Archive for the 'Blender' Category

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SIGGRAPH Interview about Blender

Tuesday, October 19th, 2010

A few months back, while I was at the 2010 SIGGRAPH conference, my publisher sat me down and recorded a brief little interview about myself, my next book (Blender For Dummies, 2nd Edition) and Blender in general. Well, it turns out that they actually posted that interview on YouTube for all to see. So here [...]

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Singularity

Friday, October 15th, 2010

So nearly a year ago, I was taking a 15-week course hosted by Bill Plympton. Part of the workshop involved producing a short, 30-second animation. Well, in the last week of the class, I fired up Pencil and cranked out the drawings for my short. Unfortunately, I never found the time to put together the [...]

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DC ACM/SIGGRAPH Blender Seminar

Monday, March 1st, 2010

The DC chapter of ACM/SIGGRAPH is holding a set of Professional Development Seminars at George Washington University in Washington, D.C. this month, from March 18-20. As part of this, I will be teaching two seminars on the 19th: a Blender Basics course in the morning and an Advanced Blender course in the afternoon. Registration is [...]

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Whoa… I’m interviewed?!

Tuesday, October 6th, 2009

I nearly forgot that this happened. Back in June, I attended the Connecticut Film Festival to give a presentation on Blender and sit on a panel discussion about computer animation. It was good times all around. In the midst of all this, I sat down for a short interview with Sib Law of Rocket’s Tail. [...]

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Hand Turkey 48 Hour Film

Wednesday, July 29th, 2009

So here’s a quick recap on our 48 Hour Film Project experience: We finished!! Yup yup yup. Long story short: we completed 4 minutes of 3D animation in Blender in 48 hours. And it came right down the the wire, too. We turned in our film, rendered and ready to rock with a mere 10 [...]

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Hand Turkey’s 48 Hour Film Project – LIVE!

Tuesday, July 14th, 2009

I have something interesting going on this coming weekend. And EVERYONE is welcome to come watch us play. Hand Turkey Studios is going to allow live public access to our production as we compete this coming weekend (17-19 July) in this year’s 48 Hour Film Project in Richmond, Virginia. We assembled a team and competed [...]

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Events this week (come on out!)

Sunday, June 14th, 2009

Heya everyone! This week is a bit of busy one for me. I’ve got two events coming up and it’d be great if you came out for ‘em. I mean, why not? They free to attend! Wednesday, 17 June, 7-9 PM: I will be giving a talk on Blender at DCLUG, the Washington, D.C. Linux [...]

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Connecticut Film Festival

Monday, June 1st, 2009

The Connecticut Film Festival is taking place this week from June 2-7.  The festival is pretty sweet, featuring not only live-action film, but also animation and interactive media like video games. I’ll be giving a presentation on Friday the 5th on producing animations with Blender just before a presentation by fellow Blenderhead and badass animator, [...]

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Richmond 48 Hour Film Project – 2009

Wednesday, May 20th, 2009

It’s that time of year again! For those of you who don’t know, last year we assembled a team to compete in the 48 Hour Film Project for Richmond, VA with the goal of completing an animation for our entry. Due to a variety of issues, we actually didn’t get the animation rendered in time. [...]

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New tutorial on blenderbasics.com!

Thursday, May 7th, 2009

I’ve got a new tutorial on blenderbasics.com. This time I’m covering a new feature that’s going to make rigging in Blender even easier. It’s sketch-based rigging with etch-a-ton. Basically, you can draw a basic sketch of your rig and Blender can not only figure out where to put the bones, but it will also embed [...]

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