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Welcome to the Interactive Fiction Wiki
Wednesday, November 12, 2014


Hey, everyone. As part of the cultural and ideological shift in interactive fiction, I shall be changing the Games category pages to refer to Works instead of Games. It's become increasingly obvious that works of interactive fiction aren't just games, but also what might be called stories, art pieces, and toys -- and possibly other sorts of things yet to be created. In truth, IF has included such non-games for quite some time, but we've collectively called everything "games" regardless. Unfortunately, calling all IF "games" has the unfortunate side-effect in thinking that works that aren't games don't belong. So, I'm changing our terminology. Discussion on this topic can be found at www.intfiction.org/forum/viewtopic.php?f=4&t=16906 . -- David Welbourn 17:24, 16 October 2014 (UTC)



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Feature Theme

It's a thriving time for interactive fiction right now. An explosion of new platforms and forms have arrived on the scene in the last few years. Varytale and inkle let writers create typographically gorgeous CYOA-style stories; StoryNexus makes more procedurally assembled, stats-based worlds that unfold slowly across weeks of play. Andrew Plotkin's Seltani is a web-based multiplayer ecosystem for easily creating living worlds, while Versu (co-created by Emily Short) is driven by complex AI for stories about character and social interactions. Existing platforms for interactive storytelling like ChoiceScript and Twine have become increasingly popular, rediscovered by new groups of makers and increasingly receiving recognition in the wider indie gaming world. 2012 XYZZY winner howling dogs by Porpentine was a 2013 IndieCade selection, while the prior year's festival featured Christine Love's Analogue: A Hate Story, a text-driven visual novel.

Of course, parser-based IF is still thriving, too. Quest now has a web-based authoring and distribution platform for text adventures, while Playfic provides a similar service for Inform 7 games, and TADS 3 authors can now make use of robust networking capabilities. The Vorple library lets authors interface with Parchment and JavaScript code to create beautiful interfaces or multimedia content for IF. Community projects like Apollo 18+20: The IF Tribute Album or the continuously evolving IF roguelike Kerkerkruip bring authors and players together online, while meetup groups like Boston's People's Republic of Interactive Fiction and San Francisco's SF Bay Area Interactive Fiction Group provide real-life chances to connect and introduce text games to new crowds. Annual competitions from IF Comp to Spring Thing and IntroComp are still going strong, and a few favorite IF authors have returned to the scene (try Adam Cadre's Endless, Nameless).

In short, it's a great time to be writing IF!

Previous features: IF Outreach, IF Cover Art Drive, ClubFloyd, One Room Game Competition.
 
Mind
  • Countdown 3 - the Mind (Ben Croshaw; 2007; Z-code).
  • The Death of Two Great Minds (Alex Watson; 2001; Z-code).
  • In The Mind Of The Master (David Whyld; 2007; ADRIFT).
  • The Mind Electric (Jason Dyer; 1995; Z-code).
  • A Mind Forever Voyaging (publisher: Infocom; 1985; Z-code).
  • My Mind's Mishmash (Robert Street; 2007; ADRIFT).
  • Piece of Mind (Giles Boutel; 1996; Z-code).
  • Planet of Infinite Minds (Alfredo Garcia; 2000; TADS 2).
  • State of Mind (Ehlanna Forrest; 2007; RAGS).
  • Your mind is gone, it must be brought, you have some rock candy. (Lenny Pitts; 1999; TADS 2).

The Land of FAQ

Nick Montfort created the Frequently Asked Questions article licensed under the Creative Commons Attribution-ShareAlike 2.0 license. There is another article by David Fisher that lists Past raif topics. Check these articles out if you have a question. It's probably already been asked or the topic already discussed.

Competition News

Contribute!

What's Hot
  • IF Comp 2014. Voting ends November 15, 2014.
  • Ectocomp 2014. Games released October 31, 2014.

Results

  • IntroComp 2014. Winner: The Cuckold's Egg (Daniel Ravipinto; Glulx).
  • ShuffleComp.
  • Spring Thing 2014. Winner: The Price of Freedom: Innocence Lost (Briar Rose; ChooseYourStory).
  • XYZZY Awards 2013. Best Game: Coloratura (Lynnea Glasser; Glulx).
  • French Minicomp 2012-2013. Winner: Life On Mars? (Hugo Labrande; Z-code).
  • Ectocomp 2013. Winner: The Horrible Pyramid (Ryan Veeder; Z-code).
  • IF Comp 2013. Winner: Coloratura (Lynnea Glasser; Glulx).

Upcoming

  • ParserComp 2015. Writing window begins November 1, 2014. First drafts due by February 1, 2015.
  • Spring Thing 2015. Submit intent to enter by March 1, 2015. Final games due by April 1, 2015.

(more detail at Current events)

  Check out these articles!
  • See Craft for how-to articles.
  • See Theory for articles on IF concepts.
  • See Starters if you're new to IF.
  • See Current events to keep up to date on what's happening in the IF world.


You want to help edit the IFWiki? Great!

  • Check out the community portal for an overview.
  • Visit our list of wanted pages.
  • Read the Game reference (style guide) and other style guides.
  • Read Help:Editing if you're new to editing wikis like ours.
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