Teaching

Game Character Creation in Maya / Fall 2011

A course for Lynda.com‘s online video training library, recorded in 2011:

Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.

Art Mods: Videogame Modification / Spring 2010

Art Mods: Video Game Modification, a course in the School of the Art Institute of Chicago’s Film, Video & New Media dept.

ART MODS explores the popular use of Video Game engines as environments for the production of New Media Art. Modifying games by building and changing in-game elements, environments and characters presents artists with the ability to create Art Games, Media Art works, performance tools and spaces, non-narrative storytelling techniques and renderings of experimental architectures in 3D.

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Art Mods Syllabus

Digital Modeling and Fabrication / Spring 2009

In Spring of 2009, I taught Digital Modeling and Fabrication in the School of the Art Institute of Chicago’s Designed Objects department. This class focused on 2d and 3d modeling/rendering in Rhinoceros 4 with a goal of digital output to laser cutters, rapid prototypers and CNC routers.

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Digital Modeling and Fabrication Syllabus

Graduate Spatial Imaging / Fall 2008

In the fall of 2008 I taught Graduate Spatial Imaging Studio in the School of the Art Institute of Chicago’s Designed Objects department. This studio focused on product design/redesign using digital modeling tools including Rhinoceros 4, Illustrator and and output/fabrication techniques including printing, laser cutting, rapid prototyping, rendering and CNC routing.

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Grad Spatial Imaging Syllabus