What is a demoparty?

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Special notice to all the readers:
We do not want to be a videogame.
We don’t want to be an art movie either.
We are just kickin it DEMOSTYLE.
– from Re-recycle by Fairlight

The demoscene is . . .

. . .  at its most basic level, a community of electronic art creators and enthusiasts.

People participating in the demoscene (also known as sceners) include programmers visual artists and designers, musicians, game developers, composers, electrical engineers, animators, and “makers”.

Historically, the demoscene has centered around demos, generally noninteractive demonstrations of coding, artistic, and musical prowess which run realtime on computers. Demos aren’t films or games, although people often take captures, because sometimes a particular video card, processor speed, or sound card is needed to watch specific productions, known as prods for short. Nowadays, demoparties include a variety of competitions, including film/animation, photography, game design, and wild (anything goes).

The first video below is the opening sequence of Moleman 2: Art of the Algorithms, a Hungarian documentary about the demoscene. It is a montage of some memorable moments in demos over the history of the scene, presented in chronological order:

A demoparty is . . .

spacer . . . a collaborative computer art festival where sceners meet and participate in a variety of competitions (compos, for short) which allow them to demonstrate their technical and artistic skills. Sometimes entries are completed onsite, but for the most part people prepare their entries in the months beforehand. This is an opportunity to showcase your work. Although most parties have demo and music compos, the other categories involved may vary considerably, including everything from film/animation, to games, wild (anything goes), and sponsored events (like the web demo compos sponsored by Mozilla Labs at various parties in 2010).

In addition to competing, attendees at demoparties socialize, learn from each other, and sometimes collaborate onsite on last minute entries. Software development houses, particularly game studios, benefit from techniques developed in the scene, as well as the networking and skill building that demoparties encourage.

So where can I find demos?

Here are some demos you may enjoy to start with (there’s a lot more out there):

Agenda Circling Forth (PC)
Fairlight and CNCD
Breakpoint 2010
capped.tv/search?s=agenda+circling+forth

@party 2010 invitation (PC)
Northern Dragons
Breakpoint 2010
capped.tv/northern_dragons-party_invitation

@party 2011 invitation (PC)
Nuance
Revision 2011
capped.tv/nuance-party_2011_invitation

Duino Demo (Arduino)
Luis Gonzalez
@party 2010
www.youtube.com/watch?v=OD9BiYzNAIg

Second Reality (MS-DOS)
Future Crew
Assembly, 1993
capped.tv/1210750466-1-0

Waterline (ColecoVision)
krüe
Blockparty 2010
www.youtube.com/watch?v=cV8DyYLJcuQ

Edge of Disgrace (Commodore 64)
Booze Design
X 2008
capped.tv/booze_design-edge_of_disgrace

Elevated (**4K** PC demo)
Rgba/TBC
Breakpoint 2009
capped.tv/rgba_tbc-elevated

Youscope (Oscilloscope)
Tejeez
Assembly 2007
www.youtube.com/watch?v=s1eNjUgaB-g

Craft (custom w/ATmega88)
lft
Breakpoint 2008
capped.tv/1206615961-1-0

pure (GP2X)
Québarium
@party 2011
www.youtube.com/watch?v=Ip0K_xzjiXw

ethos (PC)
Youth Uprising
@party 2010
capped.tv/youth_uprising-ethos

The primary archives of scene-related files and information at present are scene org, and pouet.net, and demoscene.us has information related to the demoscene in North America. Two sites at which you can view captures of demos are capped.tv and demoscene.tv (the second also has footage of parties). A good place to listen to demoscene music and commentary is SceneSat internet radio. To view photos of many demoparties, you can also visit slengpung.com.

History

The demoscene sprung up as part of the cracking and disk swapping subculture of the mid-1980s. spacer When folks figured out how to bypass a program (usually a game) requiring the user to type in a code from its manual, they often added an opening sequence (or cracktro) to the loading screen to advertise their (or their team’s) accomplishment.

The demoscene quickly split off from copyparties (as they were known), and by the early 1990s large events like Assembly and The Gathering were drawing thousands of sceners. In North America, for reasons which are still under debate, the demoscene is not well known and events tend to be small (with the exception of the legendary NAID [North American International Demoparty] in 1995 and 1996, with ~500 attendees) and rare.

The spirit of the demoscene is older than the microcomputer (or PC, i.e. personal computer as opposed to massive multiuser mainframe), for before the internet as we know it today and even before the BBSes that gave many North Americans their first taste of the scene, there were ham radio enthusiasts and computer animators.

Why Massachusetts?

Massachusetts has a special place in computing history, with a cluster of colleges and universities that helped lead the computing revolution, including MIT, the various UMass campuses, Worcester Polytechnic, and facilities like Lincoln Laboratory, as well as the many tech companies of the famous ’128 corridor.’ It has been host to scores of developments in the field, from the days of Project Whirlwind and the Harvard Mark-1 to the invention of the first interactive computer game, Spacewar!, and is home to many notable scholars, coders, and artists.

Why @party?

Meetups for computer geeks at science fiction conventions in the late 1980s and early 1990s were called @parties, and the name of this event has been chosen to honour that tradition.

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