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i3DSpeed, May 2011

Added test results of GeForce GTX 560 (typical and overclocked).

June 14, 2011


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The i3DSpeed project is dedicated to testing performance of a large number of graphics cards under the Windows OS.

Traditionally, we offer you performance diagrams of popular graphics cards and inform about the best price/performance deals in the market.

May 2011, Issue #41 (130)

What's new:

  • Added test results of GeForce GTX 560 (typical and overclocked).
  • Archived tests results of overclocked GeForce GTX 560 Ti and GeForce GTX 580.

Testbed configuration

  • Intel Core i7-975 3340 MHz CPU
  • ASUS P6T Deluxe motherboard on the Intel X58 chipset
  • 6GB of 1600MHz DDR3 SDRAM from Corsair
  • WD Caviar SE WD1600JD 160GB SATA HDD
  • Tagan TG900-BZ 900W PSU
  • Windows 7 Ultimate 64-bit, DirectX 11
  • 30" Dell 3007WFP monitor
  • NVIDIA Drivers 275.27
  • ATI CATALYST 11.5

Benchmarks

  • Far Cry 2 (Ubisoft) — DirectX 10.0, Shaders 4.0 (HDR), built-in benchmarking utility (the Middle level), maximum settings.
  • CRYSIS Warhead (Crytek/EA) — Cargo, DirectX 10.0, Shaders 4.0, Very High settings, batch file, timedemo available by e-mail request.
  • Colin McRae: DiRT 2 (Codemasters) — DirectX 10.0/11.0, Ultra High settings, run as follows: "dirt2.exe -benchmark example_benchmark.xml".
  • Metro 2033 (4A Games/THQ) — DirectX 11.0, Super High settings, PhysX disabled, run from in game.
  • Just Cause 2 (Avalanche Studios/Eidos Interactive) — DirectX 11.0, Super High settings, run from in game.
  • Aliens vs. Predator (Rebellion/SEGA) — DirectX 11.0, Shaders 5.0, Very High settings, run from in game.
  • F1 2010 (Codemasters) — DirectX 11.0, Ultra High settings, run as follows: "formulaone.exe -benchmark example_benchmark.xml". Game provided by NVIDIA.
  • Tropics Benchmark 1.3 (Unigine) — DirectX 10.0, High settings.
  • Heaven Benchmark 2.0 (Unigine) — DirectX 11.0, High settings.
  • 3DMark 11 (FutureMark) — DirectX 11.0, Performance settings.

We'd like to thank Unigine for helping us set up their benchmarks.

Graphics cards

In the brackets are ROP/TMU clock rate, shader unit clock rate, effective memory clock rate.

  1. AMD Radeon HD 5570 1024MB GDDR3 1.1ns (650/650/1660 MHz)
  2. AMD Radeon HD 5670 1024MB GDDR5 40x (775/775/4000 MHz)
  3. AMD Radeon HD 5750 1024MB GDDR5 50x (700/700/4600 MHz)
  4. AMD Radeon HD 5770 1024MB GDDR5 50x (850/850/4800 MHz)
  5. AMD Radeon HD 6790 1024MB 256-bit GDDR5 50x (840/840/4200 MHz)
  6. AMD Radeon HD 6850 1024MB 256-bit GDDR5 50x (775/775/4000 MHz)
  7. AMD Radeon HD 6870 1024MB 256-bit GDDR5 50x (900/900/4200 MHz)
  8. AMD Radeon HD 6950 1024MB 256-bit GDDR5 56x (800/800/5000 MHz)
  9. AMD Radeon HD 6950 2048MB 256-bit GDDR5 56x (800/800/5000 MHz)
  10. AMD Radeon HD 6950 2048MB 256-bit GDDR5 56x (880/880/5000 MHz)
  11. AMD Radeon HD 6970 2048MB 256-bit GDDR5 56x (880/880/5500 MHz)
  12. AMD Radeon HD 6990 2x2048MB 2x256-bit GDDR5 56x (830/830/5000 MHz)
  13. AMD Radeon HD 6990 2x2048MB 2x256-bit GDDR5 56x (880/880/5000 MHz)
  14. NVIDIA GeForce GT 430 1024MB 128-bit SDDR3 (700/1400/1600 MHz)
  15. NVIDIA GeForce GT 440 1024MB 128-bit GDDR5 (810/1620/3200 MHz)
  16. NVIDIA GeForce GTS 450 1024MB 128-bit GDDR5 40x (783/1566/3600 MHz)
  17. NVIDIA GeForce GTX 550 Ti 1024MB 192-bit GDDR5 50x (920/1840/4100 MHz)
  18. NVIDIA GeForce GTX 460 SE 1024MB 256-bit GDDR5 40x (680/1360/3400 MHz)
  19. NVIDIA GeForce GTX 460 1024MB 256-bit GDDR5 40x (675/1350/3600 MHz)
  20. spacer NVIDIA GeForce GTX 560 1024MB 256-bit GDDR5 40x (810/1620/4000 MHz)
  21. spacer NVIDIA GeForce GTX 560 1024MB 256-bit GDDR5 40x (900/1800/4000 MHz)
  22. NVIDIA GeForce GTX 560 Ti 1024MB 256-bit GDDR5 40x (822/1644/4000 MHz)
  23. NVIDIA GeForce GTX 570 1280MB 320-bit GDDR5 50x (732/1464/3600 MHz)
  24. NVIDIA GeForce GTX 580 1536MB 384-bit GDDR5 50x (775/1550/4000 MHz)
  25. NVIDIA GeForce GTX 590 2x1536MB 2x384-bit GDDR5 50x (607/1215/3400 MHz)
  26. NVIDIA GeForce GTX 590 SLI 2x2x1536MB 2x384-bit GDDR5 50x (607/1215/3400 MHz)

Archived graphics cards


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Related reviews:

  • i3DSpeed, September 2011
  • i3DSpeed, August 2011
  • i3DSpeed, July 2011
  • i3DSpeed, June 2011
  • i3DSpeed, April 2011
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