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Tag Archives: Dark Souls

The New Old Designs

March 3, 2013 // Published by Stephen Keating

Graphics might be one of the biggest stunts videogames have ever pulled. There’s nothing to complain about with better looking videogames, but there’s also something to be said for style rather than realism. Videogames are typically beautiful due to their lack of realism, and videogames that move towards realism often simply show how ridiculous they […]

Categories: Articles | Tags: Dark Souls, game design, Metroid, ogre battle, videogames, virtual worlds

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Tired Enthusiasm

February 16, 2013 // Published by Stephen Keating

There’s been a lot of commentary lately about the next generation of videogames, about problems relating to the supposed failures of the generation, to accusations and speculation that the used videogame market is supposedly going to disappear, even to criticism that games today aren’t what they used to be in the past. To a certain […]

Categories: Articles | Tags: brick meshes, Dark Souls, Demon's Souls, Earthbound, Final Fantasy VIII, Persona, towns, videogames

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The Stock of Videogames

January 29, 2013 // Published by Stephen Keating

Videogames are rather interesting when a talk about their meaning occurs. Around all the debating about what they are, and what aren’t, is a fairly obvious reality. Videogames are fairly simple. I don’t mean that they do not have complexity, I mean that they are simple in the sense of how they’re designed and how […]

Categories: Articles | Tags: Dark Souls, Demon's Souls, Earthbound, God Hand, play, role playing games, shadow of the colossus, Tokyo Jungle, videogames

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The 2D to 3D Shift

October 17, 2012 // Published by Stephen Keating

This podcast is about the 2D to 3D shift that occurred over a course of roughly 10 years in the late 80s and early 90s, as well as experimentally, even before then for videogames. It seeks to provide some insight into some of the design decisions that have since become common parlance in modern 3D […]

Categories: Articles, Monocle | Tags: 2d to 3d shift, 3d evolution in games, Dark Souls, Demon's Souls, God Hand, Killer7, souls series, videogame changes

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