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ZEQ2-lite Original Soundtrack

Aug 22nd, 2011
by zeq2.
3 comments

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The ZEQ2-lite Original Soundtrack is now available for download as separate component from the game.  Those of you who have participated in the development process or the public beta 1 experiment should be familiar with these tracks as they are an integral part of the (incomplete) project’s experience.

All 45+ tracks done (so far) for ZEQ2-lite have been crafted with love and hand-created by our two talented musicians, Circlerun (Aaron Talbert) and Lycium (Harry Gochi).  They are primarily based on Bruce Faulconer original series themes, but also debut original tracks done in a similar styling as well.  It’s important to note that these are direct in-game representations of the tracks and thus may be quite short or feature abrupt transitions/ending due to how the game’s transitional and dynamic music system functions.

You can get the Saga One and Saga Two ZEQ2-lite soundtrack albums by clicking on the supplied links below.  If enough interest is garnered from their release, a special remastered set of tracks designed for out-of-game listening experiences may come about.

Saga One :
Zip Download
Youtube Playlist 

Saga Two :
Zip Download
Youtube Playlist

Posted in: Uncategorized.

Revision 1538:

Mar 22nd, 2011
by zeq2.
39 comments

Changes:

  • Added inner aura effect.
  • Fixed lock on animation in controls menu.
  • Changed fatigue defense to 10% instead of 1%.

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Posted in: Uncategorized.

Revision 1536:

Mar 21st, 2011
by zeq2.
4 comments

Changes:

  • Missile attacks can now be fired from the ground without self-exploding.
  • Attack costs now scale with current power level.
  • General attacks charge more rapidly/readily.
    Overpowering is now limited based on a factor of 50% of your taken damage. Continuing to overpower beyond your limit while this factor is depleted will rapidly cause fatigue.
  • Overhealing is now limited based on a factor of 33% of your taken damage.
    Balanced attacks to match goku’s (New energyAttacks system).

Posted in: Uncategorized.

Revision 1533:

Mar 20th, 2011
by zeq2.
1 comment

Changes:

  • Fixed Nappa’s skin files — Nappa is functionable again.

Posted in: Uncategorized.

Revision 1532:

Mar 19th, 2011
by zeq2.
1 comment

Changes:

  • Began the rebalancing process for Characters. Still unfinished.
  • Added under water bubble effects.
  • Aura specific underwater bubble effect.

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Posted in: Uncategorized.

Zeq2lite Promotion Video

Mar 19th, 2011
by zeq2.
9 comments

Posted in: Uncategorized.

Revision 1524:

Mar 18th, 2011
by zeq2.
7 comments

Changes:

  • Added sound attacks for Vegeta(gallickgun) Piccolo (superkiball)
  • Edited sound attacks for Finalflash,Raditz purplebeam.
  • Added new Nappa jump sound.
  • Failed block struggles should now properly result in an explosion.
  • Resolved crash issue related to missing client or custom sound (falls back to warning and null sound)
  • Recompiled with mscv which should serve for a more stable base
  • Changed all the tga files into png to reduce memoryusage.
  • Modified the laststand shader. -Resolved crash issue related to missing client or custom sound (falls back to warning and null sound)
  • Fixed naming convention issue with loading custom model damage states
  • Optimized skin/mesh damage states to only attempt to load if file exists.
  • Added battledamage states for all characters except for Nappa and Frieza.
  • Gallick gun’s beamhead has the right color instead of white.
  • Added cg_chatTime. Default is 3500 milliseconds

Posted in: Uncategorized.

Revision 1502:

Mar 17th, 2011
by zeq2.
2 comments

Changes:

  • New struggle system: You will now either swat the beams/kiballs away or get burned by them, they won’t swat away automaticly anymore. Still unfinished though.
  • Chatcrash fixed, this should fix every unknown command error crash which is about 60% off all crashes. (Doesn’t apply for : opstack error,uknown ballflip/taunt sound/ signal 11).
  • Added better sound files for vegeta cell saga final flash.
  • Added in option “Target player” in General menu.
  • Reduced crashes with recompiling

Posted in: Uncategorized.

