Welcome to ShiVa Developer, the primary resource and tutorial website dedicated to all your ShiVa needs. We want you to find everything you require within a few mouse clicks. Exploit ShiVa’s full potential by learning new functions from the API Reference, discovering new tutorials on specific topics in the Community WIKI, or by sifting through the Official Tutorials.
Getting Started with ShiVa is a series of tutorials geared towards ShiVa beginners. Learn how to import assets, code your first AI, export your game to the platform of your choice, and much more. Become a ShiVa Professional in no time! Full tutorial list available here.
Learn how to script, how to use the editor modules, and all commands from the API reference and documentation.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.
The new Developer Wiki hosts the best user-created tutorials for ShiVa 2.0 and up. You can also visit the old ShiVa 1.9 Wiki for legacy projects.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.
Helpful Code Snippets and answers to Frequently Asked Development Questions can be found in our Knowledge Base.
Are you interested in contributing yourself? Please do not hesitate to ask us for the backend password.
If you wish to report a bug in our software or want to suggest a feature, please use our dedicated bugtracker website.
The ShiVa Developer Forum is a place where the experienced developers help the newcomers with their problems. Everyone is welcome, from Free Web Edition users to experienced plugin programmers!
If you like chatting with your fellow co-developers directly, the Skype User Group might be for you! Click the icon on the left or add sale.rocket (Abhinav Gupta) to your Skype Contacts.
If you are a licensee, you can work with the latest Editor versions before they get released to the public. Log into the protected ShiVa Beta Website using the beta password sent to you with your license purchase.
If you are a registered console developer, you can request a password to work with our console engines at no extra charge!
Log into the protected ShiVa Console Area.
If you want to get in contact with us or want to ask us about our licensing, you can reach us through our support website. We utilize a ticket system to answer your questions effectively.
We regularly post new tutorials on our blog. Go to the full tutorial list here.
With the latest ShiVa 2.0 beta 2, you can take advantage of our greatly improved HTML5/WebGL engine, which now sports IE11 and gamepad support, better performance, and canvas resizing among other enhancements. The feature we want to talk about in this tutorial is the new JavaScript (JS) bridge that allows your ShiVa games to communicate with the sites they are embedded on. Read more ›
Starting with ShiVa 1.9.2 and the Authoring Tool 1.4, we have greatly improved Android plugin development. It is now possible to include JAR files in plugins and also in the "Additional Files" tab of the UAT. We added a Java bridge to make plugins communicate much more easily with Java and the Activities through JNI. In a nutshell, you can now create self-contained plugins (C/C++ and Java code) for Android with ShiVa. Read more ›
In the past, we have written a lot about Remote XML manipulation and Distant Environments. Using those APIs, you can easily load save games, highscores and configuration data. Read more ›
application.setCurrentUserScene ( hScene ) is among the first commands you get to know while learning ShiVa. Called from a User AI, it loads a game scene for the gamer to play in. It is also the most important command when trying to change a level. Most games allow the player to walk through doors or into a certain area to change the level. The goal of this tutorial will be to recreate such a scene and show how to make an elegant level change including features like music and screen fading. Read more ›
In this tutorial, we will learn how to manipulate a running ShiVa 3D FLASH application by calling DefaultUser-Events. For our example, we have set up an event called onProjectorEvent in our main game AImodel that will change the projector map in our testgame. Read more ›