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Gameplay Programmer - Team Lead

This job is no longer available

Recruiter
Reflections, a Ubisoft Studio
Posted
21 March 2013
Closes
21 April 2013
Ref
5022BR
Location
United Kingdom - Newcastle upon Tyne
Sector
Art / Animation, Games
Contract Type
Permanent
Hours
Full Time
Level
Junior / Executive, Mid-Level
Job Function
Administration, Programmer
Salary
Negotiable DOE + Relocation + Bonus
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Further information

Summary

The successful candidate will work within a collaborative multidiscipline environment implementing gameplay features that meet the requirements of the project's Lead Designer and Lead Gameplay Programmer. The successful candidate will be responsible for technical planning and architecture for the gameplay features.


Requirements:


  • Passionate about playing and making games.
  • Good understanding of gameplay technology and can use their technical knowledge in various areas such as mathematics, physics, animation, artificial intelligence to implement gameplay features, and believable behaviors.
  • Ability to work in an iterative environment with game designers to quickly prototype gameplay features.
  • Excellent C/C++ programming skills, with good knowledge of object oriented development.
  • Experience with commonly used development tools such as Visual Studio and perforce.
  • Able to plan and estimate their own tasks and ensure timely delivery of work.
  • Self-motivated and pro-active with a strong work ethic.
  • Excellent oral and written communication skills.
  • Bachelor's degree in a relevant subject or equivalent industry experience.
  • 6 years of commercial software development experience with significant involvement in at least 2 published games.
  • Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
  • Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
  • Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
  • Proven ability to debug defects of a reasonable complexity.

 

Responsibilities:


  • Responsible for technical planning and architecture for gameplay features.
  • Implement practical and timely solutions that meet the game design and technical requirements.
  • Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
  • Work as a key part of an agile development team, taking responsibility for organising and planning their own work.
  • Ensure coding standards are followed, and help to enforce good programming practices within the engineering team.
  • Maintain technical documentation for the engineering team as well as other disciplines.
  • Optimise code and data for memory usage and performance as required.
  • Identify opportunities for code refactoring.
  • Write debugging tools for programmers, level designers and artists.

 

Contract Duration: Permanent.

Closing date: 8 May 2013.

Salary: Negotiable depending on experience + Relocation + Bonus.

Location: Newcastle Upon Tyne, U.K.

Reflections, a Ubisoft Studio

Reflections' objective is to combine technical expertise and flair for innovation to create and contribute to successful and memorable games, and to cement our reputation as an industry leading studio within the UK and the world.

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