Psychochild's Blog

A developer's musings on game development and writing.

29 December, 2015

Pictures from Final Fantasy XIV
Filed under:
  • Game Design
  • Game Development
  • Games
— Psychochild @ 12:52 PM

I don’t take a lot of screenshots of games. Well, not the type of screenshots meant to be shared on a blog. I’ll take reference sceenshots for game development work, but that’s not the game thing.

One of the MMOs I’m playing the most right now is Final Fantasy XVI. I have managed to take a few screenshots of the game, and as an end-of-the-year special post, I figured I’d post some of them.
(more…)

Comments (4)

13 November, 2015

Measuring raid performance
Filed under:
  • Design Lessons
  • Game Design
  • Game Development
  • Games
  • Interesting Mechanics
— Psychochild @ 7:40 AM

As I’ve posted before, I play FFXIV as one of my primary MMOs. I’ve been playing the new “Heavensward” expansion recently, and the first major patch lands this week. With the patch comes the first of the new raids.

As I might dip my toe into some of these raids, I was thinking about how to measure raid performance. How do you identify a good raider from a poor one?
(more…)

Comments (8)

1 November, 2015

It’s my birthday again
Filed under:
  • Game Development
  • Meta
  • Personal
— Psychochild @ 6:41 AM

These birthday things keep happening. Something about the linear nature of time. Well, I’m at least one year older if not necessarily one year wiser.
(more…)

Comments (3)

28 October, 2015

Seasonal events and tone
Filed under:
  • Design Lessons
  • Game Design
  • Game Development
  • Games
— Psychochild @ 6:32 AM

As we get into fall, we start getting into the “holiday season”. The first major one is coming up: my birthday. Although, the day before is also Halloween, so maybe that takes precedence.

MMOs tend to have special events around these times to celebrate the season. Let’s take a look at the current Halloween events in the two MMOs I play and see how tone is affected by these events.
(more…)

Comments (6)

16 September, 2015

Making competitive play interesting
Filed under:
  • Design Lessons
  • Game Design
  • Game Development
  • Meridian 59
— Psychochild @ 6:21 AM

I’ve worked on a number of competitive Player vs. Player (PvP) games. Meridian 59 is notorious as a hard-core PvP game that had passionate fans. To be honest, I found the PvE aspects of the game to be very lackluster, but the PvP fights? Intense and unforgettable. What makes a competitive game so much more interesting?
(more…)

Comments (4)

31 August, 2015

UPDATED: A list of Blaugust participants
Filed under:
  • Meta
— Psychochild @ 5:34 PM

There were a lot of people writing a lot of posts this month on gaming. Wilhelm put together a list which I’m going to copy while giving appropriate credit..

If you’re bored and need a whole lot of other post to read, here’s a hefty list to keep you occupied.

EDIT: Wilhelm was a slacker. I copied the new, updated list from him!

