=========================================================================== ++ _ _ _ __ _ _____ _____ _____ ___ ___ ++ ++ | | / / | | | \ | | / ___| | _ \ / _ \ / |/ | ++ + | |/ / | | | \| | | | | | | | | | | | / /| /| | + + | |\ \ | | | |\ | | | _ | | | | | | | | / / |__/ | | + + | | \ \ | | | | \ | | |_| | | |_| | | |_| | / / | | + + |_| \_\ |_| |_| \_| \_____/ |_____/ \_____/ /_/ |_| + ++ _ _ _____ ___ _____ _____ _____ ++ ++ | | | | | ____| / | | _ \ |_ _| / ___/ ++ ++ | |_| | | |__ / /| | | |_| | | | | |___ ++ ++ | _ | | __| / __ | | _ / | | \___ \ ++ ++ | | | | | |___ / / | | | | \ \ | | ___| | ++ + |_| |_| |_____| /_/ |_| |_| \_\ |_| /_____/ + _____ _____ _____ __ _____ _____ ___ __ __ _____ |___ | | ___| / _ \ / / /___ \ | _ \ / | \ \ / / / ___/ _| | | |___ | |_| | / / ___| | | | | | / /| | \ \/ / | |___ |_ { \___ \ } _ { / / / ___/ | | | | / __ | \ / \___ \ ___| | ___| | | |_| | / / | |___ | |_| | / / | | / / ___| | |_____/ \_____| \_____/ /_/ |_____| |_____/ /_/ |_| /_/ /_____/ ++ ++ ============================================================================= +------------------------------------------+ | WALKTHROUGH AND REFERENCE GUIDE | | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | | | | Author: David Arthur (darthur@gmail.com) | | Version: 1.00 (October, 2009) | +------------------------------------------+ +------------------------------------------------+ | TABLE OF CONTENTS | | =-=-=-=-=-=-=-=-= | | | | Section 1: Introduction [INT] | | 1.1: About This Guide [ABT] | | 1.2: Back Story [BST] | | | | Section 2: Walkthrough [WLK] | | | | Section 3: Challenges [CHA] | | | | Section 4: Moogle Shop [MOO] | | 4.1: Collecting Materials [MAT] | | 4.2: Purchasable Items [PUR] | | 4.3: Synthesis [SYN] | | | | Section 5: Reference [REF] | | 5.1: World Maps [MAP] | | 5.2: Mission Mode [MMO] | | 5.3: Keyblades [KEY] | | 5.4: Rings [RNG] | | 5.5: Unlockables [UNL] | | 5.6: Acknowledgments [ACK] | +------------------------------------------------+ If you want to quickly look up the walkthrough for a specific mission, say 29, you can search for the text [WLK29]. Challenge information for the mission can be found by searching for the text [CHA29]. To find a different mission, just change the number inside the brackets. ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 1 [INT] | / | _ | | \ \ | | | | INTRODUCTION | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* ======================================= SECTION 1.1: About This Guide [ABT] ======================================= Welcome! This is a walkthrough and reference guide that I hope will be of use to both new players and experts alike. For new players, you might enjoy refreshing yourself with the Back Story in Section 1.2, and then following along with the Section 2 Walkthrough as you play through the game. For more experienced players, I hope you will find this to be a useful reference, whether it be for items or badges you missed, locations of where to gather synthesis materials, or strategies for difficult missions, both in Section 2 and Section 3. ================================= SECTION 1.2: Back Story [BST] ================================= 358/2 Days takes place starting immediately after the end of Kingdom Hearts 1 and extends to the very beginning of Kingdom Hearts 2. The events of Chain of Memories happen in the middle. If you are new to the Kingdom Hearts world or if you forget the story, read this section to get some context! Kingdom Hearts 1 ---------------- The Kingdom Hearts universe consists of many worlds, home to Disney characters, a handful of Final Fantasy characters, and of course some new characters as well. If you grew up with Disney movies, you should already be familiar with many of these worlds: Neverland, Agrabah, etc. Unfortunately, all is not well in this universe. The worlds have recently been overwhelmed by the Heartless: sinister creatures that are corrupted human hearts made manifest. The Heartless are instinctive and lack a will of their own, but they can be controlled by others. In Kingdom Hearts 1, a coalition of Disney villains led by the sorceress Maleficent were doing just that to reach Kingdom Hearts: the heart of all worlds. They hoped that they would find power there that would let them rule the universe. These plans were thwarted by Sora, the main protagonist of the Kingdom Hearts series. Sora is a boy who stumbled upon a "Keyblade" when his own world was swallowed by darkness. The Keyblade is a mystical weapon that has the power to open and close doors, as well as to release the corrupted hearts of the Heartless. Sora became the chosen wielder of the Keyblade, and used it to defeat Maleficent and her allies, and then to seal the door to Kingdom Hearts. Along the way, Sora's close friend Riku became consumed by jealousy and with the urging of Maleficent, gave himself up to darkness in order to fight with Sora over control of the Keyblade. In doing so, he became possessed by someone who