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Visual Boy Advance-M SVN 1025
17 Replies
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if I had a drum roll I would use it now, but this is as good as it get's
Introducing a whole new vba-m release using a brand new interface using WxWidgets, special thanks to darktjm for coding the interface code and donating it to our use, this will allow for a more universal/cross platform interface for all operating systems
currently though win32 and linux releases will be made available (not that I personally don't like macs because I do like them, I just don't have one to compile a release for you guys :/)
today though I'll be releasing the first binary for windows users
some stuff worth noting for this first binary is that ffmpeg is statically linked as well as cairo graphics, which will be subject to change in future builds to help reduce executable bloat.
to download this release is here
also please note, there will be bound to be bugs in this release
some notable is save states both loading and saving will cause the emulator to crash occasionally but saving via games save feature seems to be working.
In short, if you are going to be reporting bugs, be detailed about it, what you were trying to do, operating system, anything less than detailed will be ignored.
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by Zach Thibeau, Wednesday, 15 June 2011 13:38 [ Read all ]
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VBA-M r1001 [linux SDL and GTK+]
7 Replies
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A new WIP snapshot of VBA-M SVN r1001 is available at sf.net.
The following builds are available as well as a source tarball :
SDL 32bits for Ubuntu 10.10
SDL 64bits for Ubuntu 10.10
GTK+ 32bits for Ubuntu 10.10
GTK+ 64bits for Ubuntu 10.10
New features highlights for the GTK+ port are the following :
- Added support for GBA cheats
- Added RTC support
- Added vba-over.ini support
- Added internationalization support
- Added 7zip support
At the moment we only have translations to English, French an German, but you are welcome to translate VBA-M to your native language online through Transifex.
Many thanks to the contributors who made this update possible.
Stay tuned.
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by bgK, Saturday, 26 February 2011 19:18 [ Read all ]
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XBCD Support moved to here
0 Replies
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With the closure of Xtemu in the coming days, i have moved the guides and download information to here, please post any issues and feedback in the XBCD board.
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by Squall Leonhart, Tuesday, 08 February 2011 19:59 [ Read all ]
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Merry Christmas
0 Replies
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Merry Christmas to all visitors, members and users of VBA-M, Have a happy and safe holiday and good luck in the new year.
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by Squall Leonhart, Saturday, 25 December 2010 00:12 [ Read all ]
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Future builds of VBA-M may require the VC10 runtime
26 Replies
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since some of us have moved over to using VS2010, not to mention the improved intrinsics and better code gen SSE optimisations (2008 was buggy in this regard), future builds of VBA-M for Windows may require the Visual C+ 2010 x86 runtime.
If/when this change takes place, the readme.mfc will be updated with the VC10 download links.
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by Squall Leonhart, Friday, 01 October 2010 14:55 [ Read all ]
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VBA-M [svn 956 MFC] info and download
32 Replies
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General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Changes in this release:
Reverted changes by shuffle2's (gb_apu_state warning cleanup) as i(squall) prefer working sound over a clean build log.
Added VC2010 project files
Enabled SSE/Instrinsic optimisations in VC2010 project file (safer to do than in 2008) (VS2008 builds are still built without code gen optimisations)
Updated NASM
Download:
VisualBoyAdvance-M SVN956 (click to download)
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by Squall Leonhart, Thursday, 30 September 2010 17:38 [ Read all ]
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VBA2 progress
21 Replies
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During my semester break, I worked on VBA2.
I now understand the ARM core reasonably and I started rewriting the complete graphical subsystem.
I can already process VRAM data and the video registers to produce bitmaps of (character mode) BG layers. (See screenshot)
Instead of rendering only a single line, I process the whole BGs at once, so that should give some nice speed boosts.
I plan to let this new C++ class for managing the GBA's graphical subsystem produce 128x128 ... 1024x1024 bitmap planes, which a hardware accelerated OpenGL renderer will further process with special effects like scaling, rendering, color manipulation and of course combining, clipping & rendering it all to the screen. Maybe this will also look better in higher resolutions. With a few hacking it might even be possible to get real widescreen support on some games.
Sprites are also perfect work for OpenGL instead of a software renderer.
If you want to help me and have a good knowledge of OpenGL, don't hesitate to contact me. I will do the preprocess work and you do the rendering.
You can always find the latest source code at code.google.com/p/gbxemu/
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by spacy51, Friday, 01 January 2010 04:57 [ Read all ]
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VBA-M [svn 926 MFC] info and download
0 Replies
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General Info:
VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
Changes in this release:
Spacy: Kodes GBA LCD patch.
Download:
VisualBoyAdvance-M SVN926 (click to download)
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by Squall Leonhart, Sunday, 22 November 2009 14:52 [ Read all ]
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VBA-Minimum
5 Replies
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Here's a funny binary of the cleaned & stripped core + GUI version.
spacy51.sp.funpic.de/VBA-M/VBAMin.7z
Not using assembler, so it might be slower. Also a lot of features removed. Just use it if you are curious. Has automatic save detection though. Save states not compatible anymore. Save states will not be comaptible with anything, only battery files. Screen capturing&recordning might not work anymore.
Source code here: code.google.com/p/gbxemu/source/checkout
Next step will be rewriting the core to a clean C++ class in a static or dynamic library. After that is finished & working correctly, features will be readded in a clean manner. Don't expect any binaries soon.
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by spacy51, Sunday, 13 September 2009 23:42 [ Read all ]
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VisualBoyAdvance-M (904) Build MFC
4 Replies
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ok folks new release of vba-m is now at hand
Click to download
Changelog:
Spacy51: fix compiling with Windows 7 SDK
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by Zach Thibeau, Saturday, 05 September 2009 08:46 [ Read all ]
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