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I am a faculty member in the Department of Informatics
in the Donald Bren School of Information and Computer Sciences at the
University of California, Irvine. In 2014, I was awarded an honorary doctorate, “Doctor Honoris Causa,” from the University of Umeå in Sweden, for which I am very grateful. I was elected to the CHI Academy in 2013. I co-edit, with Kirsten Foot and Victor Kaptelinin, the MIT Press Acting with Technology Series which has many award-winning titles. I am a founding member of the ICS Center for Research on Sustainability, Collapse-preparedness and Information Technology at UC Irvine. I
like social theory, ethnographic fieldwork, and doing things people don’t expect me to do (like playing video games). It is humbling to have such wonderful colleagues, many of whose names are below as co-conspirators in various ventures.
With Don Patterson and Bill Tomlinson, I am teaching an online course for the first time. The course is called Global Disruption and IT.
Newer Books
Ethnography and Virtual Worlds: A Handbook of Method
Tom Boellstorff, Bonnie Nardi, Celia Pearce, T.L. Taylor
Foreward by George Marcus
Princeton University Press, September 2012
Activity Theory in HCI Research: Fundamentals and Reflections
Victor Kaptelinin, Bonnie Nardi
Morgan & Claypool Spring 2012
Materiality and Organizing: Social Interaction in a Material World. Paul Leonardi, Bonnie Nardi and Jannis Kallinikos Oxford University Press, November 2012
Areas of interest:
Activity Theory |
Interaction Design |
Games, Social Media |
Society and Technology
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Activity
theory proposes that consciousness is shaped by practice, that people
and artifacts mediate our relationship with reality. Consciousness is
produced in the enactment of activity with other people and things, rather
than being something confined inside a human head. Activity theory began
in Russia with the work of Lev Vygotsky in the 1920's, continuing through
his student Aleksey Leontiev, and then through students of Leontiev. This
work has been influential in education, organizational design, and interaction
design. Activity theory works well with design because activity theorists
have always tested their theories in practical ways and believe that application
is an outcome of theory, not a separate activity. In some of my writings
I have discussed how, as a psychological theory, activity theory can be
scaled to collaborative settings without losing sight of individual participants
in an activity.
Related publications
Appropriating Theory. This chapter in Diane Sonnenwald’s book is a personal account of my journey with activity theory. 2015 |
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Affordances in HCI: Toward a Mediated Action Perspective 2012 |
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Ensembles: Understanding the Instantiation of Activities. 2009 |
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Acting with Technology: Activity
Theory and Interaction
Design, with Victor Kaptelinin, MIT Press 2006 |
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NetWORKers and
their Activity in Intensional Networks 2002 |
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Co-editor, special issue of Computer-supported
Cooperative Work, "Activity Theory and the Practice of Design,"
with David Redmiles. Volume 11(1-2) 2002 |
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Co-editor, special issue of Computer-supported
Cooperative Work, "A
Web on the Wind: The Structure of Invisible Work," with Yrjo
Engeström. Volume 8 (1-2) 1998 |
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Context
and Consciousness: Activity Theory and Human-computer Interaction,
MIT Press 1996 |
My
research suggests that a good deal of communication is intended to create
feelings of connection between people rather than to convey specific messages.
Affinity, commitment, and attention are aspects of connection. They are
active fields of connection between dyads that are constantly negotiated
and monitored. These fields "decay" or grow inert without interaction.
While face to face interaction is especially rich in ways to establish
connection (touching, eating together, making eye contact, sharing common
space, informal chitchat), people also establish connection through mediated
communication. Blogs, wikis, instant messaging, email, chat, newsgroups,
listservs, websites, and games are especially interesting forms of human
communication that establish and maintain fields of connection as well
as allow for the exchange of substantive information. My most recent research concerns massively multiplayer online games. I am conducting participant-observation fieldwork in World of Warcraft , the most popular MMOG, studying how players collaborate as well as the relationship of offline, online, and in-game activity.
