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WindyCity MUX
Anita Blake-themed MUX (Multi-User eXperience) open from 2002 to 2015.
Address:
windycity.mushpark.com 1138

Db Size:
8463

Players Connected:
(N/A)

Maximum Connected:
1 (final 30 days)
Status:
DEAD (2 months)

Version:
MUX 2.9.1.8

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

WINDY CITY MUX: From Darkness to Light

    A game inspired by the Anita Blake: Vampire Hunter novels by Laurell 
K. Hamilton and set in Chicago, Illinois.
      
    windycity.mushpark.com port 1138  <aka: 216.93.247.2 1138>


                   Port 8311 also works

 Wiki: windycity.wikidot.com  
 LJ: windycitymux.livejournal.com
------------------------------------------------------------------------- 
  "connect <name> <password>" connects you to an existing character.
  "connect guest guest" to log in as a guest.
  "create <name> <password>" creates a new character.
  "WHO" tells you who is logged in to the game (case sensitive).
  "QUIT" exits the game and saves your character.
-------------------------------------------------------------------------                                                                          
Description
Welcome to Windy City MUX, a non-World of Darkness game set in Chicago and based off the Anita Blake: Vampire Hunter series by Laurell K. Hamilton. It's a world where vampires have rights, zombies don't, shapeshifters are discriminated against despite it being illegal to do so, and humans can raise the dead for a living. In short, it's a modern world that will look mostly the same to you and me, but the monsters that we all thought were storybook creatures are out mingling with the rest of us. Accepted concepts include all flavors of vampire, were-things, many sorts of fae, psychically talented humans, magically able humans, animators of the dead, and many others!
Read more at MUDConnect.Com

Links
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Language:
English [1]

Codebase:
[MUX] MUX 2.6.5.26 [1]
Mux [2]
MUX 2.3.5.24 [4]

Created:
22 Aug 2002 [2]

Location:
USA [1]

Theme:
AnitaVerse [1]
Contemporary [2]
Fictional Themes [4]

Category:
Worlds of Darkness [3]

Description:
Welcome to Windy City MUX, a non-World of Darkness game set in Chicago and based off the Anita Blake: Vampire Hunter series by Laurell K. Hamilton. It's a world where vampires have rights, zombies don't, shapeshifters are discriminated against despite it being illegal to do so, and humans can raise the dead for a living. In short, it's a modern world that will look mostly the same to you and me, but the monsters that we all thought were storybook creatures are out mingling with the rest of us. Accepted concepts include all flavors of vampire, were-things, many sorts of fae, psychically talented humans, magically able humans, animators of the dead, and many others! [1]
We all have grown up believing that vampires, werewolves, and other things that go bump in the night are make believe. Legends and myths of mystical creatures were just things to dream about, read about, or watch on movie screens. But what if they were real? Welcome to Windy City MUX, a non-WoD Modern Gothic-Horror RPG set in Chicago and based off the Anita Blake: Vampire Hunter series by Laurell K. Hamilton. It's a world where vampires have rights, zombies don't, shape-shifters are discriminated against illegally, and humans raise the dead for a living. In short, it's a modern world that will often look the same to you and me, but the monsters that we all thought were storybook creatures are out mingling with the rest of us. And they aren't nice. community.livejournal.com/windycitymux/ [2]
WindyCity is a World of Darkness MUSH set in modern-day Chicago. We do not use the Canonical White Wolf version of Chicago, but rather our own views of what Chicago would be like in the World of Darkness. Players may be mortal, Vampire, Ghoul, Bete (Corax, Nuwisha, and Ratkin), Kinfolk, Mage (Technocracy, Tradition, or Nephandus), or Wraith (or Spectre). We are attempting to emphasize the intense political situation that exists in real life Chicago as well as that in the various super groups, and to provide some enjoyable and occasionally intense roleplay. [3]
We all have grown up believing that vampires, werewolves, and other things that go bump in the night are make believe. Legends and myths of mystical creatures were just things to dream about, read about, or watch on movie screens. But what if they were real? Welcome to Windy City MUX, a non-World of Darkness game set in Chicago and based off the Anita Blake: Vampire Hunter series by Laurell K. Hamilton. It's a world where vampires have rights, zombies, don't, shapeshifters are discriminated against despite it being illegal to do so, and humans raise the dead for a living. In short, it's a modern world that will look the same to you and me, but the monsters that we all thought were storybook creatures are out mingling with the rest of us. And they aren't nice. [4]

  1. MUDConnector.Com
  2. PennMUSH Community Portal
  3. Pueblo/UE World List
  4. The MUSH Warehouse
This review is from the perspective of a person who is essentially new to Windy City, rather than a long-time player or a returning one. My expectations were shaped by the works that the MUX is based upon, rather than some idea of 'how things used to be' or 'how things should be'. The turn-around for a character of average power was remarkably quick. There was a staffer available to give me tips on the system and which roles might be interesting to play. It is also worth noting that there were character and RP-hook suggestions in the character creation rooms, as well as ideas available by a softcode command. All of this combined took me from a fairly nebulous idea to a concrete one within a half an hour. Another reviewer noted that the game allows new players to jump in with some fairly substantially powerful characters. Personally, I don't see that as a downside. One thing Windy City is not is a static sandbox for a few old time players and staff where everyone else takes a back seat. I was on the grid and playing within an hour and invitations for RP rolled in at what I consider to be a fairly impressive speed. Both the staff and the players took the time to not only be cordial to a new player, but to help them get hooked into the RP quickly and easily. Another interesting point to note is that I have never seen a MUX with this much coding before. From the various +census commands to tell you what is being played (and how often) to weather reports, to commands for the political ranks of the members of your faction to ... well, just about anything is covered. Combat and skill resolution is a little slow and I feel that this one of the only areas of the MUX that I can point to and say I'd like this to be done better. It feels just a archaic... Read More
– MudConnector.Com Review by on Oct 6, 2008
I'll admit, the combat system can be awfully clunky. I've tinkered with it so 'here's it at the simplest, and here's it at the most complex; feel free to go with where-ever you want along that spectrum' is an option, but obviously a lot of that depends on OOC cooperation between ICly opposed folks.
– MudConnector.Com Review by on Dec 11, 2011
I returned to this MUSH after it sort of died for a while. I had played previously and had much enjoyed it. Ironically enough, the gentrification of this MUSH matches the gentrification taking place in real-life Chicago. That is to say, the MUSH is now populated by people who won't leave their homes, rarely RP, and when you actually manage to get someone it's a Master Vampire of one kind or another who treats you like crap. Instead of roleplay, what I received most often was 'Who let YOU in here?' The first time I posed simply leaving. The second time I 'homed' without bothering to explain. I'm just too old nowadays to deal with this brand of BS. The most revealing part of the playerbase is the incredible pretension that surrounded the aftermath, where three players in total kept asking me (without any sort of provocation) why I felt 'unfairly treated'. How two-faced does one have to be to already have the words equipped while at the same time pretending that there was no prior treatment which perfectly defined those words? I'll end this by saying this: I used to RP a woman renowned for her fiery, contentious temperament. Those were the high school days. These days I deal with the typical 'bad bosses' and irritations of work and college. I don't deserve it in the real world, and I don't intend to put up with it where I don't have to. This review is the extent to which I want to be bothered to reply.
– MudConnector.Com Review by on Aug 6, 2007
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