Resume
Ryan Shwayder
- Resume (PDF): Ryan Shwayder’s Resume
- LinkedIn Profile: www.linkedin.com/in/rshwayder
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Summary
Experienced game developer with strengths in the creative, technical, community, and managerial aspects of game design and development. Contributed to all phases of game creation, ranging from founding a company through post-launch.
Experience
Blizzard Entertainment, World of Warcraft – Irvine, CA (2012-Present)
Game Designer (2012-Present)
- Game Designer on Blizzard Entertainment’s World of Warcraft
38 Studios, “Project Copernicus” – Providence, RI (2006-2012)
Content Design Supervisor (2010-2012)
- Managed teams of content designers, writers, and artists in a collaborative environment
- Trained content designers of all experience levels in processes, tools, theories, and practices
- Acted as Scrum Master (both scheduling and stand-ups) for crews of game developers
- Consulted by members of all departments to assist with design-related issues and systems
- Authored content implementation guidelines and best practices, streamlining content creation
- Reviewed quests, dialogue, events, maps, and population created by content designers
- Implemented advanced game content in zones (scripting, events, quests, population, etc.)
- Actively took on additional projects to improve the game and frequently prototyped new ideas
Content Designer (2009-2010)
- Concepted zones and collaborated with environment artists to build out playable world spaces
- Implemented quests, dialogue, population, and scripted content in zones
- Lead efforts in the creation of tools, templates, and practices to improve design efficiency
Game Designer (2006-2009)
- Defined many of the core and differentiating features for Project Copernicus
- Helped create the world, setting, and lore for a new intellectual property (Amalur)
Sony Online Entertainment, EverQuest II – San Diego, CA (2004-2006)
Community Relations Manager (2005-2006)
- Served as the face of the EverQuest II development team for the player community as “Blackguard”
- Managed a community relations team with domestic and international representatives
- Represented the game and company in-person at major conventions, events, interviews, and Fan Faires
- Maintained regular contact with community leaders from fansites, forums, and in game
- Worked on projects to improve player retention, e.g. making in-game appearances and running contests
Apprentice Game Designer (2005)
- Reworked and implemented quests, dialogue, and population for EverQuest II
- Learned design principles and tools, including the implementation of scripted content using LUA
Community Relations Representative (2004-2005)
- Fostered a greater sense of community in our players through interactions on the forums
- Compiled feedback and issues for development and organized them based on player perception
- Produced content for the official website, including news and featured articles
Quality Assurance Analyst (2004)
- Tested and regressed bugs for EverQuest II during its pre-Beta and Beta phases
- Compiled important issues reported by the community for development lead meetings
- Acted as the official beta forum representative for the quality assurance team
Serpentech – Denver, CO (2001-2004)
Founder/Creative Lead (2001-2004)
- Designed, implemented, and managed multiple successful gaming and contract websites
- Lead project management of websites, implemented front-end interface and visuals, assisted on back end
- Interacted with website communities and external companies to facilitate success
- Gaming Websites: Nerfbat.com, EQII.com, VanguardLive.com, UXOO.com, GameWatchers.net
Maximum Charisma Studios – Arvada, CO (2001-2002)
Customer Relations Intern (2001-2002)
- Interacted with customers via forums, email, and in game
- Created content for the official game website
- Quality assurance tested the Fighting Legends MMORTS