• Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke Design
    Digital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and social world, as they cannot benefit from the connections to other people and businesses enabled by technology. The Bespoke project aimed to tackle this problem at ...
  • Personhood in Dementia
    Jewellery is inherently connected to the body: as a symbol of self, as a witness to our experiences, as a conduit to transport us to other times, places and people and because it signifies aspects of identity and inter-personal relationships. The role of the body becomes acute in dementia, being something that can represent identity ...
  • NewsDrop: #newsHack
    #NewsHack is a BBC Connected Studios hack day where digital tinkerers and open data advocates are invited to create hacks within 24 hours. Culture Lab’s team consisted of Andrew Garbett, Tom Bartindale, Sebastian Mellor, Jan Kučera who hacked away using BBC, TheyWorkForYou, Yahoo! and Twitter API’s to create NewsDrop (hack.sbl.io/)   National news coverage of Parliamentary debate is ...
  • SurfaceMouse
    While multi-touch technology would at first appear to dispense with any need for it, a computer mouse has benefits that a touch-screen cannot offer. It allows for functions such as scrolling with less movement of the hands, and enables users to click on targets with a higher degree of accuracy. We therefore developed SurfaceMouse, a ...
  • SALT: Designing Scalable Assistive Technologies and Services
    Currently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to assist older people and promote independent healthy living is huge. However, it is hindered by issues relating to, for example, cost, lack of technological skills among the older ...
  • Language Learning in the Wild
    Foreign languages are generally taught within a classroom setting using textbook exercises. Despite its wide usage, there are a number of problems with this approach. Students are only able to “rehearse” the language, rather than use it practically. The classroom setting also makes it difficult for students to immerse themselves in the foreign culture. Studies ...
  • Cueing Technology for Parkinsons
    Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarrassment and puts the person at risk of choking or pneumonia if the saliva gets into the lungs. Therefore, it is important that people who suffer from drooling have a ...
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Welcome

We are an interaction design and ubiquitous computing research group based in Culture Lab, Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around sixty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.

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