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GAME SUMMARY

Europa Universalis 3 Divine Wind

Rating: 4.7 (1151 votes cast)

At the demand of the devout fanbase, this is the 4th expansion of the classic historical strategy game Europa Universalis III. Enhancing every aspect of the game to create an even deeper and more
rewarding experience.

Features

  • New graphical style, with detailed and beautiful map, including lots of new provinces
  • Play as any of the four major daimyo’s in Japan and vie for influence over the Emperor and control over the Shogunate.
  • Enhanced diplomacy, with more options for alliances and peace negotiation.
  • Dozens of new types of buildings, where you have greater control over the development of your provinces.
  • More realistic development of trade, with control over strategic resources giving bonuses.
  • Manage the internal factions in China to keep the Mandate of Heaven.
  • Over 50 Achievements for players to unlock.

Web page: www.europauniversalis3.com
Facebook: www.facebook.com/EuropaUniversalis
Twitter: twitter.com/E_Universalis
Forum: forum.paradoxplaza.com

DirectX 9.0

More
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  • Platform:PC
  • File size:155.31 MB
  • Categories:Strategy, Grand Strategy, History
  • Publisher:Paradox Interactive
  • Developer:Paradox Interactive
  • DRM:DRM Free
SYSTEM REQUIREMENTS

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REVIEWS

Europa Universalis 3 Divine Wind review

By Bediende posted 10th Aug

Divine wind is a good addition to the Europa Universalis III series. It claims to make the Asian continent more playable, which it does in fact do. It also adds a significant number of new features that are well worth purchasing the update.

As far as accessibility, it does not make the game any easier to play; in fact it has the opposite affect. The game becomes more complicated, thus increasing the learning curve and setting potential audiences farther from actually being able to play the game. Still, for those who have been following this series since 2008 or earlier, this is a worthy update which makes the game more complex in some desirous ways.

Europa Universalis 3 Divine Wind review

By clippen05 posted 8th Aug

At first I was skeptical about purchasing Divine Wind as it seemed to focus on Japan/ China and I usually do not play those nations. However, I assure you it has loads of features in addition to the new Damiyo and mandate of Heaven System. The unique diplomatic system the Damiyos have create an interesting and unique playthrough, however I have not tried the China's new system. Added to all nations is a new building system with 6 structures for the trees trade, production, government, Navy, and Army in addition to manufacturies and Unique buildings. The improved graphics look amazing, though some users may experience lag due to lack of multicore support. Achievements have also came to the game, and some scenarios they create are interesting challenges while other are tedious in the case of the US revolution achievement, you won't win without occupying the British Isles... I don't believe that was how the war was won XD. Anyway, this expansion is a great addition to the already amazing game

Europa Universalis 3 Divine Wind review

By luyster posted 3rd Aug

i honestly love this game so much.

i loved EUIII a lot before but this expansion really just blew my mind.

the graphics leap between EUIII and divine wind is incredible.

they added a tun of new features and improvements and just recently released a patch that added 10 new map view modes to divine wind as well as a great feature "hunt rebels" so your armies will auto attack rebels so u dont have to worry about it.

paradox's dedication to customer satisfaction keeps me coming back for more games great job.

Europa Universalis 3 Divine Wind review

By Muskeato posted 3rd Aug

Some of the features are a bit hit-and-miss, like the cascading alliances. That said, it's received a fair bit of polish over the past few months in the way of patches, so it's definitely worth the cash.

Europa Universalis 3 Divine Wind review

By ondemonitors posted 3rd Aug

I have really enjoyed the EU3 series, and once Divine Wind came out and I saw that Japan and China have been added, I was ecstatic! Going all the way back to the classic board game Shogun and having spent many hours playing Nobunaga's Ambition on the PS2, I had believed this was the game I was looking for. To an extent, it was. The maps are fantastic, the building and developing provinces has been streamlined from HTTT, and the overall flow of the game is improved. I was kinda hoping that playing as a Daimyo in Japan would be as immersive as the old Shogun Nobunaga days but it was lacking, just a little. However, with the mods at the Paradox forums, along with the support Paradox puts in to its products, I gave it 5 stars. Four and half without the great modablitly, but definately worth the investment!

Europa Universalis 3 Divine Wind review

By HammyShawn posted 28th Jul

EU3 has really come into its own in the Divine Wind expansion. The changes to the East Asia countries of Ming and Japan along with the totally redesigned map would make it worth buying for any fan of the series so far.

Taken in total, EU3 and its expansions are totally engrossing and after untold hours of play I am still enthralled. The only reason the game gets only 4 vs. 5 stars is Paradox's insistence on charging extra for additional sprite pack that, in my opinion, should be a free part of the game or patches. This said, the game is beautiful with our without the sprites and I highly recommend it to any strategy game fan.

