29 December, 2015
- Game Design
- Game Development
- Games
I don’t take a lot of screenshots of games. Well, not the type of screenshots meant to be shared on a blog. I’ll take reference sceenshots for game development work, but that’s not the game thing.
One of the MMOs I’m playing the most right now is Final Fantasy XVI. I have managed to take a few screenshots of the game, and as an end-of-the-year special post, I figured I’d post some of them.
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13 November, 2015
- Design Lessons
- Game Design
- Game Development
- Games
- Interesting Mechanics
As I’ve posted before, I play FFXIV as one of my primary MMOs. I’ve been playing the new “Heavensward” expansion recently, and the first major patch lands this week. With the patch comes the first of the new raids.
As I might dip my toe into some of these raids, I was thinking about how to measure raid performance. How do you identify a good raider from a poor one?
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1 November, 2015
- Game Development
- Meta
- Personal
These birthday things keep happening. Something about the linear nature of time. Well, I’m at least one year older if not necessarily one year wiser.
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28 October, 2015
- Design Lessons
- Game Design
- Game Development
- Games
As we get into fall, we start getting into the “holiday season”. The first major one is coming up: my birthday. Although, the day before is also Halloween, so maybe that takes precedence.
MMOs tend to have special events around these times to celebrate the season. Let’s take a look at the current Halloween events in the two MMOs I play and see how tone is affected by these events.
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16 September, 2015
- Design Lessons
- Game Design
- Game Development
- Meridian 59
I’ve worked on a number of competitive Player vs. Player (PvP) games. Meridian 59 is notorious as a hard-core PvP game that had passionate fans. To be honest, I found the PvE aspects of the game to be very lackluster, but the PvP fights? Intense and unforgettable. What makes a competitive game so much more interesting?
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31 August, 2015
- Meta
There were a lot of people writing a lot of posts this month on gaming. Wilhelm put together a list which I’m going to copy while giving appropriate credit..
If you’re bored and need a whole lot of other post to read, here’s a hefty list to keep you occupied.
EDIT: Wilhelm was a slacker. I copied the new, updated list from him!
- The Ancient Gaming Noob
- A Green Mushroom
- A Technical Rejoinder
- Adamantly Complacent
- Aeternus Gaming
- Ald Shot First
- Alexandria Mack
- Ash’s Adventures
- Aywren Sojourner
- Battle Priestess
- Beyond Tannhauser Gate
- Bio Break
- Blue Kae
- Cannot Be Tamed
- Comics and Cookies
- Contains Moderate Peril
- Couture Gaming
- Diary of a Mom Gamer
- Endgame Viable
- Fickle Fangirl
- Floor Tank Gaming
- Game Introspection
- Gamer Girl Confessions
- Gaming Identity
- Goobbue Crossing
- Hello Kitsune
- Herding Cats
- I Have Touched the Sky
- In An Age
- Intermittent Daily Posts from Howard
- Jamie’s Blog – Daily Vlogs
- JVT Workshop
- Kateri Morton
- Knifesedge
- Lair of the Wolf Dragon
- Leaflocker
- LFGryph
- Light Falls Gracefully
- Lock and Bolt
- Me Vs Myself and I
- Memoirs of a Lady
- MMO Gypsy
- Moonshine Mansion
- Murf Versus
- My Epic Fail
- My Life in Azeroth
- Nerdy Bookahs
- No Market Collective
- Nomadic Gamers
- Pizza Maid
- Pleasant Gamer
- Psyche Plays
- Psychochild’s Blog
- Sagacyte’s Digital Adventures
- She Rides Dragons
- Soul of the Forest
- Soulbound Life
- Soultamer Gaming
- Sparks in the Horizon
- Star-Fired Beef
- Starshadow
- Stars of the Spiral
- Static Refresh
- Stropp’s World
- Stylish Corpse
- Tales of the Aggronaut
- Thalen Speaks
- The Adventures of Xinrae
- The Ancient Gaming Noob
- The Driveling Dwarf
- The Friendly Necromancer
- The Mystical Mesmer
- The Tankquisition
- Through Wolfy’s Eyes
- Trail-food for Thought
- Tyrannodorkus
- Why I Game
- Game Development
- Meta
- Personal
Blaugust, Day 31
With weary fingers and teary eyes, we reach the end of the Blaugust adventure. Time for a bit of thoughtful reflection about the adventure.
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30 August, 2015
- Design Lessons
- Game Design
- Game Development
- Personal
Blaugust, day 30
Technology is a funny thing. It sets humans apart from nearly every other animal on our planet. Every technology has both good impacts and bad, and sometimes its hard to see all the impacts a technology will have is even is having. Throughout history, people have been wary of technology and the changes it brings. For some people, change is always terrifying. But, without change, humanity would stagnate and wither.
Perhaps no change has been more profound in recent memory than the Internet. And, while some people fear the change, others have chosen to embrace it. I think you might know which side I’m on. :)
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29 August, 2015
- Design Lessons
- Game Business
- Game Design
- Game Development
Blaugust, day 29
So now I have my project. I’ve asked the fundamental questions and gotten my audience, platform(s), genres, and business model worked out. I understand the market and am making a game appropriate for the company I’m with. I’ve got my ideal team working on a prototype of the technology and gameplay, and I’m working hard on the setting that’s appropriate for the game. I’ve raised money to support the project, and I’m carefully budgeting the money I do have, while taking care of the people who gave me that money.
Now, it’s just some hard work and time to reap the financial rewards, right? Well, not quite.
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28 August, 2015
- Design Lessons
- Game Business
- Game Design
- Game Development
Blaugust, day 28
Okay, I’ve asked the fundamental questions and put together the team to build a prototype and work out a setting. So, now it’s time to get down to business and pay attention to the business elements of making the game.
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