spacer
 spacer
WWWdeveloper.nvidia.com
spacer
Developer Site Homepage

Developer News Homepage

spacer

Developer Login

Become a
Registered Developer

spacer

News Categories

Books
Computing
Content Authoring
Developer Tools
DirectX
Drivers
Events
Games
General
Handheld
OpenGL
Performance
PhysX
Shader Authoring
Workstation

Older News Archives

spacer

Top Sections

Developer Tools

Documentation

DirectX

OpenGL

GPU Computing

Handheld

Events Calendar Board Store
(For Registered Developers Only)

-->

spacer

Newsletter Sign-Up

Drivers

Jobs (1)

Contact

Legal Information

spacer

Site Feedback

NVIDIA @ GDC 2010

Once again, NVIDIA developers will be presenting at this year's GDC in San Francisco. This is your chance to see new material and success stories from developers that built games like Dark Void, EVE Online, and many others, as well as hands-on opportunities to try out our new tools, including NVIDIA Parallel Nsight (formerly codenamed "Nexus"). NVIDIA be located in the main expo area, booth 2008

To stay up-to-date on NVIDIA's presentations and demonstrations, please visit our special GDC page at developer.nvidia.com/object/gdc-2010.html 


02/05/2010 | Direct link

GPU Gems 3 - Now Online

spacer Beginning this week we'll be releasing the full text of GPU Gems 3 on the NVIDIA website -- Seven chapters to start, and then three chapters per week between now and GDC 2009. Click here to begin reading the first section of GPU Gems 3, Geometry.

Chapters this week:

  • Generating Complex Procedural Terrains Using the GPU by Ryan Geiss (NVIDIA)
  • Animated Crowd Rendering by Bryan Dudash (NVIDIA)
  • DirectX 10 Blend Shapes: Breaking the Limits by Tristan Lorach (NVIDIA)
  • Next-Generation SpeedTree Rendering by Alexander Kharlamov, Iain Cantlay, Yury Stepanenko (NVIDIA)
  • Generic Adaptive Mesh Refinement by Tamy Boubekeur, Christophe Schlick (LaBRI–INRIA, University of Bordeaux)
  • GPU-Generated Procedural Wind Animations for Trees by Renaldas Zioma (Electronic Arts/Digital Illusions CE)
  • Point-Based Visualization of Metaballs on a GPU by Kees van Kooten, Gino van den Bergen (Playlogic Game Factory) & Alex Telea (Eindhoven University of Technology)

12/08/2008 | Direct link

PhysX Plug-ins for Max and Maya Released!

spacer We are proud to announce the release of the NVIDIA PhysX Plug-ins for Autodesk 3ds Max and Maya.

These plug-ins allow users to easily create, manipulate and export physics simulations directly in the content creation tool of their choice.

The plug-ins support a wide range of features such as:

  • Rigid bodies
  • Constraint specification
  • Cloth
  • Fluids
  • Soft bodies
  • Force fields
  • Exporting
  • Numerous sample projects

Download them today from the PhysX DCC Plug-ins page.


Autodesk 3D Studio Max

spacer

Autodesk Maya

spacer

12/04/2008 | Direct link

spacer --> spacer

spacer spacer
spacer
gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.