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That was... intensely trippy. I'd call it modern art rather than a game. The only exciting part was around when he died, because a lot of the effects there actually made sense. A lot of the changing from room to room lacked luster and sense for the most part.
And how did the main character live to be about 550?
Hey! It was sad! Oh and I just read your first post, and all the hype for this piece is (probebly) actually mostly because it was posted for the news on Pixel Joint. I don't know why, but that may be motavatign some people to think differently about it...makes no sense I know, but think about it....also the music might have had something to do with it (thats obvious, I know, but it may have had a bigger impact than usual?) I still think it was sad, but Ill contact you when im bitchy and in college and tell you if I cry.
Peace (<<there is no peace sign smiley)
NOES!!! You all make this sound so, extremly, superly, duperly, uberly, awsomely, awsome! But it don't work on my comp. Ivee spent about 20min trying to get it work now, and ima spend 20 more now that ive read this. (if anyone has any tips message me pl0x, and im on Vista btw)
EDIT: I just got it worrking...i moved a file after installing accidently. Wow, its preyy emeotional (for meanyways), I mean, im a 14 year old guy, and i dont usually get emotional about anything. But when ***spoiler alert....seriously dont read this if u havnt playeed that game*** my wife died i almost cried.... T_T
I think that the game was so emotional because of the low resolution. Low resolution allows the mind to relate to characters better than high resolution