called himself Ansem - the man who had first released the Heartless upon the universe and who was now a Heartless himself. After defeating Maleficent, Sora took on Ansem, and in the process, he freed Riku. But Riku was too ashamed of what he had done to return with Sora. He went off to wrestle with his inner demons on his own. Perhaps even more important than Riku was Kairi: a girl that Sora loved above all else. When Sora's world was consumed, her heart became literally trapped within his body. In a noble but perhaps ill-advised act, Sora freed Kairi by turning himself into a Heartless. He was rescued in turn by Kairi a little bit later, but this event had an extremely important consequence in the later games (especially 358/2 Days)! More on that in a second. Throughout this journey, Sora met and befriended many Disney characters. Donald Duck and Goofy were particularly important as Sora's closest allies. There was also Mickey Mouse, King of Disney Castle, and another Keyblade wielder who went off to fight the Heartless alone. Nobodies and Organization XIII ------------------------------ In Kingdom Hearts 2, a very important fact is revealed. When somebody of strong will becomes a Heartless, their being lives on without a heart. This empty husk is called a Nobody. Unlike the Heartless, many Nobodies retain the ability to think and to reason, and it seems they also retain some of their original identity, but without a heart, they lose all ability to feel emotion. A group of particularly powerful Nobodies grouped together and formed Organization XIII with the stated goal of returning back to their human selves. This group was led by Xemnas, Ansem's Nobody. To achieve their goal, Organization XIII decided to build an artificial Kingdom Hearts. The true Kingdom Hearts (the heart of all worlds) had been sealed by Sora, and they could not get to it. Instead, Organization XIII aims to destroy Heartless and steal the now released hearts. They collect these in the form of a heart-shaped moon over their world, and once they have collected enough hearts, they plan to use this moon as a source of power. In 358/2 Days, you control Roxas, the Nobody created when Sora briefly became a Heartless. Roxas naturally inherited much of Sora's power, including the ability to use a Keyblade. Because of this, Organization XIII recruited him to be their thirteenth member, but they did not reveal to him exactly what they do or what their goals are. This game covers Roxas's time within Organization XIII. Outside of 358/2 Days, we have only seen glimpses. We learned that Roxas had a very close friendship with another member of Organization XIII named Axel, we saw that Roxas was capable of true emotion in a way that other Nobodies were not, and we saw that Axel in turn was heavily influenced by this. But what happened to Roxas, and why? That remains to be seen! One minor detail that's worth mentioning: perhaps under the influence of Xemnas, each member of Organization XIII chooses his (or her) name to be an anagram of his (or her) original name with an 'X' added on. For example, Roxas = Sora+X, and Xemnas = Ansem+X. Chain of Memories ----------------- It is also good to understand the basics of what happened in Chain of Memories. After the events of Kingdom Hearts 1, Sora, Donald, and Goofy stumble upon a stronghold of Organization XIII called Castle Oblivion. Their exploration of this castle mostly takes place between Missions 14 and 16 of 358/2 Days. In this castle is Namine, who is Kairi's Nobody. Namine has the unique power to alter the memories of Sora and anyone else who is close to him. Unfortunately, she is a prisoner of Marluxia and Larxene, two members of Organization XIII. They force her to warp Sora's memories, hoping that this will turn him into a mindless puppet that they can control. Their ultimate goal is to then use him to stage a coup within Organization XIII and control it for themselves. Fortunately, Axel discovers this betrayal, and he frees Namine and kills a third Organization XIII member named Vexen to prevent it from happening. Namine in turn releases her hold on Sora's mind, and a now furious Sora destroys both Larxene and Marluxia. By the end of the game however, Sora's true memories have been completely destroyed. To repair the damage she has done, Namine puts Sora to sleep in a white pod and begins the task of reconstructing his memories as they should be. He remains in this pod throughout the course of 358/2 Days, but his healing is an important plot point. At the same time, Riku is also drawn to Castle Oblivion and he ends up exploring a part of the castle independently of Sora. Along the way, he meets Vexen and two other members of Organization XIII: Lexaeus and Zexion. A more important antagonist though is a replica of himself created by Vexen. This replica is yet another attempt by Organization XIII to harness the power of Sora and friends for their own use. Under the influence of Namine, the replica eventually gains a conscience of sorts and helps Sora against Marluxia. Later though, the replica attacks Riku, hoping to become the "real" Riku. It loses this battle and is destroyed in the end. Meanwhile, Riku is also battling with the specter of Ansem that rests dormant within his body. Eventually, he learns to control the power of Ansem without being corrupted by it. Riku befriends Namine, Mickey Mouse, and a mysterious character DiZ, who is obsessed with hatred towards Xemnas. These alliances will prove important in the game to come... ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 2 [WLK] | / | _ | | \ \ | | | | WALKTHROUGH | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* =============================================================================== Day 7: Number XIV =============================================================================== After two cutscenes briefly introduce Organization XIII and the very important friendship between Roxas and Axel, the game starts with you in The Grey Area in The Castle That Never Was. If you haven't played a Kingdom Hearts game before, take a look at the Back Story section. It should help explain what is going on. To get the game started, speak with Axel and head over to the big meeting. Your reward? Another cutscene, this time introducing member #14. (Why does Organization XIII have 14 members you ask? An important question, and it is related to the title of the game actually.) =============================================================================== Day 8: The Icing on the Cake =============================================================================== All gameplay within 358/2 Days is divided into missions. To begin your first of these missions, speak with Saix. He will almost always be the person to talk to when you want to get the show on the road. +---------------------------------------------------------------+ | [WLK01] Mission 1 | | ----------------- | | | | Location: Twilight Town (Underground Passage) | | Main objective: Learn mission basics | | Optional objective: None | | Ally: Axel | | Clear bonuses: None | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Underground Passage: North exit) | +---------------------------------------------------------------+ Welcome to your first mission! It is not even possible to lose this one, so relax and take advantage of this opportunity to get the hang of the controls. The area you are in is called the Underground Passage (take a look at the World Maps section if you ever get lost). Go forward and talk to Axel, and then lead him to the treasure chest at the north end of the area. After completing the objective, you will need to return to the dark corridor to end the mission. (This is typical for most missions.) On the way back, you might notice there is a switch on the wall that opens up one of the grates to pass through. It is just a shortcut for now, but these switches will be necessary in a couple later missions. By the way, the "Clear bonuses" for a mission are guaranteed rewards you will get the first time you complete that mission. Additionally, you will get 1-3 "Random bonuses" each time you complete it. =============================================================================== Day 9: Heartless =============================================================================== +---------------------------------------------------------------+ | [WLK02] Mission 2 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn the basics of combat | | Optional objective: None | | Ally: Marluxia | | Clear bonuses: None | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Shadow: ------- The most basic form of Heartless. These guys will sometimes turn into a puddle on the ground and become temporarily invincible. They can also attack with their claws but mostly they just sit there, and even if they do attack, they will often miss. Yellow Opera: ------------- Lightning magic-users. They fly around and either summon a lightning bolt at your location or glow white and dive-bomb you. If you keep moving, they are unlikely to hit you with either attack. Anyone who is hit by the lightning bolt might get jolted. If the jolted person comes in contact with another person, both people will suffer an additional shock. This mission is a tutorial on basic combat. Marluxia will pit you against three groups of Heartless: first Shadows and then Yellow Operas. You probably won't have any trouble here, but you might find it useful to watch the enemies and learn their basic attacks. Enemies in this game always have simple patterns but they have a lot of health and sometimes do a lot of damage, so it can be well worth learning how they move. Just head over to the dark corridor when you have cleared all three waves. The game will also introduce you to the Chain during this mission. Basically, a Chain will start as soon as you kill an enemy and it will stay active as long as you keep hitting