********** _ _________ _ _______ ______ _______ _______ ********** **....** | \ /\\__ __/( ( /| ____ \ __ \( ___ ) ) **....** **...** | \ / / ) ( | \ ( | ( \/ ( \ ) ( ) | () () | **...** **...** | (_/ / | | | \ | | | | | ) | | | | || || | **...** **...** | _ ( | | | (\ \) | | ____| | | | | | | |(_)| | **...** **...** | ( \ \ | | | | \ | | \_ ) | ) | | | | | | | **...** **...** | / \ \___) (___| ) \ | (___) | (__/ ) (___) | ) ( | **...** **...** |_/ \/\_______/|/ )_)_______)______/(_______)/ \| **...** **...** _______ _______ _______________________ **...** **...** |\ /| ____ \ ___ ) ____ )__ __/ ____ \ **...** **....** | ) ( | ( \/ ( ) | ( )| ) ( | ( \/_ **....** **....** | (___) | (__ | (___) | (____)| | | | (_____(_) **....** **....** | ___ | __) | ___ | __) | | (_____ ) **....** **....** | ( ) | ( | ( ) | (\ ( | | ) |_ **....** **.....** | ) ( | (____/\ ) ( | ) \ \__ | | /\____) |_) **.....** **.....** |/ \|_______// \|/ \__/ )_( \_______) **.....** **......** ______ ______ _______ **......** **......** ( ___ \( ___ \( ____ \ **......** **.......** | ( ) ) ( ) ) ( \/ **.......** **........** | (__/ /| (__/ /| (_____ **........** **.........** | __ ( | __ ( (_____ ) **.........** **...........** | ( \ \| ( \ \ ) | **...........** **.............*** | )___) ) )___) )\____) | ***.............** *********************** |/ \___/|/ \___/\_______) *********************** +------------------------------------------+ | WALKTHROUGH AND REFERENCE GUIDE | | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | | | | Author: David Arthur | | Version: 1.01 (September 2010) | +------------------------------------------+ +------------------------------------------------+ | TABLE OF CONTENTS | | =-=-=-=-=-=-=-=-= | | | | Section 0: Introduction [INT] | | | | Section 1: Walkthrough: Prologue [WLK:P] | | Section 2: Walkthrough: Terra's Story [WLK:T] | | Section 3: Walkthrough: Ven's Story [WLK:V] | | Section 4: Walkthrough: Aqua's Story [WLK:A] | | Section 5: Walkthrough: Final Episode [WLK:F] | | | | Section 6: Mirage Arena [MIR] | | | | Section 7: Mini-Games [MIN] | | Command Board [MIN:CB] | | Rumble Racing [MIN:RR] | | Ice Cream Beat [MIN:IB] | | Fruitball [MIN:FB] | | Break the Urns [MIN:BU] | | | | Section 8: Collectathons [COL] | | Xehanort's Reports [COL:XR] | | Command Melding [COL:CM] | | Crystals [COL:CR] | | Command List [COL:CL] | | Keyblades [COL:KB] | | Stickers [COL:ST] | | Ice Cream Shop [COL:IS] | | Finish Commands [COL:FC] | | Trophies [COL:TR] | | | | Acknowledgments and Contact Info [ACK] | +------------------------------------------------+ To go to a specific section, search for the code listed in the table of contents, INCLUDING the brackets. For example, press CTRL+F and then type [COL:CM] to get to the Command Melding section. ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 0 [INT] | / | _ | | \ \ | | | | INTRODUCTION | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* Welcome! In this guide, I will give a full walkthrough of the Birth By Sleep game, as well as a reference guide for some of the most useful information (including the rather complicated Command Melding system). I played on the hardest difficulty setting, and intentionally kept my level low to keep things challenging, so the strategies here should work in any situation =). I made the guide originally from the Japanese edition of the game, but I have been scrambling to update it for the international release, and it should be ready by now. In particular, all the names and places have been translated correctly. My data on a couple of the new features is a little sketchy, but I will be updating that as fast as I can. Now, let me just say just more one thing: this game is fantastic, so get ready for a great time! ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 1 [WLK:P] | / | _ | | \ \ | | | | WALKTHROUGH: PROLOGUE | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* =============================================================================== [WLK:P0] Prologue: Beginning a new game =============================================================================== There are a few important setup decisions you should think about before you even begin a new game: 1. Data install: Birth by Sleep pushes the limits of the PSP a little bit, and this leads to pretty long loading times and even to gameplay slow-down. To minimize these annoyances, I strongly recommend doing a FULL DATA INSTALL before playing. 