Revision 1488:

Mar 16th, 2011
by zeq2.
7 comments

Changes:

  • Vegeta Super Saiyan forms has all his attacks back
  • Reduced hunkmegs to 512 to reduce a certain amount of crashes.

Posted in: Uncategorized.

ZEQ2-lite Development SVN

Mar 15th, 2011
by zeq2.
141 comments

First, a precursor.  As many of you know,  ZEQ2-lite has (encouragingly) been under full community/contributor development for well over a year and a half. During this time various artists, programmers, and other DBZ/game enthusiasts have stepped forward and offered their skills/time to help improve the project’s open source nature by coding additional features, fixing bugs, and adding supplemental content.  They’ve all done a wonderful job on working to preserve the project’s longevity and improve it’s characteristics in their own unique ways.

While there are many talented contributors active on the project, additional support is always welcome.  Any capable or interested individuals should make inquiries about contributing in the main #zeq2 IRC channel.  Even those lacking in the skills/knowledge department when it comes to game design are highly encouraged to participate in IRC discussions, frequent the forums, and read some of the many guides available.  What would a community-driven project be without it’s fans/community, after all!

Now, to the beef of this post.

Let me be direct in saying that there will NOT be a release today as some have predicted.  Having said that I can now bring the news that the internal development Subversion (SVN) has been made publicly available as originally planned from the beginning.  Whilst the first public beta SVN for the project was intended to be an abasement of the most active progress,  an early Subversion split complicated this process and thus users who used the earlier link will have to once again re-checkout the new location.

What this means in layman terms is that that the most up-to-date versions of all ZEQ2-Lite models, textures, maps, and all-around media as well as the latest source code is now visible and downloadable by the general public.  The curtains have merely been pulled back so that eager users may watch progress much more closely as it develops.  This is to encourage additional interest as well as to clearly reflect all work being done on a timeline scale.

Warning.  The files contained on this SVN are for primarily intended for developers/contributors only.  If you are simply seeking a stable/updated/improved play experience, it is NOT recommended you download and use these files.  The build is in a VERY strong state of flux, will likely update and change frequently, and is extremely prone to crashes/bugs at a rate well beyond the first stable public beta.  It is strongly recommended that if you do test the experience that you do NOT use a listen server (the menu’s create option) — opting instead for the provided ZEQ2Dedicated.bat/sh file for servers.

Some of the changes you’ll find in Revision 1485 (written by Mima/Domitjen).

  • Battle damage skin/model support
  • Player sound system rewrite support: Every character has more taunt/death sounds to their disposal as well as screams while powering up.
  • 26 additional made-for-ZEQ2-Lite music tracks by FaulconerFan.
  • New lock on feature which gives an 1 vs 1 advantage but a disadvantage on your surroundings view
  • Transformations for Goku and Vegeta.
  • Edited/improved skills such as spirit bomb/special beam cannon.
  • Added Krillin, Vegeta Sayian saga, Vegeta cell saga, Frieza.
  • Added Namek — Desert — Last Stand maps.
  • Added speedlines while boosting.
  • Improved chat area/hud.
  • Reverted to pre-public beta melee (fast-paced/simplified)
  • Quality addons in Media/Addons.
  • New, upgraded system of ki attacks.
  • New sound modes.
  • Re-written stamina system.
  • Re-written Power Level/damage system.
  • OS X Build (Macintosh).
  • Linux Build.
  • Operational Melee based on Power Level
  • A partially working server browser.
  • New menu layout.
  • No more scrolling weapons exploits.
  • No more changing characters exploits.
  • Many small issues like character being stuck, while fatigue draining.

The internal SVN address can be found at zeq2.com/SVN/Build/ for the most recent build.  Source and Media folders also exist from the root should you want access to them.  Please use the SVN Guide for information on checking out and obtaining these files properly.

Follow up commits will be made frequently so be sure to use SVN->Update to stay on the latest stable version to avoid protocol conflicts between the server/client.   This blog will serve as a means to relay SVN commit notes as well as to assist in stable revision numbers.  It is highly recommended that servers use a prefix with the version name on their servers to label them accordingly.  Example : [1485] ZEQ2-Lite Server

Posted in: Uncategorized.

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