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A Game from Greg Stolze
REIGN expands the frontiers of fantasy gaming by elevating the
action to an international stage. Monarchs, mercenaries and merchant princes
gamble armies and fortunes to win nations in a rich and vibrant fantasy
setting. REIGN’s simple but complete rules model the triumphs
and disasters of societies as small as a village or as large as a realm-spanning
religion.
With REIGN, your characters can defend threatened nations, bring
prosperity to desperate provinces, make laws and perpetuate justice…
or, if you prefer, loot conquer and pillage on a vast and awesome scale.
Available Now: REIGN Enchiridion
For world-builders on a budget, REIGN Enchiridion is now available. The core engine of REIGN, alongside the essential setting construction tools from the supplements, presented in a concise, straightforward book, setting free. Also great as a compact reference for full REIGN gamers.
One Roll Does it All
Powered by a fantasy-optimized version of the One Roll Engine (or ORE)
popularized by GODLIKE,
NEMESIS,
and Wild Talents,
REIGN can take your characters from beggars to emperors. If you’re
already a fan of the ORE, REIGN is familiar (though with a few
interesting refinements). If it’s new to you, the ORE resolves events
in delicate detail without cumbersome layers of contingent rolls. But
you don’t have to take my word for it. You can read reviews from
Ken Newquist,
Wayne
Tonjes and a
variety of internet customers.
The Personal and the Political
In REIGN, the characters aren’t lone wolf strangers in
strange lands, but leaders of communities, and those groups of followers
can resolve large-scale conflicts against their rivals. This divide allows
players to focus on the story elements they choose. If they don’t
care for blow-by-blow combat, they can simply send their army to besiege
an enemy stronghold. On the other hand, if they lead the attack in person,
they can drastically improve the chances of success… or doom their
enterprise through foolish choices. The benefits of ruling are great,
but the consequences of failure are drastic.
The group-resolution rules from REIGN are self-contained and
modular. It’s a simple matter to stack them on top of any other
RPG system. Want a concrete way to model what happens to the city when
your superheroes destroy the Cult of Moloch Triumphant? Use REIGN
to stat up the city and the cult. Ever wonder who’d win if two rival
government conspiraces went head to head? REIGN lets you measure
their weaknesses and strengths, then test them against one another. Fantasy
kingdoms, cosmic empires and secretive cabals can all be easily managed
and modeled with REIGN.
A World Like No Other
The default nations of REIGN are on Heluso and Milonda, a pair of human-shaped continents (or, perhaps, continent-sized humans). An unmoving sun burns above them, dimming every evening and hosting mysterious spirits as curious about mankind as the people below are about them. The massive land-bridge of The Empire spans the sea and casts perpetual shadows on the nations it once ruled. Yet despite the wonders of the world, its rulers care less about the mind-numbing beauties of cylindrical kingdoms and mile high trees. They look upon these anomalies and wonder only how to bend them into service of their own ambition.
New Material, New Distribution
REIGN is built to grow and expand, but instead of trying to sell the
setting in a fragmented and scattershot way through print books, all supplements
are coming out via the
Ransom Model. You won’t have to worry about whether your store
carries it, you can get it as soon as anyone else and you only have to
put up cash for the articles that interest you.
Read more and learn what’s up on the
block at the Supplements page.
Buy REIGN Now
REIGN is available as a $37 softcover from Indie Press Revolution. You can also get it as a $19 PDF from IPR or RPGNOW.
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