2. Difficulty: Like in other Kingdom Hearts games, you will have to choose a difficulty mode when you begin, and your choice will affect what you need to do in order to watch the secret ending. Here are the specifics: Beginner: You deal 50% more damage, and take only half damage. The secret ending is IMPOSSIBLE to unlock. Standard: You deal and receive normal damage. The secret ending is unlocked by completing the Final Episode and the Reports section. You will have to find every enemy, ability, sticker, and treasure, and also complete every mini-game with each character. That is not an easy task! Proud: You deal normal damage, but take double damage. The secret ending is unlocked by completing the Final Episode. Critical: You deal half damage, you earn fewer HP throughout the game, and you take double damage, but you begin with two extra deck command slots. You also begin with the Zero EXP ability which you can use to make things even more challenging. The secret ending is unlocked by completing the Final Episode. If you play on different difficulty modes with different characters, the secret ending requirements will be based on the lowest difficulty mode you used. In practice, the true difficulty is also hugely dependent on your level. So even if you pick a harder mode than you would normally be comfortable with, you should be able to level up more to compensate. 3. CPU speed: After playing for a few minutes in the tutorial, you will unlock the Options menu. I strongly recommend going there and switching the CPU speed from 222MHz to 333MHz. This will decrease your battery life a little bit, but it will really help prevent gameplay slowdown. Both data install and CPU speed can be adjusted later of course, but difficulty level is a one-time decision. =============================================================================== [WLK:P1] Prologue: Tutorial =============================================================================== The game begins with a short in-game tutorial where you control Ven, a boy who looks remarkably similar to Roxas. (If you haven't played the other games in the series, Roxas was a major character in Kingdom Hearts 2 and 358/2 Days.) I will start the tutorial section by listing all treasure chests that can be found here: +--TREASURE CHESTS------------------------------------------------------------+ | SLIDING DASH: Mountain Path, on a ledge | +-----------------------------------------------------------------------------+ As you can see, there is only one chest (and you cannot possibly miss it), but I will include a similar list at the beginning of each future world you go to as well. I think you might find these lists to be a helpful reference in case you miss a chest on your own, or in case you are looking for one specific reward. Forecourt: ---------- In the first area, you are introduced to jumping (press O) and moving (use the analog stick). You can also rotate the camera with L and R. When you are ready, move forward to the Mountain Path area. Mountain Path: -------------- Here you will need to show off some basic combat moves. First do a three-hit combo on the nearby ring ornament. (Walk up to it and keep pressing X.) If you did it right, some green HP balls will fall out, and you will be directed to the next set of ornaments. For these, you will need to use a battle command. Select a command you like in the bottom-left menu (use the up and down buttons to navigate the menu), and then press Triangle to use it. Commands allow you to do advanced attacks, but there is a cooldown period between when you use a command and when you can use it again. After hitting an ornament in this way, the whole contraption will start to spin. Target one of the ornaments with the L+R buttons to complete this part of the tutorial. A chest will now appear on the ledge halfway up the Trail. Go up to it and open it with X to get the SLIDING DASH battle command. If you want, you can now go into the Menu (press Start) and replace one of your current battle commands with Sliding Dash. This is optional though - if you prefer to just get on with the game, you can do that too. Head onwards to the Summit area when you are ready. Summit: ------- After a cutscene, you will be given a WAYFINDER by Aqua. You will now have to go through some more basic battle training using the other main characters. First you control Terra. Press Square while holding still to block an attack by Ven. Next you need to hit Ven back with a finish command. Keep attacking normally until your Command Gauge is filled up. With this gauge full, your next attack will be a powerful finish command. Hit Ven with it to continue. You're not done yet though. With Aqua, press and hold L+R to use a Shotlock ability against Ven. Keep the screen focused on him to queue up a lot of attacks, and then press X to unleash. Shotlocks are limit attacks that do a lot of damage and make you invincible while they are going off, but the catch is you are vulnerable while queuing up targets. They will end up being one of the strongest attacks in your arsenal, especially later in the game once you have leveled a Shotlock up all the way. Okay, you are now almost done. All that's left is for you to have a proper sparring match with one of the main characters against another one. So choose anyone you want and have fun. It doesn't matter if you win or lose - this is just for practice. After you are done with sparring, head over