things. If you kill more enemies while the Chain is active, you will get extra Heart Points (currency you can trade for items). While the Chain is active, your targets will be surrounded by rings of light, and you will be able to tell how long until the Chain breaks based on the size of these rings. It's a pretty minor bonus so you can ignore the Chain for now, but it will be important for a couple optional tasks later in the game. =============================================================================== Day 10: Incomplete =============================================================================== +---------------------------------------------------------------+ | [WLK03] Mission 3 | | ----------------- | | | | Location: Twilight Town (Tram Common) | | Main objective: Learn about your field duties | | Optional objective: Defeat six more Heartless | | Ally: Zexion | | Clear bonuses: Fire, Fire, Fire | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Tram Common: South alcove) | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Dire Plant: ----------- An immobile plant that turns to face you and then shoots seeds. If you get close, you can just keep attacking. Like some monsters in this game, it will not be able to do anything as long as you are hitting it. Once you get the Block ability, you can also Block a Dire Plant's seed, causing it to reflect back at the Dire Plant for an instant kill. If you get hit by a seed, you might get blinded, which will cause your attacks to miss. You will now find yourself in a large outdoor area. This is Tram Common, and you will see a lot of it in Twilight Town. Your objective here is to defeat seven wandering enemies. Move around the area, and go to the dots on your map to find them. When you defeat all seven, you will see a message saying the mission is complete, but as Zexion points out, the mission gauge is not filled up. That is because this mission has an optional objective (kill six more wandering enemies); completing this will get you a better reward in the end. For this mission, the optional objective is not really any harder than the main objective - the enemies are just a little more out of the way. For the Yellow Opera on the central building top, climb up the stairs in the northwest corner and work your way over from there. Just follow the dots on your mini-map and you should have no trouble finding the rest. Once you get the ability to do Holo-Missions (after Mission 6), you will be able to tell whether you have completed all optional objectives for a previous mission by selecting it and then looking at the text saying "DONE". If the text is yellow, you have completed all optional objectives. If it is white, you missed something. You can always go back and do missions again, so it's not a big deal either way. =============================================================================== Day 11: Keyblade =============================================================================== For this day, the Panels option will be unlocked. This is your customization system for Roxas. By placing spells, abilities, or equipment into slots, you will have them available for the next mission. To begin the next mission, you must equip at least one Fire spell. +---------------------------------------------------------------+ | [WLK04] Mission 4 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn how to use magic | | Optional objective: None | | Ally: Larxene | | Clear bonuses: Scan, Potion, Ether | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Ether (Sandlot: East side) | | 2. Ether (Sandlot: West side) | | 3. Ether (Sandlot: Northwest corner) | +---------------------------------------------------------------+ You will have to fight two waves of Heartless, but there is a catch. During the first wave (which is just a single enemy), you cannot use your Keyblade. You will have to use magic instead. In this game, you can only cast spells a limited number of times within each mission, but don't worry: if you mess up here, Larxene will restore your magic power. The second wave is just a normal set of enemies that you can kill with or without magic. =============================================================================== Day 12: A Closed World =============================================================================== During the previous mission, you got your first ability (Scan) as a reward. If you equip this from the Panels menu, it will let you see the health of your target during missions. Abilities are almost always worth equipping. +---------------------------------------------------------------+ | [WLK05] Mission 5 | | ----------------- | | | | Location: Twilight Town (Tram Common) | | Main objective: Learn about reconnaissance | | Optional objective: Find more clues | | Ally: Vexen | | Clear bonuses: 1-slot Dodge Roll, Fire | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Blazing Shard (Tram Common: West central building top) | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Possessor: ---------- These black blobs look pretty harmless, but they can be very dangerous if you are not careful. They have only one attack, which is to jump and latch onto you. If they hit you, they will begin draining your life. The best way to get them off is to either jump or to use Dodge Roll once you get that. This is your first of several investigation missions. The goal is to search locations that will help explain what is happening in the area. For this mission, start by searching the following locations: 1. North store front 2. South store front 3. The road between these two store fronts 4. East store front (optional) For this kind of mission, there is no reward for searching the things I mark as "optional". I only list them in case you are interested in seeing some extra dialogue. When you are done, you will be asked a couple questions, which is standard for these missions. You can always answer these questions however you choose. Now search the following locations: 1. Grate in the far southwest corner (you will have to kill the nearby enemies before searching) 2. Stairs just east of the south alcove 3. Closed door just north of the south alcove (optional) 4. East exit (optional) 5. Grate in the northeast corner of the main area To complete the optional objective, you will then need to search these two final locations: 1. Floor in the south alcove 2. Northeast wall in the north alcove =============================================================================== Day 13: Deeds to Be Done =============================================================================== +---------------------------------------------------------------+ | [WLK06] Mission 6 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn about Limit Breaks | | Optional objective: None | | Ally: Lexaeus | | Clear bonuses: Skill Gear | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Mega-Shadow: ------------ A larger version of the Shadow. In addition to the basic claw attacks that the Shadow has, this guy can also do a tackle: it crouches down as if to turn into a puddle, but it then lunges forward. This attack does a bunch of damage if it hits you, but if you Block this lunge (an ability you will get soon), the Mega-Shadow will fall over stunned. The main difficulty with Mega-Shadows is they are the first of many enemies that flinch only when hit by the strongest Keyblade attacks (e.g. the finishing move in a combo). This means that if you just run in swinging, the Mega-Shadow will probably end up hitting you back. The trick is to just be patient: go in and do a combo after the Mega-Shadow attacks, and then back out before the next attack. This mission is a tutorial on using Limit Breaks. While it is possible to defeat the Mega-Shadow normally (and you will have to fight many of these guys later in the game), it is dangerous here. Instead, you are expected to use a Limit Break. Hold down your attack button to activate it and watch Roxas rip the enemy to pieces. Limit Breaks do not make you invincible like they did in Kingdom Hearts 2, but they do make it easy to dish out a lot of damage. =============================================================================== Day 14: Friends =============================================================================== Alright, the tutorial missions are over! You will now have "Holo-Missions" unlocked in your menu. You can use this option to redo missions from previous days, and complete anything you missed the first time. Before beginning Mission 7, I recommend equipping Scan, Dodge Roll, and Skill Gear. This last item is a new weapon that changes your basic combos to be two hits in the air and four hits on the ground. If you have played other Kingdom Hearts games before, that might take a little getting used to, but the weapon is definitely stronger than your basic Kingdom Key, and you should use it. You can also get a small bonus here if you talk to Larxene before beginning the next mission. There will be similar bonuses throughout the course of the game, although missing one is never a big deal. Bonus: Talk to Larxene to get a Potion. +--------------------------------------------------------------------------+ | [WLK07] Mission 7 | | ----------------- | | | | Location: Twilight Town (Side Street, Under the Tracks, Station Heights, | | Station Plaza) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Axel | | Clear bonuses: 2-slot Block, Shining Shard, Moonstone | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Station Heights: Bottom) | | 2. Potion (Station Plaza: Northwest corner) | | 3. Shining Shard (Station Plaza: East side) | | Bulky Vendor: Station Heights, Bottom after completing the mission | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Scarlet Tango: -------------- The fire version of Yellow Operas. Instead of shooting lightning bolts, they charge up a fireball and then send it bouncing along the ground