'ZBrush, Softimage XSI & Photoshop'
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Making Of 'Sailor Girl'
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by Igor Catto |
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Web | Email |
XSI, ZBrush and Photoshop |
When I start a new artwork I always do an extended period of research, so I can have some ideas to start the modeling process. The general idea for this piece ā the pinup ā came from searching from finding these references (Fig.01). |
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Fig.01 |
I started the modeling with a simple base mesh and I worked on the general volumes and anatomy of the "T" pose. After that, I posed the model to fix and clean up the anatomy of the body (Fig.02). |
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Fig.02 |
I modeled the general form of the hair by using a cylinder. I took it and then "drew" the shape and added some edges. Then I deleted the extra polygons to get the general shape, and extruded it a bit to complete the length of the hair. Finally I used the "solidify" modifier to add some volume.
I repeated the process a couple of times to form the braids of the hair (Fig.03 & Fig.04). |
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Fig.03 |
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Fig.04 |
After Iād finished the hair, I started to model the cap. The details made all the difference, so I spent a lot of energy on them. The emblem was the main ornament of the cap and so I modeled some parts of it separately so I could work on it more easily in ZBrush. Then I made the whole base of the cap (Fig.05 & Fig.06). |
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Fig.05 |
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Fig.06 |
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