to the nearby save point and save the game. Congratulations, you have completed the tutorial! No three-hour tutorial marathons this time! Character Selection: -------------------- You will now have to choose one of the three characters to control. Each character has his or her own interconnected story, and you will need to do all of them to finish the game properly. Right now, you are deciding where to begin: Terra: Strong but a little slow, Terra specializes in earth magic and in darkness-based melee attacks. Ven: The opposite of Terra, Ven is fast but physically weak, specializing in wind and light magic. Aqua: Aqua is a pure magic specialist. Once you have made your decision, you will be given a new save game for that character. DO NOT OVERWRITE THIS SAVE GAME when you switch characters! You can do the three stories in whatever order you want (or even do some at the same time, although I don't recommend that), but this guide will be written in the order Terra -> Ven -> Aqua, which is what series creator Tetsuya Nomura recommended for story purposes. Terra's story might be the hardest though, so choose whichever order you want! =============================================================================== [WLK:P2] Prologue: How the walkthrough is organized =============================================================================== Alright, ready to go? Well, first let me explain a little bit about how I organize the walkthrough sections. For each world, I will begin with a section that looks like this: +--TREASURE CHESTS------------------------------------------------------------+ | ... | +--STICKERS-------------------------------------------------------------------+ | ... | +-----------------------------------------------------------------------------+ | PRIZE PODS: ... | +-----------------------------------------------------------------------------+ You should be able to use this as a quick reference to find everything of interest in the world. I hope this will be a very useful reference if you are going for full Reports completion, or if you are going for the secret movie on Normal difficulty. My list will always start with treasure chests, listed in the same order as how they appear in your Reports. This means you should be able to quickly look up the location and contents of any chest you are missing. My descriptions will usually be in terms of compass directions. These directions might not mean much to you at first, but you will get a map for each world, and that should make the directions a lot easier to follow. Sickers are crown-shaped emblems that you can find lying around each world. They are often in fairly difficult to reach areas, so you should not expect to be able to reach them all until late in the game when you have all your mobility upgrades. Open the Arrange Stickers section of your Reports to play with anything you have found, and get some nice prizes. See Section COL:ST for more information. Now, on to Prize Pods. These guys are rare "enemies" that fly around without attacking. Every time you hit one of them, it will drop an ice cream ingredient. Which ingredient you get depends on which world you are in. Once you reach Disney Town, you will be able to trade these ingredients in for prizes, including one of the best Keyblades in the game. See the Ice Cream Shop Section (COL:IS) for more details. In the meantime, remember to keep an eye out for these guys! Note: In most worlds, the Prize Pods only show up sometimes. If you do not see them even when you are in the right place, leave the area and come back until they appear. However, after you see the Prize Pods in a world once, they will not reappear until you leave the entire world. Finally, I will sometimes have a MISCELLANEOUS section next to the PRIZE PODS section. This corresponds to extra optional bonuses that you can get above and beyond everything else. I just separate them out so you won't miss them. Okay, that's everything. Good hunting! ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 2 [WLK:T] | / | _ | | \ \ | | | | WALKTHROUGH: TERRA'S STORY | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* =============================================================================== [WLK:T0] Terra's Story: Land of Departure =============================================================================== The real story begins with Terra and Aqua attempting the Mark of Mastery test. Right away, there is a problem though: +-BOSS FIGHT: LIGHT ORBS------------------------------------------------------+ | Reward: HP BOOST, CRITICAL IMPACT COMMAND STYLE | | | | These guys have two attacks: | | | | Attack 1: Fly back and forth damaging you if you are close. This does not | | do much damage. | | Attack 2: Slowly sweep lasers in the area around it. | | | | The only real trick for this fight is to use fast attacks because the orbs | | move around so much. For Terra, this means basic X attacks are usually | | better than battle commands. If an orb uses the laser attack, back off | | until it is done. | +-----------------------------------------------------------------------------+ The main reward for winning this battle is the Critical Impact command style. After filling up your Command Gauge with at least one or two uses of a battle command, you will now switch styles instead of using your basic finisher. As the game goes on, you will find other finish commands and other command styles as well. Which finisher you use is chosen in the out-of-combat menu, but which command style you get is determined by what kinds of battle commands you used right before-hand. Anyway, once the Light Orbs are down, there will be another cutscene and then off you go! As an additional reward for clearing the Land of Departure, you will gain access to the KEYBLADE BOARD, which you can try out any time you like. (See the Command Board Section MIN:CB for more information.) You will also get the VEN and AQUA D-LINKS. Using D-Links will temporarily change your battle commands and finish command. D-Links are actually very strong in the first half of the game, so don't forget to use them! In particular, USING A D-LINK WILL HEAL YOU COMPLETELY! Bear this in mind since the Cure spell can only be attained during the first world via the Command Board (and it will probably take a few tries). The Aqua D-Link is especially useful since she has Cura from the start. =============================================================================== [WLK:T1] Terra's Story: Enchanted Dominion =============================================================================== With the Land of Departure cleared, you will find yourself in space on your Keyblade bike. Only one new world will be accessible for now, so head over there. It is the Enchanted Dominion. If you have not already read Section WLK:P2, now would be a good time to take a look. It will help you understand the information I provide for each world: +--TREASURE CHESTS------------------------------------------------------------+ | POTION: Waterside, South end | | PULSING CRYSTAL: Waterside, West side (halfway through the room) | | BLIZZARD: Forest Clearing, Southeast corner | | ZERO GRAVITY: Audience Chamber, Northwest corner | | ETHER: Audience Chamber, West side by the stairs | | POTION: Audience Chamber, Southeast corner | | ETHER: Hallway, Northeast corner | | MAP: Aurora's Chamber, Southeast corner | | SLEEP: Tower Room, Southwest corner | | ATTACK RECIPE: Tower Room, Northwest corner | +--STICKERS-------------------------------------------------------------------+ | HUEY STICKER: Audience Chamber, Center high in the air. Jump and air slide | | over from the top of the airs - you will probably need to | | push Square three times (requires High Jump, Air Slide, Sonic | | Impact). | | FLYING BALLOON STICKER: Tower Room, West side | | BALLOON STICKER: Forest Clearing, Southwest corner | +-----------------------------------------------------------------------------+ | PRIZE PODS: (BIJOU BEAN and ROSE HONEY) | | At the north end of the Waterside area, after you have been past the | | Bridge at least once. If they do not appear right away, leave the area | | and come back. | +-----------------------------------------------------------------------------+ As soon as you land in the Enchanted Dominion, you will be thrust into a forced battle against the Unversed. If Terra is your first character, you might find this a little challenging. There are three things you should be using regularly to give yourself an edge: - Shotlocks. Press L+R. You are vulnerable when charging but other than that, Shotlocks are the strongest and safest attacks in the game. - D-Links, especially with Aqua so that you can use her Cure ability. Press right on the directional pad to switch to the D-Link menu. - Critical Impact and/or finish commands. These are activated whenever your Command Gauge fills up. Which one you get depends on whether you have been using battle commands or just attacking. You can only use Shotlocks when your Focus Gauge is full, and you can only use D-Links when your D-Link Gauge is full, but don't worry: these bars both fill up fast. Also, you probably want to level up your D-Links, and you can only do that by using them! For the rest of the world, you will be able to pick and choose your fights. I recommend being pretty thorough though, both in terms of picking up chests (see the list I gave above) and killing enemies. The first boss is nasty, and it will help if you have gained a few levels. If you want a challenge, you can deliberately keep your level low, but don't blame me if you find it hard! Begin by following the Unversed to the Bridge where you will meet Maleficent. From there, enter the castle and climb up to Aurora's Chamber. After a cutscene, you will be given the MALEFICENT D-LINK. Get the chests here and in the Tower Room, and then head back to the