The New Old Designs
March 3, 2013 // Published by Stephen Keating
Graphics might be one of the biggest stunts videogames have ever pulled. There’s nothing to complain about with better looking videogames, but there’s also something to be said for style rather than realism. Videogames are typically beautiful due to their lack of realism, and videogames that move towards realism often simply show how ridiculous they […]
Tired Enthusiasm
February 16, 2013 // Published by Stephen Keating
There’s been a lot of commentary lately about the next generation of videogames, about problems relating to the supposed failures of the generation, to accusations and speculation that the used videogame market is supposedly going to disappear, even to criticism that games today aren’t what they used to be in the past. To a certain […]
The Stock of Videogames
January 29, 2013 // Published by Stephen Keating
Videogames are rather interesting when a talk about their meaning occurs. Around all the debating about what they are, and what aren’t, is a fairly obvious reality. Videogames are fairly simple. I don’t mean that they do not have complexity, I mean that they are simple in the sense of how they’re designed and how […]
The 2D to 3D Shift
October 17, 2012 // Published by Stephen Keating
This podcast is about the 2D to 3D shift that occurred over a course of roughly 10 years in the late 80s and early 90s, as well as experimentally, even before then for videogames. It seeks to provide some insight into some of the design decisions that have since become common parlance in modern 3D […]