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Enterprise Library / Unity vNext

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This is a public forum for you to suggest/vote on the ideas for future capabilities/updates to Enterprise Library and Unity.

Please note the list may not always represent the actual prioritized backlog of the development team.

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    1. Lightweight Scheduler / Job coordinator

      A higher level abstraction like you created for the CQRS journey to process commands would be really useful.

      Something with a simple API that:

      * uses queues to activate jobs (service bus, azure, inmemory) or time-based (schedule)
      * that can run in process or in a separate worker
      * leverage TPL to maximize throughput
      * that can scale out to multiple nodes
      * graceful exception handling
      * load/stress tested

      206 votes
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        under review  ·  1 comment  ·  Admin →
      • Unity Lifetimes: TearDown should dispose objects created by container

        TearDown does not do anything with the LifetimeManagers supplied ootb. It should properly dispose object(graph)s created by the container

        195 votes
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          under review  ·  4 comments  ·  Admin →
        • wcf service factory

          Exposing a unity-managed object with wcf through a svc file is a common scenario. It would be great if Unity could provide a wcf factory out of the box, so it would be possible to use it directly instead of writing our own (many examples on the web).

          144 votes
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            2 comments  ·  Admin →
          • validate multiple rulesets

            Allow ValidatorFactory to create a validator of more than one specified rule set or allow validator to validate based on more than one specified rule set...

            102 votes
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