Audience Chamber to meet Terra's first real boss! +--BOSS FIGHT: WHEEL MASTER---------------------------------------------------+ | HP: 400 (200 for each arm), Strength: 7, Defense: 3 | | Status effect vulnerabilities: Ignite, Poison | | Elemental weaknesses: 150% damage from fire | | Elemental resistances: None | | Reward: DECK COMMAND SLOT, DIAMOND DUST COMMAND STYLE | | | | It's the evil spinning wheel of doom! He's also pretty hard, so get ready. | | In particular, it would be a good idea to have some sort of healing | | available. If you have not already gotten Cure from the Command Board | | mini-game, your best option is to equip a Potion or max out your D-Link | | Gauge so that you can use that. Aqua is always a good choice, but Ven works | | too. | | | | The Wheel Master starts with the following attacks: | | | | Attack 1: Jump into the air and land with a shockwave. You can avoid this | | by jumping so that you are in the air when he lands, or just by | | being far away. | | Attack 2: Take a long windup and then throw his wheel at you. Slide is a | | good way to avoid this. Afterwards, the wheel will just lie on | | the ground, and the Wheel Master won't be able to attack you | | with anything other than the jump until he picks it up again. | | Use this opportunity to hit him back! | | Attack 3: Charge up his grapple hand, and then shoot a thread at you. If | | you get hit, mash X to break free. In the meantime, you will | | take damage and be sucked in. Use Block to avoid this attack, or | | just stay far away. | | Attack 4: Swing his arms in a circle, hitting you if you are close. Just | | stay out of range. | | | | During this phase, the safest options are either to go in for quick jump | | attacks after each jump by the Wheel Master, backing off if he attacks, or | | you can be patient and wait for him to throw his wheel before going in. At | | some point, he will fall over and drop HP balls. Keep hitting him! | | | | Eventually, the Wheel Master will get mad, glowing purple and damaging you | | if you are nearby. He will then start regularly charging towards you. This | | is fast and very painful, so you will want to block it. Just remember that | | Block doesn't last forever, so if the Wheel Master charges past you, let go | | of Block, and then press it again when he comes back. Also be sure you have | | him targeted with L+R during this time. Block only works if you are facing | | the enemy, but L+R keeps you facing the right way. | | | | Other than the charge, the fight stays the same as before, so keep up with | | the same strategy. | | | | If you are having trouble, remember to set yourself up so you can heal. And | | also be sure to use Shotlocks and Critical Impact where possible. Good | | luck! | | | | By the way, you can destroy the wheel and the spindle separately from the | | boss, but I don't recommend going out of your way to do so. | +-----------------------------------------------------------------------------+ As a reward, you will get a Deck Command Slot, which lets you equip another battle command, and the Diamond Dust command style, which is an alternative to Critical Impact, activated by using lots of cold attacks. You will also get the FAIRY STARS KEYBLADE. I recommend sticking with your old Keyblade though - strength is more important than magic for Terra. Before moving onto the next world, you might want to briefly return to the Waterside area to try your hand at the Prize Pods. Don't worry about the Huey Sticker that you are missing - you will need to come back for that. =============================================================================== [WLK:TI] Terra's Story: Interlude =============================================================================== With the Enchanted Dominion clear, you will now have a choice of where to go next. The map points out two major story worlds that you can go to: the Castle of Dreams and the Dwarf Woodlands. Here are some other things you can do at any point: - Go back to the Land of Departure and pick up the four chests that are there. - Go to the Mirage Arena (the far left world) and try entering a tournament. Most likely you will lose at this stage, but it's still fun. - Play a round on the Command Board (see Section MIN:CB). This optional mini-game gives you a few abilities that you cannot easily get in other ways, and it also helps level up whatever abilities you already have. - Synthesize some new abilities with Command Melding (see Section COL:CM). In addition to upgrading your commands, this gives you some very handy passive abilities that cannot be gotten in any other way. =============================================================================== [WLK:T2] Terra's Story: Land of Departure =============================================================================== +--TREASURE CHESTS------------------------------------------------------------+ | PULSING CRYSTAL: Mountain Path, Near the top