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Game Videos

I thought I’d start the new year off with a few videos that feature some of our recent game work.

First up is a video of someone playing Braindead.

Next up is Hot Throttle.

This is a funny story. Back in May, I was out in Williamsburg to show Hot Throttle at Babycastles. There happened to be a German/French TV crew out there from Europe’s Arte TV and they produced this segment. I sound much classier talking about Cactus and man-cars in French.

Finally, here’s a segment from PBS on the cultural relevance of videogames in the modern age. About halfway through, Hot Throttle makes an appearance.

That’s it!

Posted in Game Development, Random, games | 1 Comment »

Two Games for the IGF Pirate Kart

It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart. This inspired me to polish up a couple short games that I’ve never released before.

Braindead

The first is a one-button platformer that I originally put together for Gamma 4. You have no direct control over your character.

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DOWNLOAD BRAINDEAD (Windows)

Z is the only button. Music by my friend Mike Arnold. Cutscene illustration by Kevin Coulton.


Los Mosquito

The second is a game about being a mosquito. You have to sneak up on people and press Z to suck their blood, before they attack you and start calling in cropdusters of DDT.

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DOWNLOAD LOS MOSQUITO (Windows)

Art by Kevin Coulton.

Posted in Game Development, games | 3 Comments »

Hot Throttle

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Hot Throttle is a new game from Cactus and myself, created for Adult Swim Games. It’s about a gang of men who like to race pretending that they are cars.


PLAY IT HERE.

Posted in Random | 1 Comment »

Our Sketchbook

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Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review.

Evoking an idea often requires a prompt commitment of ink to paper, or text to keyboard, or it can be lost into the noise of modern life.

I’ve found it fun to give whatever sketchbook I’m using at the time to other indie game designers when we’re hanging out together. I’ll usually ask these fine ladies and gentlemen to take a page and draw whatever they want. Here are some of the hidden treasures contained within our current primary sketchbook.

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Link to Full Set.

It features scribbles, elegant and crude, from Erin Robinson, Phil Fish, Adam Saltsman, Brandon McCartin, Kyle Pulver, Petri Purho, Jason Rohrer, and of course, sketch work from Kevin and myself.

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