Particle System Upgrades

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Matrix Dojo

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Fur ?

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Saturday Project

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Terrain Side Project

3 Part Adventure

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Terrain Side Project

3D Mesh Voxeliser

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Terrain Side Project

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“Hex Engine”

HDR Tone Mapping Video Update

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“Hex Engine”

Camera Update -

See a video featuring the new camera systems  from my next game.

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“Hex Engine”

Progress Walkthrough -
See a preview video of the beginnings of my next game.

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“Hex Engine”

now with even more gates and drawbridges!

 

A quick video update of some progress. Inside the engine:

- drawbridges are types of ‘gates’;
- ‘gates’ can be  captured by ‘teams’;
- only owning team may utilise said gate

 

Winning

the Cove : Wins Beta 1 Game Contest !

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Major Projects

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“Hex Engine”

An game engine built on top of jMonkeyEngine to run my next game from. ...
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the Cove

Winner of the jMonkeyEngine Beta 1 Game Contest. Produced in 6 short weeks. ...
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mTheoryGame

An action game currently very early in development. Single and Multiplayer weapon ...
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Particle System Upgrades

Posted on October 28, 2013 by James in Post Processing, Uncategorized, Videos

I slightly tweaked the JME core particle system to support extension, then created 2 simple extensions for : physics based particles : particles that interact with the BulletAppState physicsSpace; and particle scaling based on velocity vector : the faster a particle is moving the more longer it gets – I used this to cheaply simulate [...]

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Matrix Inspired Dojo Scene

Posted on October 23, 2013 by James in Uncategorized, Videos

For me this was an exercise in basic modelling and texturing, efficient blender to JME pipeline, using cinematic and fine tuning various effects filters. The scene is unlit (no lights), no shadows, no texture baking, no specular highlights, so it does look pretty flat, those will come next.

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Volumetric Light Filter

Posted on October 14, 2013 by James in M-Theory Game

I have been working on  Volumetric Light Filter on and off for the past few weeks, and it’s finally mostly done: 3 “Volumetric Spot Lights” buzzing around… There is no real lighting in the scene, nor are there any real shadows, it is simply showing off the volumetric light. Earlier video testing in a real [...]

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Real Time Reflections

Posted on August 24, 2013 by James in M-Theory Game

As a side effect of some of the work I have been doing on Spherical Harmonics, I made real time reflections …  

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Screen Space Distortion Filter

Posted on June 12, 2013 by James in Post Processing, Uncategorized, Videos

I made a Screen Space Distortion Filter, and released it to the JMonkey community, this is an abridged version of my original post on the JME forums. This is a test scene rendering showing the effect in action in several forms : simple static box, animated Sinbad and a very basic particle fire. The scene [...]

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