towards you. They are not stunned by basic attacks and you cannot reflect fireballs back at them. Just back off when the fireball is almost done charging to stay safe. If you do get hit by a fireball, you can get ignited, which does damage over time. Bulky Vendor: ------------- This looks like a giant gumball machine and all it does is bounce around for a few seconds before disappearing. If you kill one before it disappears, you can get some random loot - nothing too exciting though. These guys tend to be hidden away in corners so I will list their locations in every mission where they appear. If you are playing on Proud Mode, and this is your first time through the game, there is a pretty good chance you will die at least once on this mission. Don't worry though - there's no penalty for death. Your goal is to defeat groups of Heartless at Station Heights and in Station Plaza. (See the World Maps section if you are confused about location names.) Battle #1: You will fight four Yellow Operas and five Possessors at Station Heights. The Yellow Operas are merely annoying, but the Possessors can be very dangerous in a confusing battle like this because one might latch onto you without you realizing. Watch them carefully and Dodge Roll ASAP to get them off if one does latch on. If you get low on health, be sure to use a Limit Break. Should you die, all the enemies you have killed will stay dead when you continue. Battle #2: This fight has a few Yellow Operas and two Scarlet Tangos. The Scarlet Tangos will continue attacking even if you are hitting them, so unlike most other enemies you have seen so far, you need to watch your timing if you want to avoid getting hit. To complete the optional objective, just explore and kill any isolated Heartless you find. None of them should present much of a challenge. =============================================================================== Days 15-17: Missions =============================================================================== You now have three missions unlocked, and you can do them in any order over the next three days. In fact, if you do Mission 8, you can even skip the other two missions for now. Just choose the "Advance" option from Saix. You will still be able to come back and do the other missions as Holo-Missions anytime you want. I recommend that you equip Block at this point and practice using it a bit. Block can be difficult to use effectively but it is absolutely essential to becoming a good player! Bonus 1: Talk to Zexion to get a Panacea. Bonus 2: Talk to Marluxia to get an Ether. +-------------------------------------------------------------------+ | [WLK08] Mission 8 | | ----------------- | | | | Location: Twilight Town (Station Plaza, Station Heights, Sandlot) | | Main objective: Eliminate the Watchers | | Optional objective: None | | Ally: Larxene | | Clear bonuses: Blazing Shard, Blazing Shard, Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Iron (Sandlot: West side) | | 2. Potion (Sandlot: East side) | +-------------------------------------------------------------------+ New enemies this mission: ------------------------- Watcher: -------- These guys float around and either do a long laser attack focused on one point or they shoot a volley of laser blasts over a span of 5 to 10 seconds. The focused laser can do a fair amount of damage and "shoe-glue" you, which prevents jumping, so keep moving to avoid it. The volleys are mainly just an irritation. If you are fast, you can combo these guys after they finish a volley and then continue hitting them until they die without allowing them any further attacks. If you attack during a volley though, you may get pelted a few times before you can get in close. If you manage to Block a laser while the Watcher is volleying, it will be reflected back at the Watcher, and he will switch to a new attack. This is tricky to do though, because the lasers are pretty unpredictable. You need to defeat seven Watchers altogether to complete this mission. You will meet three on the way to the Sandlot, and then you will have to fight four at the same time in the Sandlot. Keep moving so you don't get caught in a laser beam, and use Fire if you want to pick Watchers off from a distance. +----------------------------------------------------------------------+ | [WLK09] Mission 9 (optional) | | ---------------------------- | | | | Location: Twilight Town (Tram Common, The Woods, The Old Mansion) | | Main objective: Collect hearts | | Optional objective: Eliminate the Zip Slasher in Tram common | | Ally: Marluxia | | Clear bonuses: Shining Shard, Ether, Hi-Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Blazing Shard (Tram Common: South of east exit) | | 2. Fire Recipe (Tram Common: Northeast corner of the main area) | | 3. Potion (Tram Common: Near the northwest stairs) | | 4. Blazing Shard (Tram Common: At the top of the northwest stairs) | | 5. Potion (Tram Common: West central building top) | | 