Europa Universalis 3 Divine Wind review

By Ozzytizer posted 26th Jul

Europa Universalis 3 is one of the most expansive grand strategy titles I have ever encountered. Divine Wind is more than just new content, it's a sign that the developers continue to care about their creation, combining their own innovations with community input. Divine Wind updated and improved the interface, trade system, and balanced the magistrate system from Heir to the Throne. It has also created more interesting interactions in East Asia, with more complex and intriguing situations for China and Japan. Divine Wind therefore offers a wide variety of opportunities and play styles depending on the nation and region you choose.

Europa Universalis 3 Divine Wind review

By Jassa72 posted 26th Jul

I think every expansion is worth it for the best game I have ever played. This expansion is no different adding depth to the Asian cultures and a achievment system that I have thourghly enjoyed ranked 72 at the time of this post.

Europa Universalis 3 Divine Wind review

By PrzM posted 25th Jul

A great expansion to the EU3. New map from Victoria II is beautiful. Hordes make uniting Russia much more challenging and new building system enables even a small, but well-developed country to be rich.

Excellent expansion

By stefan.ancuta posted 25th Jul

Awesome additions to the series. The new (Victoria 2 style) map is probably the best part of it, finally the game actually looks good. Also the new Japan and the factions in China are great.

The new mapmodes are cool aswell. Always wanted too have an overview of the tech costs and stability.

In conclusion: If you have HTTT and haven't bought DW yet, do it. Do it now.

Europa Universalis 3 Divine Wind review

By Cuthach posted 21st Jul

The horde mechanics are overrated, but on whole Divine Wind is my favorite expansion to EU3. The massive array of changes helps the game feel finally complete, and the recent updates to the map from the developers help cement this. The best part of this expansion? It's not quite so Eurocentric, providing interesting gameplay across the map.

Europa Universalis 3 Divine Wind review

By Niall101b posted 14th Jan

Ah Divine Wind the 4th expansion to Paradox's flagship EUIII franchise. I dont know of any other game which has evolved as much as EUIII with each expansion bringing new innovations and features to further refine this obsorbing grand stategy game.

The new map is lovely to see and and the improved buildings system adds welcome depth and decisions to handling provences. Although and new Faction system for China and an enhanced Japan with Diamyos competing for the Shogunate are a large focus for the game europe has not been forgotten with new decisions and improvments to the Holy Roman Empire among others.

Overall Divine Wind is a excellent addition ro perhaps Paradox's finest creation.

Europa Universalis 3 Divine Wind review

By mpenny3 posted 13th Jan

Divine Wind is a really strong addition to an already really strong series. While some of the improvements made could have been handled better such as the Ming factions and the use of Hordes this expansion pack really adds to the dynamic of the game. I would not advise getting it though until after the first patch comes out. There are quite a few bugs

Europa Universalis 3 Divine Wind review

By catknight posted 10th Jan

A major disappointment.

First, the good. Divine Wind offers a beautiful map with more provinces and enhanced graphics. There are numerous achievements of varying difficulty one can try for. There are enhanced rules for Ming (China) and the Japanese Sengoku period. Options for peace treaties have improved, and rather than provincial decisions, enhancements come in the form of buildings.

All of these offer major promise, but the AI is a critical failure. Given there was some emphasis placed on this, I'm disappointed.

The DW AI fights a war of maneuver: Rather than commit to major battles, it would rather siege your provinces. This makes some sense but is easily exploitable. For example, if the enemy creates a single large army (a 'deathstack') and sieges one of your provinces, you can run around behind it with three or four armies and therefore take its territory four times as fast.

Further, if you do have a single large army you can force the AI to abandon its siege. It does not want to fight a battle at a disadvantage. Again, this makes sense - until you march your army towards the AI, it breaks siege, you stop moving, then the AI stops and restarts the siege losing whatever time it spent up to this point.

Between these two points it's exceptionally easy to gain war score and therefore win a decisive victory.

There is also a problem with cascading alliances. Once more, a fine idea that didn't execute so well, this allows the defender or attacker to bring in allies after the war began. For example: France attacks England. Later on France allies with Scotland and invites them as well.

Here the problem is that local conflicts can easily turn into continent wide melees. In the example above, France and England could both make new alliances and toss them into the fray. Furthermore, if one of the 'allies' is much stronger than they might take the leader's role for their side. This allows THEM to bring in THEIR allies.

In one game I played, one of the early campaigns to unify France turned into a war that stretched from Sweden to Naples (southern It

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