vodafone, Hi-Res! / TBWA, MTV, POP Magazine, Dazed and Confused, Hello Kitty / Sanrio, Private Commission.

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> Brown-And-Son Facebook page

> Brown-And-Son Tumblr / Blog
News, Links and discussion from Daniel and Paul

> Play - Create Web Site
My interactive sketches to play with online

> Images of recent projects on Flickr.com 


Follow @dbtwr
(1) Daniel Brown is a designer, programmer and artist, specializing in the fields of Creative Digital Technology and Interactive Design and Art.
(2) With a background in programming and interactive, generative and user experience design, Daniel combines this with traditional aesthetics-focused creative / artistic direction, creating apps, websites & installations for luxury brands and private and public artworks.
(3) Since 1999, Daniel has been chosen by Internet Business Magazine as one of the top 10 internet designers; was one of Creative Review's 'Stars of the New Millennium'; and more recently represented the best of British design as one of the designers featured in the Design Council's 'Great Expectations' show in New York and the British Council's 'Great Brits' show in Milan / Tokyo.
(4) He has been acknowledged as a pioneer in the new media field - his experimental works are now archived in the San Francisco Museum of Modern Art and London's Victoria and Albert Museum. He was chosen as London Design Museum's Designer of the Year in 2004 and since then selected for The Observer's '80 people who will define the next 10 years', Design Week's Hottest 50 Designers and invited to Buckingham Palace to honour the contribution of design to British economy and culture. He is featured in Debrett’s People of Today and an honorary member of The International Academy of Digital Arts and Sciences (IADAS).
(5) In a public role Daniel is a regular speaker, including recently giving a series of lectures at The Royal Society for the Arts on topics including: The use of design skills to empower the disabled; The role of mathematics & programming in design, art & education and Generative design, fashion and branding. In 2008 Daniel joined with his father – the artist Paul Brown – and established Brown & Son to promote their work in the crossover between art, science & technology since 1968.
(6) Currently, Daniel is an on-going consultant advisor to several organisations and works on independent commissions and freelance projects though his company Play-Create Ltd.
Address

Daniel Brown / Play-Create Ltd
Apartment 14,
11 Dallington Street
London
EC1V 0BG
Contact Details

> Daniel@danielbrowns.com

Phone UK 020 7490 1608
Phone Intl +44 20 7490 1608


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Photographs

Special thanks to Marius Watz, Tom Bland, Chris Potts, Ugutz Falzes.

Owl texture derived from photograph originally by John Haslam, used under Creative Commons license.
Four Seasons Hotel, Dubai.

2014


Creation of a unique flower based on Arabic geometric principles, and set of large prints for hotel interior.

The hotel opens in November 2014

OpenGL, Generative, Print

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Digital Revolutions.

Barbican Art Centre 2014


Both my father and I are honoured to be included in the Digital-Archaeology section of the Barbican Digital Revolutions show. Curated by Jim Boulton and Sunny Cheung, the exhibition includes 100 iconic items selected from 50 years of digital art, design and entertainment.

Photograph: Projections show my work 'Noodlebox' from 1997. Photo courtesy Micha Theiner.
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Smoke & Mirror

2014 -


Video-interactive series

A personal project investigating camera-interactive pieces in the web browser using WebGL and Webcam,

HTML5, WebGL, Camera, Web

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On Growth And Form series.

Unique flower species by commission.


Drawing on the 19th century tradition of cultivating and collecting personal and unique species of flowering plants, and with a nod to the futuristic notion of genetic engineering and artificial life, my custom flowers are available by commission.

Unique flowers can be output to different media, from large format print, animated time-lapse projection and flatscreen, fabrics, cards and wallpaper.

'On Growth and Form' is titled in homage to the book of the same name written by D'arcy Thompson in 1917. In it, the scientist uses mathematics to investigate the shape of plants and animals and the relationships between different species.

"The harmony of the world is made manifest in Form and Number and the heart and soul and all the poetry of Natural Philosophy are embodied in the concept of mathematical beauty. "

Sir D'Arcy Wentworth Thompson.