exit | | HI-POTION: Mountain Path, Near the top exit | | STOP: Mountain Path, Near the bottom exit | | SOOTHING CRYSTAL: Summit, Near the flags | +-----------------------------------------------------------------------------+ The only thing to do here is to pick up the chests in areas you explored during the tutorial. =============================================================================== [WLK:T3] Terra's Story: Castle of Dreams =============================================================================== +--TREASURE CHESTS------------------------------------------------------------+ | THUNDERSTORM: The Chateau, Southeast corner | | PULSING CYSTAL: Palace Courtyard, Northeast corner next to the stairs | | WELLSPRING CRYSTAL: Palace Courtyard, Northwest corner past the stairs | | SLOW: Palace Courtyard, Southeast corner | | MAP: Palace Courtyard, West side | | FLEETING CRYSTAL: Ballroom, Balcony (come through the Antechamber) | | STRIKE RAID: Foyer, West side | | POTION: Foyer, Under the balcony just east of the stairs | | HI-POTION: Foyer, Northwest corner | | SOOTHING CRYSTAL: Foyer, Southeast corner of the top balcony | | THUNDER: Antechamber, Southeast corner | +--STICKERS-------------------------------------------------------------------+ | FLYING BALLOON STICKER: Passage, West side high in the air (requires High | | Jump) | | TRAFFIC CONE STICKER: The Chateau, Southeast corner | +-----------------------------------------------------------------------------+ | PRIZE PODS: (BIRTHDAY CAKE and CRYSTAL SUGAR) | | In the middle of the pool in the Place Courtyard, after clearing a group | | of Red Hot Chilis. If more Red Hot Chilis appear instead of the Prize | | Pods, leave the area and come back. | +-----------------------------------------------------------------------------+ Like the Enchanted Dominion, this world begins with a mandatory battle against the Unversed. Once that is taken care of, head southeast towards The Chateau to pick up Thunderstorm and the Traffic Cone Sticker. Then go back north towards the Palace Courtyard and meet Cinderella by the large staircase. +--BOSS FIGHT: CINDERELLA ESCORT----------------------------------------------+ | Reward: COUNTER HAMMER | | | | You have to escort Cinderella through two large rooms that are swarming | | with Unversed, and just when you start to get things under control, she is | | going to run on ahead and get attacked more. Good luck! | | | | The main threat here is to Cinderella, not to you, so make sure all your | | battle commands are offensive in nature. In particular, disabling abilities | | like Sleep, Stop and Slow are good to give you some time in difficult | | fights. Cold abilities are also good because using them will activate the | | extremely powerful Diamond Dust command style. (I used Blizzard Edge, which | | can be charged from Quick Blitz and Blizzard.) | | | | While the escort is going on, you will sometimes get the option to press | | Square to block Cinderella from an attack. This is almost always good to do | | if you get the chance, but you can't rely on it completely. Attacks will | | eventually come too fast and not give you a chance to counter. The key is | | to be aggressive, using strong battle commands early and often, and | | hopefully spending a lot of your time in Diamond Dust form. If you ever | | clear all visible enemies, IMMEDIATELY run ahead of Cinderella until more | | enemies appear. If you can get them to attack you instead of her, that is a | | big help. | | | | If you are having trouble, you can always take a break to level up or to | | charge stronger battle commands (especially group disables like Stop). | +-----------------------------------------------------------------------------+ Your reward for the escort is the extremely useful Counter Hammer ability. Be sure to equip this. Now any time you successfully block an attack, you will be able to follow it with a strong area-of-effect counter-attack. With Cinderella safely dancing away, pick up the chests in the Foyer area and head east to the Antechamber. There is another boss fight in the next room, so if you do not already have Cure, now is a good time to pick it up from the Moogle Store. +--BOSS FIGHT: SYMPHONY MASTER------------------------------------------------+ | HP: 450 (200 for each instrument), Strength: 8, Defense: 3 | | Body status effect vulnerabilities: Ignite, Poison | | Instrument status effect vulnerabilities: Freeze, Mini, Confuse, Stop, Zero | | Gravity, Magnet | | Elemental weaknesses: Violin takes 150% damage from fire | | Trumpet takes 150% damage from blizzard | | Elemental resistances: Drum takes 50% damage from thunder | | Reward: DECK COMMAND SLOT, HP BOOST | | | | This guy is actually easier than the Wheel Master if you know what to do. | | As long as he has an instrument alive, he will use the following attacks in | | order: | | | | 1. Activate an instrument. It will move up to you, attack, and