Red Dragon real-time model from Xbox/PS3/PC title Dungeons & Dragons Daggerdale
Rogue leather real-time model from Xbox/PS3/PC title Dungeons & Dragons Daggerdale
SkullLord Zbrush sculpt fom Xbox/PS3/PC title Dungeons & Dragons Daggerdale
Dragonborn Zbrush sculpt from Xbox/PS3/PC title Dungeons & Dragons Daggerdale
Image details Polycount: 11.000 tris Diffuse/Spec/Normal maps: 2048×2048 / 512×512 hair sheets Software: 3dsMax, Zbrush, photoshop, topogun Female player character prototype textured completed aside from the hair which is WIP. Completed for a Bedlam Games prototype title [Unreleased].
Imagery is my life and life is something beautiful
TheCareerGamer - Gaming for lifeTito A. Belgrave
Character Artist
Welcome to my portfolio site, my name is Tito Belgrave. I’m a 3D artist specializing in digital character and creature creation, texturing and rigging.
Over the past 3 yrs I’ve worked professionally in the video-game industry, previous to that I’ve held a variety of positions spanning over 5 years in the film/television industry at IDT Entertainment/Starz, Red Rover and Nelvana.
I’ve also been a beta tester for high profile software packages including Zbrush and Cinema 4D.
I’m currently available for freelance work
Learn More\\ Please find my resume (below) for complete experience
–> Resume .PDF format
–> Resume .DOC format
–> Resume .JPG format
And you can also find me on