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Hey, everyone. As part of the cultural and ideological shift in interactive fiction, I shall be changing the Games category pages to refer to Works instead of Games. It's become increasingly obvious that works of interactive fiction aren't just games, but also what might be called stories, art pieces, and toys -- and possibly other sorts of things yet to be created. In truth, IF has included such non-games for quite some time, but we've collectively called everything "games" regardless. Unfortunately, calling all IF "games" has the unfortunate side-effect in thinking that works that aren't games don't belong. So, I'm changing our terminology. Discussion on this topic can be found at www.intfiction.org/forum/viewtopic.php?f=4&t=16906 . -- David Welbourn 17:24, 16 October 2014 (UTC) |
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It's a thriving time for interactive fiction right now. An explosion of new platforms and forms have arrived on the scene in the last few years. Varytale and inkle let writers create typographically gorgeous CYOA-style stories; StoryNexus makes more procedurally assembled, stats-based worlds that unfold slowly across weeks of play. Andrew Plotkin's Seltani is a web-based multiplayer ecosystem for easily creating living worlds, while Versu (co-created by Emily Short) is driven by complex AI for stories about character and social interactions. Existing platforms for interactive storytelling like ChoiceScript and Twine have become increasingly popular, rediscovered by new groups of makers and increasingly receiving recognition in the wider indie gaming world. 2012 XYZZY winner howling dogs by Porpentine was a 2013 IndieCade selection, while the prior year's festival featured Christine Love's Analogue: A Hate Story, a text-driven visual novel.
Of course, parser-based IF is still thriving, too. Quest now has a web-based authoring and distribution platform for text adventures, while Playfic provides a similar service for Inform 7 games, and TADS 3 authors can now make use of robust networking capabilities. The Vorple library lets authors interface with Parchment and JavaScript code to create beautiful interfaces or multimedia content for IF. Community projects like Apollo 18+20: The IF Tribute Album or the continuously evolving IF roguelike Kerkerkruip bring authors and players together online, while meetup groups like Boston's People's Republic of Interactive Fiction and San Francisco's SF Bay Area Interactive Fiction Group provide real-life chances to connect and introduce text games to new crowds. Annual competitions from IF Comp to Spring Thing and IntroComp are still going strong, and a few favorite IF authors have returned to the scene (try Adam Cadre's Endless, Nameless). In short, it's a great time to be writing IF! Previous features: IF Outreach, IF Cover Art Drive, ClubFloyd, One Room Game Competition. |
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Nick Montfort created the Frequently Asked Questions article licensed under the Creative Commons Attribution-ShareAlike 2.0 license. There is another article by David Fisher that lists Past raif topics. Check these articles out if you have a question. It's probably already been asked or the topic already discussed. |
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