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Lane Crawford

For Nick Knight 2013


HTML5 interactive game for Mobile, Tablet and PC

As part of Nick Knight's animated 3D advertising campaign for Chinese Department Store Lane Crawford, we created an interactive game on SHOWstudio allowing users to create their own version of the adverts.

HTML5, Tablet, Mobile, PC, Web

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Amaze One

For Amaze 2012


Prototype social media data visualiser

As part of the Amaze One project, prototype designs for interactive data visualisation tools for social monitoring.

HTML5, PC, Web, Social Media

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D'Arcy Thompson Zoology Museum

2013


Commissioned by the University of Dundee Museum Services for the D'Arcy Thompson Zoology Museum with grant funding from the Art Fund, flowers that use shapes and textures taken from and inspired by exhibits in the museum.

This is the first project to use my new real-time 3D (OpenGL/DirectX) flowers engine, code named Darwin.

Realtime GPU 3D, Generative

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Le Printemps Department Store

For Nick Knight 2012


For Paris couture fashion week, Nick Knight was asked to design the shop window displays for the famous Paris store.

He asked me to design six camera-input videowall interactives that allowed passersby to photomontage images (submitted by members of the public on SHOWstudio.com) simply by moving their body.

Photography: Copyright Francis Peyrat, courtesy of Le Printemps

LED-Wall, Motion-input, Crowd-sourcing, Interactive, 3D-printing

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Appliqué

For Selfridges & Co, 2012


Multiscreen artwork commissioned by Ross Phillips for Selfridges Department Store, London.

Mathematically generated, never repeating fractal textile fabric adorns invisible shapes and spaces.

"Inspired by the heritage of the embroidery technique of appliqué, Brown’s work dynamically creates a mathematical geometric patchwork of textiles that are applied to billowing virtual fabric."

Realtime GPU 3D, Fractal, Generative, Videowall

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Lady Gaga, Monster's Ball

For Nick Knight 2011


Originally programmed in OpenGL / Obj-C, the 3D scan based interactive particle system was to be used as the main menu for an iPad project.

A reduced version can be seen on SHOWstudio.com

Particle system, 3D, OpenGL, iPad

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Mulberry 'Love Blossoms'.

2011 - (Flash/AS3)


For Valentines 2011, Mulberry commissioned a selection of virtual generative flowers based on the fabric prints of the current fashion season, that users could send to their loved ones. Each flower sent was unique, and could be uploaded to Facebook and announced on Twitter.

Web, Social Media, Facebook / Twitter, Generative, Interactive, Fashion

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Decode. Victoria & Albert Museum.

2009/10 - Large format projection. Realtime 3D


For the entrance-way to their first show of digital art, Decode, the V&A commissioned a three-storey high generative flower work that was displayed in the main atrium. The flowers utilised textures generated by applying geometric rules to images from the V&A collection.

Realtime 3D, Projection, Generative

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SHOWstudio, Naomi Campbell: Statuesque.

2009 - Installation and Website.


As part of the SHOWstudio: fashion revolution exhibition at Somerset house, Nick Knight designed a 22 foot high statue, constructed using a 3-D digital scan of Naomi Campbell.

Nick then asked me to write software to allow visitors to both the exhibition and the SHOWstudio website to be able to draw in real-time directly onto the statue using projection-mapped light.

This piece can be seen on Apple's 30 years of Macintosh video (click here)

Projection-Mapping, 3D-printing, Installation, Web, Telepresence, Fashion, Crowd-sourcing

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Tropic of Sunderland.

2007 -


Large Format Permanent Projection.

A twist on my usual flowers work, this piece creates a never-repeating generative coral-like underwater world on the side of the Sunderland Aquatic Centre.

Projection, Installation, Generative

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SHOWstudio, Synaesthesia.

2009


Website and shown as installation at The Death of Taste festival, Holland, and Fashion Revolution, Somerset House, UK.

A collaboration between Nick Knight (photography), Nick Ryan (audio), and myself (interactive/programming), this project is an interactive work aimed at investigating the phenomenon of synaesthesia - a condition where two or more senses become mixed. Originally an online experience, it has also been show in installation format at several galleries / exhibition spaces.

