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The Right Decisions: A question of morals, feelings or bonus points?


By Carlos Miranda Levy - Posted on 22 January 2012

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Playing my last 6 hours in Divinity II: Ego Draconis again. Apparently I'm a prisoner of my moral values even in the realm of a harmless video game.

I kept regretting siding with the bandits on the "Daylight Robbery" quest, assisting the robbery and killing of innocent travelers instead of fighting with and for them. But mostly I regretted not finding the solution to the "Couple Trouble" quest allowing the young couple of bandits in love and expecting a baby to leave the Bandit Camp before we raided it. I found the solution too late, after we killed everyone.

But now that I know where it is, I'm retracing my steps starting again from an early save of the game and making it right this time.

It turns out, the "right decisions" are those you are comfortable with, and not those that will get you most points or extra bonuses. There is no bigger and better bonus than peace of mind. spacer

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Carlos Miranda Levy
Singapore
Social Entrepreneur on Technology for Human Development. Emprendedor social en tecnologías para el desarrollo humano, el aprendizaje colaborativo y articulación comunitaria.

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    • Character Evolution, Moral Choices and Ethics in Divinity II: Ego Draconis
    • The Right Decisions: A question of morals, feelings or bonus points?

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