  1. The Ancient Gaming Noob
  2. A Green Mushroom
  3. A Technical Rejoinder
  4. Adamantly Complacent
  5. Aeternus Gaming
  6. Ald Shot First
  7. Alexandria Mack
  8. Ash’s Adventures
  9. Aywren Sojourner
  10. Battle Priestess
  11. Beyond Tannhauser Gate
  12. Bio Break
  13. Blue Kae
  14. Cannot Be Tamed
  15. Comics and Cookies
  16. Contains Moderate Peril
  17. Couture Gaming
  18. Diary of a Mom Gamer
  19. Endgame Viable
  20. Fickle Fangirl
  21. Floor Tank Gaming
  22. Game Introspection
  23. Gamer Girl Confessions
  24. Gaming Identity
  25. Goobbue Crossing
  26. Hello Kitsune
  27. Herding Cats
  28. I Have Touched the Sky
  29. In An Age
  30. Intermittent Daily Posts from Howard
  31. Jamie’s Blog – Daily Vlogs
  32. JVT Workshop
  33. Kateri Morton
  34. Knifesedge
  35. Lair of the Wolf Dragon
  36. Leaflocker
  37. LFGryph
  38. Light Falls Gracefully
  39. Lock and Bolt
  40. Me Vs Myself and I
  41. Memoirs of a Lady
  42. MMO Gypsy
  43. Moonshine Mansion
  44. Murf Versus
  45. My Epic Fail
  46. My Life in Azeroth
  47. Nerdy Bookahs
  48. No Market Collective
  49. Nomadic Gamers
  50. Pizza Maid
  51. Pleasant Gamer
  52. Psyche Plays
  53. Psychochild’s Blog
  54. Sagacyte’s Digital Adventures
  55. She Rides Dragons
  56. Soul of the Forest
  57. Soulbound Life
  58. Soultamer Gaming
  59. Sparks in the Horizon
  60. Star-Fired Beef
  61. Starshadow
  62. Stars of the Spiral
  63. Static Refresh
  64. Stropp’s World
  65. Stylish Corpse
  66. Tales of the Aggronaut
  67. Thalen Speaks
  68. The Adventures of Xinrae
  69. The Ancient Gaming Noob
  70. The Driveling Dwarf
  71. The Friendly Necromancer
  72. The Mystical Mesmer
  73. The Tankquisition
  74. Through Wolfy’s Eyes
  75. Trail-food for Thought
  76. Tyrannodorkus
  77. Why I Game
Comments (3)
And now we reach the end of #Blaugust
Filed under:
  • Game Development
  • Meta
  • Personal
— Psychochild @ 6:28 AM

Blaugust, Day 31

With weary fingers and teary eyes, we reach the end of the Blaugust adventure. Time for a bit of thoughtful reflection about the adventure.
(more…)

Comments (9)

30 August, 2015

The humanizing influence of the internet
Filed under:
  • Design Lessons
  • Game Design
  • Game Development
  • Personal
— Psychochild @ 10:01 AM

Blaugust, day 30

Technology is a funny thing. It sets humans apart from nearly every other animal on our planet. Every technology has both good impacts and bad, and sometimes its hard to see all the impacts a technology will have is even is having. Throughout history, people have been wary of technology and the changes it brings. For some people, change is always terrifying. But, without change, humanity would stagnate and wither.

Perhaps no change has been more profound in recent memory than the Internet. And, while some people fear the change, others have chosen to embrace it. I think you might know which side I’m on. :)
(more…)

No comments.

29 August, 2015

Developers aren’t Green Lantern
Filed under:
  • Design Lessons
  • Game Business
  • Game Design
  • Game Development
— Psychochild @ 12:42 PM

Blaugust, day 29

So now I have my project. I’ve asked the fundamental questions and gotten my audience, platform(s), genres, and business model worked out. I understand the market and am making a game appropriate for the company I’m with. I’ve got my ideal team working on a prototype of the technology and gameplay, and I’m working hard on the setting that’s appropriate for the game. I’ve raised money to support the project, and I’m carefully budgeting the money I do have, while taking care of the people who gave me that money.

Now, it’s just some hard work and time to reap the financial rewards, right? Well, not quite.
(more…)

Comments (1)

28 August, 2015

Building a game: taking care of business
Filed under:
  • Design Lessons
  • Game Business
  • Game Design
  • Game Development
— Psychochild @ 6:38 AM

Blaugust, day 28

Okay, I’ve asked the fundamental questions and put together the team to build a prototype and work out a setting. So, now it’s time to get down to business and pay attention to the business elements of making the game.
(more…)

Comments (1)
Next Page »

Email Subscription

Get posts by email:


Recent Comments

Categories

Search the Blog

Calendar

February 2016
S M T W T F S
« Dec    
 123456
78910111213
14151617181920
21222324252627
2829  

Meta

spacer

Archives

gipoco.com is neither affiliated with the authors of this page nor responsible for its contents. This is a safe-cache copy of the original web site.