6. Potion (Tram Common: Center of the southwest courtyard) | | 7. Blazing Shard (Tram Common: Southwest corner) | +----------------------------------------------------------------------+ New enemies this mission: ------------------------- Zip Slasher: ------------- This is your first optional boss, and he will probably be a bit of a shock the first time you fight him. He has seven bars of health and he will kill you in a single shot if you are still level 1 (and are playing on Proud mode). Fortunately, he has a very simple pattern which is easily exploited. When provoked, he will do a spin attack and then stab. Afterward, he will be stunned for a while, giving you time to attack him safely. If you are using Skill Gear, you should be able to get off six hits. Seven is possible, but it is risky and I don't recommend trying. After attacking, run back and let Marluxia provoke the Zip Slasher into countering, then repeat. Annoyingly, the Zip Slasher regains some health every time he hits Marluxia with the spin attack, but don't worry about it. He will die... eventually. To complete the primary objective, head to The Old Mansion through the east exit. Here you will fight a large number of Dire Plants. If you run in with Keyblade blazing, you will probably get pelted to death. One option is to cast Fire to thin out their numbers from a distance. An even better option is to use Block. If you Block the projectile from a Dire Plant, it will reflect back at the enemy and kill it instantly! So just stay back, keep all the enemies in view, and Block projectiles until everything is dead. (You did equip Block, right?) If you are at all unsure of yourself, you might want to leave the mission afterwards without worrying about the optional objective. You can always come back for it later. Otherwise, head back to Tram Common and go towards the north alcove. Here you will encounter the Zip Slasher. Good luck! Just be patient and you can beat him. During this mission, you will probably also have your backpack fill up. If you get the "Item Full" message while opening a chest or picking up an item, you need to clear a spot. Go to "Item" in the menu, navigate past the ones you put on your panel, and you will get to your 6-slot backpack. You can either use items here or drop them to free up space. Items that are marked in yellow came from chests, and if you discard them, they will be returned to their chest should you redo the mission. +---------------------------------------------------------------+ | [WLK10] Mission 10 (optional) | | ----------------------------- | | | | Location: The Castle That Never Was (Hall of Empty Melodies) | | Main objective: Prove your endurance | | Optional objective: None | | Ally: None | | Clear bonuses: Fire, Fire Recipe, Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Dusk: ----- Our first Nobody! If you have played Kingdom Hearts 2, you probably remember these lovable little chaps. Unfortunately, they have gotten rabies or something in the meantime, and they are now pretty vicious. They will always be moving towards you pretty quickly. If they get close, they attack by flailing their arms. Regardless of where they are, the Dusks might also lie down on the ground and then do a spinning charge towards you. This cannot really be dodged or outrun without fancy abilities, so try to Block when they do this. In this mission, you will have four Dusks attacking you at all times and you just need to survive for one minute. You can attack them if you wish - they die quickly to anything, but you will still always have four on you. On Proud Mode, they can do a lot of damage in a hurry, so you have to be careful. I recommend focusing on running away, and if a Dusk starts charging, turn and Block once he gets close. If your health gets low, be prepared to use either a Potion or a Limit Break. Fortunately, one minute is not a very long time to last. =============================================================================== Day 22: Left Behind =============================================================================== +---------------------------------------------------------------------------+ | [WLK11] Mission 11 | | ------------------ | | | | Location: Twilight Town (Station Plaza, Underground Passage, Side Street, | | Sandlot) | | Main objective: Eliminate the Guardian | | Optional objective: None | | Ally: Axel | | Clear bonuses: Doublecast, Blazing Shard, Blazing Shard | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Station Plaza: Northeast corner) | | 2. Potion (Station Plaza: Northwest corner) | | 3. Potion (Underground Passage: East side) | | 4. Loaded Gear (Underground Passage: South room) | | 5. Blazing Shard (Underground Passage: Southeast corner) | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Minute Bomb: ------------ Fun little walking bombs that rely primarily on a short-range charge attack. They have a lot of health for this stage in the game but fortunately, they like