Enterprise Library / Unity vNext
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This is a public forum for you to suggest/vote on the ideas for future capabilities/updates to Enterprise Library and Unity.
Please note the list may not always represent the actual prioritized backlog of the development team.
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Lightweight Scheduler / Job coordinator
A higher level abstraction like you created for the CQRS journey to process commands would be really useful.
Something with a simple API that:
* uses queues to activate jobs (service bus, azure, inmemory) or time-based (schedule)
* that can run in process or in a separate worker
* leverage TPL to maximize throughput
* that can scale out to multiple nodes
* graceful exception handling
* load/stress tested206 votesunder review · 1 comment · Admin → -
Unity Lifetimes: TearDown should dispose objects created by container
TearDown does not do anything with the LifetimeManagers supplied ootb. It should properly dispose object(graph)s created by the container
195 votesCheck!invalid email(thinking…)Resetor sign in withForgot password?Create a passwordI agree to the terms of serviceSigned in as (Sign out)CloseCloseYou have left! (?) (thinking…)under review · 4 comments · Admin → -
wcf service factory
Exposing a unity-managed object with wcf through a svc file is a common scenario. It would be great if Unity could provide a wcf factory out of the box, so it would be possible to use it directly instead of writing our own (many examples on the web).
144 votesCheck!invalid email(thinking…)Resetor sign in withForgot password?Create a passwordI agree to the terms of serviceSigned in as (Sign out)CloseCloseYou have left! (?) (thinking…)2 comments · Admin → -
validate multiple rulesets
Allow ValidatorFactory to create a validator of more than one specified rule set or allow validator to validate based on more than one specified rule set...
102 votesCheck!invalid email(thinking…)Resetor sign in withForgot password?Create a passwordI agree to the terms of serviceSigned in as (Sign out)CloseClose