Related publications
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What’s in a Name? Naming Practices in Online Video Games. Proceedings CHIPlay Conference 2014 |
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Playing with sustainability: Using video games to simulate futures of scarcity 2014 |
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The Lonely Gamer Revisited 2013 |
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Mediating Contradictions of Digital Media. UCI Law Review 2012 |
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My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft. Ann Arbor: University of Michigan Press 2010 |
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Regulating Anti-Social Behavior on the Internet: The Example of League of Legends. iConference 2013 |
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A Study of Raiders with Disabilities in World of Warcraft. Proceedings Foundations of Digital Games 2011 |
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A New Look at the Social Landscape of World of Warcraft. Proceedings Foundations of Digital Games 2011 |
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If You Build It They Might Stay: Retention Mechanisms in World of Warcraft. Proceedings Foundations of Digital Games 2011 |
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A qualitative study of Ragnarök Online private servers:
In-game sociological issues. Proceedings Foundations of Digital Games 2010 |
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Technology, Agency and Community: The Case of Modding
in World of Warcraft
2009 |
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I am a black cat, letting day come and go: Multimodal Conversations in a Poetry Workshop 2009 |
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A Hybrid Cultural Ecology: World of Warcraft in China 2008 |
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Learning
Conversations in World of Warcraft 2007 |
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Strangers
and Friends: Collaborative Play in World of Warcraft
2006 |
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Beyond Band
Dimensions of Connection in Interpersonal
Communication (2005) |
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Blogging
as Social Activity, or, Would You Let 900 Million People Read Your
Diary? (2004) |
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Why We Blog
(2004) |
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Interaction and
Outeraction: Instant Messaging in Action (2000) |
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Finding and Filing Computer Files. Proceedings East-West Conference on Human Computer Interaction. Moscow, Russia. July 48. 1995. Pp. 162179 |
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Turning Away
From Talking Heads: The Use of Video-As-Data in Neurosurgery (1993) |
The
computer desktop was an amazing design for its time, but does not reflect
the complexity, flexibility, and sociality of human activity. Based on
my research, I have developed several designs that I believe would enhance
the desktop, if it were possible to take them past the prototype stage
and onto actual desktops. I hope the ideas will find their way into the
designs of others. Eventually we will have to reorganize the desktop to
reflect the complex mix of activities users engage in and move beyond
the rigidity of separate applications and files-and-folders. Activity
theory will be useful in this effort as we work to characterize activity.
While ingenious technologies such as blogs and wikis have improved communication,
we need better ways to use digital technologies to organize multiple activities,
establish meaningful contexts for different activities, and collaborate
with others. A different level of design and implementation is needed
to make that happen.
Related publications
There
is a strong need to find new ways to think about the social and cultural
changes that come with new technologies. I have examined some such changes
with respect to the work of librarians and others discussed in Information
Ecologies. Our limited ability to predict change coupled with enormous
human creativity has led to a situation of instability in which systemic
effects of technological change can only be responded to after the fact.
In the current global economy we have efficient ways of distributing technology
but ineffectual means of addressing negative consequences (such as pollution
from wireless devices). New political and social forms are needed. Movements
such as green design, life cycle analysis, and cradle to cradle design
address some problems and can be applied to digital technologies. Social
changes are more difficult to characterize and require better theorizing. My students are investigating important topics in this area such as the use of digital technologies by the homeless in the U.S., and for women in slums in urban India. The ways in which we portray our digital selves are just as critical. They are fraught with the dangers of our preconceptions magnified by the power of digital technologies as discussed in my article with Yong Ming Kow on Chinese gold farming.
Related publications
On the Margins of the Machine: Heteromation and Robotics, with Hamid Ekbia and Selma Sabanovich (2015) |
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Algorithmic Authority: The Case of Bitcoin, with Caitie Lustig (2015) |
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Offshoring Digital Work (Best Paper nomination, HICSS) (2015) |
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Not Just in it for the Money: Crowdsourcing (with L. Jiang and C. Wagner) (Best Paper nomination, HICSS) (2015) |
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Heteromation and its (Dis)contents: The Invisible Division of Labor between Humans and Machines, with Hamid Ekbia (2014) |
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The Role of Human Computation in Sustainability, or, Social Progress
Is Made of Fossil Fuels (2014) |
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Collapse Informatics and Practice: Theory, Method, and Design (2013) |
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Response to Coburn Report. (2011). With Nicole Ellison, Cliff Lampe |
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Comparative Informatics. (2011). With Ravi Vatrapu, Torkil Clemmensen |
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Infrastructures for Low-cost Laptop use in Mexican Schools. (2010). First author, Ruy Cervantes |
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Forget Online Communities? Revisit Cooperative Work! (2010). First author, Yong Ming Kow |
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The Digital Habitat: Rethinking Experience and Social Practice. (2010). With Jannis Kallinikos and Giovan Francseco Lanzara |
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How We Know What (We Think) We Know about Chinese Gold Farming (2010). With Yong Ming Kow. |
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Who Owns the Mods? (2010). With Yong Ming Kow. |
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Survival Needs and Social Inclusion: Technology Use Among the
Homeless. (2010). First author, Jahmeilah Roberson. |
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Encountering Development Ethnographically. (2009). First author, Nithya Sambasivan. |
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Placeless Organizations: Collaborating
for Transformation (2007) |
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Co-editor, special issue of Transactions on Computer-human
Interaction, "Social Impacts of Technology," with Matt Jones
and Elizabeth Mynatt. Volume 12 (2). 2005. |
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Information
Ecologies: Using Technology with Heart, with Vicki O'Day.
MIT Press, 1999 |
FUN STUFF
Movie Pundit, 2013
July 2011, Cleveland, my Uncle Dominics 95th birthday party, with my cousins, Ronnie, Arlene, Donna and my sister Karen (Uncle Dominic in the back).
Daughter Jeanette with granddaughter Lila (Jeanette’s niece), February 2014
Baby Lionel, big sister Cara, and me, Thanksgiving 2014
Here's an interview with me about raiding.
Bonnie Nardi
Department of Informatics
Donald Bren School of Information and
Computer Sciences
University of California, Irvine
Irvine, CA 92697
Office 5088 Bren Hall
Copyright 2005 Bonnie Nardi - Last updated: January,
2015
University of California, Irvine - Informatics
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