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Character Evolution, Moral Choices and Ethics in Divinity II: Ego Draconis


By Carlos Miranda Levy - Posted on 10 January 2012

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I just spent 10 hours straight (in addition to 15hr in the past week) building my skills as a Dragon Slayer in Divinity II: Ego Draconis to hunt and kill the last Dragon Knight only to end up transformed into a Dragon, the thing my character hates the most, by the final breath of the last Dragon before I put her to rest (the Knight turned out to be female). She reveals to me that only a Dragon will be able to stop and defeat the true evil being we all fear, enemy of both humans and dragons.

I am now a Dragon Knight myself walking among Dragon Slayers forced to maintain my new nature in secrecy and most confident that I will have to fight my fellow slayers some time down the storyline.

In addition to this unexpected twist in the main plot, the game is also filled with mini-moral decissions such as discovering a murder confession in a village dweller's diary, being entrusted with a secret love letter from a characters wife sent to her lover and deciding who to believe: a simple soldier or a greedy businessman in a dispute about some meat the businessman ordered from the soldier, which he claims to have delivered but the businessman says he has not received despite having paid for it.

Your choices and decisions will get people in jail, break marriages, unite lovers and earn you friends, lower prices, rewards and enemies as well.

Such are the moral and ethics of modern games, where good becomes evil and evil becomes good and where you can often choose (or not) to play on either side of these shifting boundaries.

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‹ Developments in moral relativism and shifting morals in video games and their reputation systems up The Right Decisions: A question of morals, feelings or bonus points? ›
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Carlos Miranda Levy
Singapore
Social Entrepreneur on Technology for Human Development. Emprendedor social en tecnologías para el desarrollo humano, el aprendizaje colaborativo y articulación comunitaria.

Tabla de Contenido

  • A Short History of Social Networks: Present and Future Trends
  • Digital Reputation in the TwitterSphere
  • Open Interfaces for Innovation and Competition
  • Mercadeo y Redes Sociales
  • Disenso y Moderación en las Comunidades Virtuales
  • Social Gaming for Social Change: Introduction and Opportunities
    • Introduction to Games and Social Games
    • Social Gaming and Social Causes
    • Ecosystem of Social Gaming for Social Change
    • Social Gaming for Social Change Ecosystem (updated)
    • Literature on Video and Social Gaming
    • Developments in moral relativism and shifting morals in video games and their reputation systems
    • Character Evolution, Moral Choices and Ethics in Divinity II: Ego Draconis
    • The Right Decisions: A question of morals, feelings or bonus points?

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