then move | | back to the Symphony Master. The instrument is invincible while | | attacking. | | 2. Repeat with all other instruments, one at a time. | | 3. If all three instruments are still alive after each one has attacked | | individually, they will all come at you at once, surrounding you, and | | then charging in. This is repeated three times. I recommend mashing | | Square to try to slide you of the way, and hope for the best. It is a | | nasty attack though, so try to keep your health topped off with Cure | | or a potion. Even better, try to kill an instrument before this attack | | is used. (See below.) | | 4. The Symphony Master himself attacks by shooting beams at you or | | swinging his baton. This is easy to dodge unless you are in mid-swing. | | 5. Repeat from the start until all the instruments are dead. | | | | Your main goal at the start of the fight should be to kill the instruments. | | The simple approach is to run up to the Symphony Master, pick an instrument | | and then keep attacking it until it drops. And actually, this does pretty | | well. You will probably get hit a couple times at the start, but that's it. | | | | The safe way is to wait for an instrument to come towards you, but then | | immediately attack it before it reaches you. (If you wait for it to attack | | first, it will become invincible, and you won't be able to do anything.) | | Once you have the activated instrument in a combo, it will never recover, | | and the Symphony Master won't fight back until you are done. So just keep | | swinging until the instrument dies! | | | | Once you kill the instruments, the Symphony Master will start alternating | | between a jump attack similar to what the Wheel Master did, and other more | | direct attacks. The shockwave can be dodged by jumping over it. The other | | attacks, including a new one where the Symphony Master throws his baton, | | are not too scary either. If you are low on health, play conservatively | | after the Symphony Master jumps so that you will be ready to dodge his | | attack, and then go in swinging again. | +-----------------------------------------------------------------------------+ When the fight is over, you will also get the STROKE OF MIDNIGHT KEYBLADE, the CINDERELLA D-LINK, and access to the ROYAL BOARD. You might also want to return to the world quickly and go back to the room where you fought the Symphony Master (via the Antechamber) to pick up the final chest. =============================================================================== [WLK:T4] Terra's Story: Dwarf Woodlands =============================================================================== +--TREASURE CHESTS------------------------------------------------------------+ | BALLOON LETTER: Vault, South side just west of the central platform | | ETHER: Vault, South side near the east exit | | POTION: Vault, North side on the ledge | | FLAME SALVO: Vault, South side on the central platform | | POTION: Underground Waterway, Southeast corner (past the first locked | | grate) | | BLOCK RECIPE: Underground Waterway, West side (past the second locked | | grate) | | POISON EDGE: Underground Waterway, Northwest corner (past the third locked | | grate) | | FIRE: Underground Waterway, Northwest corner (past the third locked gate) | | FISSION FIRAGA: Courtyard, Northwest corner on a platform (need High Jump, | | Air Slide, Sliding Dash, or equivalent) | | POTION: Courtyard, Northeast corner | | MAP: Courtyard, Northwest corner on the ground | | SOOTHING CRYSTAL: Courtyard, Northwest corner on the stairs | | HUNGRY CRYSTAL: Flower Glade, Northwest corner | +--STICKERS-------------------------------------------------------------------+ | LOUIE STICKER: Underground Waterway, Southwest corner high in the air. Jump | | from the ledge near the second loom and air slide out to the | | crown (requires High Jump and Air Slide) | | BALLOON STICKER: Flower Glade, Northeast corner | +-----------------------------------------------------------------------------+ | PRIZE PODS: (NUTTY NUT and GASPBERRY) | | On the ledge with the chests in the northeast corner of the Underground | | Waterway area, past the third locked gate. Once you have High Jump, you | | can get there directly from the north exit. If you see Red Hot Chilis | | instead of Prize Pods, you may have to leave the entire world before they | | will have another chance to appear. | +-----------------------------------------------------------------------------+ This world begins with the queen asking Terra to kill Snow White. Even after seeing the Aurora episode, you don't think Terra would actually do that, do you? Only one way to find out! The first room you go into is called the Vault. There are some jugs here that are constantly changing color. If you hit one of these jugs while it is green, it will recharge your health; if you hit it while it is blue, it will recharge your D-Link bar; and if you hit it while