Blugri

Starting as an indie game developer.

August 5th 2012

Earlier this year, I think it must have been around end of March, I decided to spend more time on game development for Windows Phone. I have been developing on a really slow pace for Windows Phone since the start. But since I made this decision, I have spent about 1/3 of my time investigating the market and developing. This is the story:

The first game I released since then is "Sudoku" and I am at the point of releasing another game in the following weeks. I agree that "Sudoku" is not the most original title, but the reason for this choice is threefold:


In the last 4 months I made a huge progress on all three levels. The game got featured on different blogs and in the marketplace and with about 15000 downloads the daily income is no longer a laughable low. Notwithstanding the road to success is still long and difficult, it can still be considered as a very successful release of "Sudoku".

As I am pretty new in this sector, the question of what the success factor is remains partly unanswered. But any of the following factors have clearly contributed:


While having been really successful with my game, the main problem I am facing is breaking through in the countries where you benefit most from advertisements. At this moment the majority of the players are coming from countries that do barely generate income. The conclusion is that there is a real challenge in this for the following months, but the past months have also convinced me to keep giving it a try.

p.s. download my games and give it the best review ever if you want to support me in this adventure.
p.p.s no cats or other animals were harmed during the writing of this blog post.

 

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