Interactive, Web, Installation, Audio, Fashion

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Park Hotel, Delhi.

2004 - Large format Projection.


Commissioned by Conran And Partners Architects.

A never-repeating generative waterfall forms around customers on the far wall of the aqua-themed lobby cafe.

Installation, Generative, Reactive, Projection

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Dress Me Up, Dress Me Down, 2005.

Website and shown as installation at Fashion Revolution, Somerset House, UK (2009).


A photoshoot filmed in 360 degrees, for SHOWstudio I produced an interactive experience allowing the user to apply and remove clothing in 3D simply by 'painting' them on and off.

Interactive, 360, Fashion, Web, Installation

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W Hotels / ING, Copthall Ave.

2006 - Video Wall Installation.


Commissioned by Conran And Partners Architects.

Generative patterns produced on a multiscreen asymmetrical video wall.

Installation, Videowall, Generative

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Software As Furniture.
British Council.

2005 -


Touring Installation.

Inspired by the idea of painting an entire living-space white and then projecting the colour, texture and designs back on - and with a nod to the future of screens, projectors and digital wallpaper, the installation features a projection-mapped table and bed with gently animated customisable surfaces.

Projection-Mapping, Installation, Generative

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Ten Years of Dazed&Confused

Creative Software for Nick Knight


In order to rapidly-produce a 32 page fashion shoot, I created custom software allowing Nick to photomontage 10 years of Dazed&Confused imagery in real-time.

We then posted the software on SHOWstudio allowing the public to create their own mixes.

Image copyright Nick Knight

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Design4Science.

2007 -

Interactive installation using Video input.


Inspired by the research methodology of Nobel Prize winning scientist John Sulston, this interactive booth demonstrates cell-reproduction and development overlayed on the actual user.

Video-Input, Information Visualisation, Interactive, Installation

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Vodafone Cube

2003 - IDEO.


For Vodafone's Lisbon Headquarters IDEO constructed this large LED video - cube. I was commissioned to create a simple video game that could be played by passers-by using their own mobile phone keypad as a joystick.

LED-wall, Gaming, Mobile, Interactive, Telepresence, Installation

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Bloom.

2007


A Flowers Construction Kit. Commissioned by MagneticNorth for the BBC Climate Change website, the tool allowed their designers to quickly create unique generative flowers representing environmental factors to be offered as a reward to users who agreed to undertake environmental activities.

Information Visualisation, Generative, Interactive, Web

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Private Residence

2005


Three-story large-format projection.

Generative flowers creep up the three story living space of this private residence originally designed by Anish Kapoor.
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Generative-X.

2005 - onedotzero / ICA.


Curation of exhibition of cutting edge digital art for onedotzero, shown at the ICA.

Artists included: James Tindall, Casey Reas, Ben Fry, Marius Watz, Golan Levin, Paul Brown, James Paterson, Ed Burton, Zachary Lieberman, Daniel Brown.

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Victoria & Albert Museum

150th Anniversary


Birthday card design

For the V&A's 150th celebration, the museum commissioned 150 birthday cards by leading designers.

A break from my usual generative digital work, I chose to give my origami / card folding skills a dust-off.
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Play-Create.com

2001 - Present


Online interactive public work.

Play - Create is a site where I post projects and work-in-progress that can be played and interacted with by the public.

> Visit www.play-create.com
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3D-Mixer. 1997.


Interactive audio mixer

One of my first commercial projects, the 3D mixer allows the user to apply sounds to icons in 3D space. We produced several versions at Amaze, including three award-winning mixes for MTV's first European site.

This one pictured can be seen on Play-Create (above)
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" Meanwhile, digital artist Daniel Brown's 'Software As Furniture' uses projectors and plasma screens to investigate the use of PC technology as wallpaper. His Flowers series 'On Growth and Form' - regenerative floral imagery merging maths and design - will set the benchmark for how the walls of our homes could be forever changing as technology allows all surfaces to have a visual function. "

Tom Greatrex, The Independent, '50 great ideas for the 21st century'


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