to light their own fuse and explode! You will see a counter above the Minute Bomb's head when this happens, and the Minute bomb will explode when the counter hits zero. Be sure to get out of the way. One nice trick is that if you Block a Minute Bomb's charge attack, it will always respond by lighting its own fuse, which is a handy way to kill these guys. A Minute Bomb will also explode instantly if it is hit by a fire attack, including either your Fire spell or another Minute Bomb's explosion. Guardian: --------- This guy is like a Watcher, except he's bigger, stronger, and easier to dodge. He has only one attack - a giant laser beam that he sweeps in a vertical arc - and you can see it being charged. Wait for him to fire, combo him, back off, and repeat. You can also disable this attack with Thunder magic once you get that, but you shouldn't need such tactics. Head to the Sandlot to fight the Guardian. I like to blow up the Minute Bombs by casting Fire on them but you can also just smack them with your Keyblade or Block their charges. To get through the Underground Passage, you will need to hit all three wall switches. The fight in the Sandlot is a little hectic. The Guardian is accompanied by a few Watchers which makes it difficult to hit anything without getting pelted in the back. You can try casting Fire to kill things from a distance but you might still get hit while Roxas recovers from the spell cast. I prefer to take out the Watchers first, but if you kill the Guardian, the Watchers will die at the same time. Either way works. =============================================================================== Day 23: Silent Companion =============================================================================== Be sure to equip the Doublecast bonus you just got. This will let you cast any linked Fire spells twice during each mission, which is very handy. You should also equip the Loaded Gear if you picked it up. This will give you a nice boost to your magic power, and it has an interesting aerial combo that is great for quickly closing in on flying enemies (not too many of those in the next few missions though). Bonus: Talk to Demyx to get a Blazing Shard. +-----------------------------------------------------------------------------+ | [WLK12] Mission 12 | | ------------------ | | | | Location: Twilight Town (Sandlot, Station Heights, Side Street, Underground | | Passage, Tunnel) | | Main objective: Eliminate the Poison Plant | | Optional objective: None | | Ally: Xion | | Clear bonuses: Sign of Resolve, Fire Recipe, Fire Recipe | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Underground Passage: North exit) | | 2. Potion (Underground Passage: South room) | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Poison Plant: ------------- A rather annoying enemy that can be difficult to damage safely. It has two attacks. If you are far away, it will shoot a seed at you that heat-seeks a little bit and that cannot be blocked. If this hits you, you might be blinded, which will make your attacks miss. If you are close, the Poison Plant will repeatedly club the ground with its flower. A single hit here isn't too painful but it is possible to get hit repeatedly, and then the damage can start adding up. If your weapon has a short aerial combo, you may be able to just run in and attack, keeping the Poison Plant stunned. For many weapons though, this doesn't work very well, and you will need to be careful with timing. Wait until the plant chucks a seed or until it stops clubbing the ground, and then go. You should have time for a full combo after a seed attack but you have less time after a clubbing attack. Really though, the Fire spell is the best way to deal with these guys. Just try not to get hit by a seed after you cast the spell. You finally get to check out member XIV of Organization XIII during this mission. She uses a lot of magic but interestingly, she has no melee weapon. Oh well. She will become more powerful later in the game. The mission itself is pretty standard. Follow the Underground Passage to the Tunnel, and face the Poison Plant. =============================================================================== Day 24: Silence Broken =============================================================================== You should have gotten the Sign of Resolve at the end of last mission. This is your first ring. You can have only one ring equipped at a time, but they can be quite powerful to compensate for this. Be sure to equip the Sign of Resolve before you forget about it. +---------------------------------------------------------------+ | [WLK13] Mission 13 | | ------------------ | | | | Location: Twilight Town (Side Street, Sandlot) | | Main objective: Eliminate the Deserters | | Optional objective: None | | Ally: Xion | | Clear bonuses: Skill Gear+, Moonstone, Moonstone | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests:
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