by ig.ratana on February 9 2012
3 commentsIn parts 1 and 2 of the series, we followed the sound design team for BioShock Infinite as they journey to a local gun range to capture the elements that will make the game’s weaponry both unique and realistic.
But were they successful? All…
Read More...by ig.ratana on February 3 2012
7 commentsby ig.ratana on January 26 2012
13 commentsby ig.eduardo on January 25 2012
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by ig.eduardo on January 19 2012
by ig.eduardo on January 19 2012
45 commentsby ig.eduardo on January 6 2012
20 commentsBioShock Infinite | 87 |
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Ken Levine | 49 |
BioShock | 38 |
Irrational Podcasts | 21 |
Shawn Robertson | 18 |
PAX | 18 |
community | 17 |
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"Curious to know how it all comes together? Check out the 3rd and final installment of The Gun Range. t.co/6ueiFGIs"
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