it is red, it will explode, damaging both you and any nearby enemies! Plan accordingly. You will also run across some nasty Unversed that disguise themselves as treasure chests, so watch out for those! To advance, you will have to walk up to the steam jet a little ways to the right of the entrance. This will propel you up to the north platform and the exit. There is another steam jet that will propel you up to the central platform, but it is inactive for now. The next room has a couple looms (spinning wheels). If you hit one of these, it will open up one of the grates for a short time and you will be able to run through. The first loom opens the route to the second loom, and the second loom opens TWO grates (the second grate is in the room behind the first grate). You will have to hurry to get all the way through, but you can try as many times as you want. If you get through everything, you will get several nice treasures, including the FIRE spell, and you will also find the world's Prize Pods. With the Fire spell, you can now go back to the Vault and cast Fire on the engine next to the inactive steam jet. This will activate the steam jet and let you get up to the central platform to pick up FLAME SALVO. Once outside, you can pick up the MAP and then head out to meet Snow White. +--BOSS FIGHT: UNVERSED NEAR SNOW WHITE---------------------------------------+ | Reward: AIR SLIDE | | | | There are a lot of enemies here, but they aren't unusually powerful. If you | | are having trouble, you might want to consider leveling up a little. Or if | | the problem is you have no healing, go buy the Cure spell. | +-----------------------------------------------------------------------------+ Be sure to equip this new Air Slide ability. It allows you to dash forward while in the air by pushing Square. If you are patient, you can use this to pick up the final treasure chest in the Courtyard. Go to the top of the stairs, jump and air slide around the corner to get onto the wall. Then jump onto the top of the archway, and finally jump and air slide across to the platform in the northwest corner. If you are having trouble, you can always come back later when you have High Jump and/or a higher level Air Slide. You can also try using Sliding Dash instead of Air Slide. Once you are ready, head back to the Magic Mirror Chamber and the boss fight for the world. +--BOSS FIGHT: SPIRIT OF THE MAGIC MIRROR-------------------------------------+ | HP: 300, Strength: 11, Defense: 4 | | Status effect vulnerabilities: Stun, Poison, Sleep | | Elemental weaknesses: None | | Elemental resistances: None | | Reward: HP BOOST, FIRESTORM COMMAND STYLE | | | | This is a rather atmospheric fight inside the heart of the magic mirror. | | You will have to deal with the following attacks: | | | | Attack 1: The spirit flies towards you, either directly or in a zigzag | | pattern. Use Block to avoid taking damage. | | Attack 2: The spirit flies overhead shooting fireballs towards you. Use | | Slide to avoid the fireballs. Block is hard to use because the | | fireballs might come at you from behind. | | Attack 3: Huge rows of spirits appear on either side of you, and they all | | spit out fireballs. Just run (don't slide) directly forwards | | along the line to avoid all projectiles. If you happen to notice | | that one of the spirits is smiling, then that is the real one. | | Run up and combo it to stop the attack. Alternatively, you can | | just keep running forward and the attack will end eventually. | | Attack 4: Copies of the spirit appear and start spinning around you, | | eventually shooting out a salvo of fireballs. Use Slide to avoid | | this. After dodging one salvo, you will be able to attack back. | | Look for the spirit that is smiling (also the only spirit that | | you can target with L+R), and run up to hit it after the spirits | | stop to attack the SECOND time. If you try to attack the first | | time, you will just get hit. | | | | When the spirit is not doing any of these attacks, it is safe to go on the | | offensive. If you're lucky, you'll stun it and knock it to the ground. Once | | the spirit starts doing something though, avoid the attack as explained | | above. There is no reason to take any damage if you are careful. | | | | One annoyance is the game sometimes lags during attack #3. This is the main | | reason why it is better to walk than to slide. If you have not done so | | already, now would also be a good time to switch to 333 MHz in the Options | | menu. That will help with lag (although it will drain your batteries a | | little faster). | | | | Note: If you have done Aqua's story already, this fight is almost but not | | completely identical to her version. Attack #2 here is new, replacing | | the ice bolt attack used against Aqua. Also, you should use Slide | | instead of Block/Barrier for dodging attack #4. Everything else is | | the same.
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