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Karnataka unveils 1st ever dedicated KAVGC Policy

 
BY ANIMATIONXPRESS.COM
(29 Febraury 2012 12:01 pm)
Maintaining its stride to remain a front-runner in leveraging the ever-growing business of animation related sectors and to promote employment to those artistically and technically inclined, the State of Karnataka released its much awaited policy on Animation, Visual effects, Gaming and Comics (AVGC).   The Policy was unveiled by Shri B N Bacchegowda, Minister of Labour & Sericulture from C & I Department, Government of Karnataka, today at a city hotel in Bangalore. The event was chaired by Shri M N Vidyashankar, Principal Secretary Department of IT, BT, and S & T of Government of Karnataka.

Karnataka is the first State in India which has come out with a separate policy dedicated to AVGC. Karnataka incidentally also has the distinction of being the first state to have come out with the Semiconductor Policy.

Shri M N Vidyashankar, in his address, said the gaming and animation sector in Karnataka, which has the potential to generate revenues of INR 10,000 crores by the end of 2012, stands to gain a lot of momentum from this new Policy.  The new Policy aims at making Karnataka the most preferred destination for AVGC. Karnataka currently has more than 20 training institutes imparting AVGC related training through more than 60 campuses across the State with more than 10,000 students undergoing training. 

Karnataka is aiming to spread awareness and provide employment for people in the AVGC sector and bridge the gap between its demand and supply of trained resources. ‘’The policy is an initiative to promote Karnataka as a lucrative outsourcing destination as well as attract Venture Capital funding for new entrants in AVGC sector”,  added Shri Vidyashankar.

The announcement of the policy was followed by the Government - Industry panel discussion on the KAVGC Policy in association with Association of Bangalore Animation Industry (ABAI) which was moderated by Shri Biren Ghose, ABAI President, and Country Head of Technicolor India.

Marking the Industries’ appreciation for the Policy, Ghose said, “The AVGC Policy is a welcome stimulant which will considerably ‘Turbo- Charge’ this nascent, creative industry and help it realize a significant scale in both international and domestic scenario. Besides media and entertainment, areas such as e-learning, advertising, industrial design and social development projects will also be enabled. The Venture Capital Fund and Digital Art Centers will generate a new generation of opportunities and make Karnataka their hub.”

Meanwhile, the Karnataka AVGC Industry already has the distinction and advantage of having some of the big names of the AVGC Industry such as Technicolor (including DreamWorks dedicated unit), Tata Elxsi, MPC, Dhruva Interactive, Liquid Comics (formerly Virgin Comics), Prime Focus and technology players such as Intel,  HP, AMD,  Wipro , Adobe, Dell, IBM, Oracle, EMC2 , among others, located within Karnataka. This new policy is well on its way to increase this catchment of players and drive further growth to the AVGC sector.

A slew of events have already been lined up on a sector-specific basis between the IT, BT and S&T Department, in association with ABAI.

For the full copy of the Karnataka Animation, Visual Effects, Gaming and Comics Policy click here. 


connect@animationxpress.com


 
   
 
Recruitment Classifieds
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Mediaone Global Entertainment Limited recruits for "KOCHADAIYAAN"..

Character Modelers
• Full knowledge of Maya (Upgraded with new modeling Plugins)
• Need to have good knowledge on Z-brush to create detailed Model & generating normal maps
• Very good understanding of anatomy, motion and facial expressions
• Commitment, an appreciation of responsibility and enthusiasm for Realistic character     modeling.
• Work closely with Texturing and Rigging team to determine a optimal UV layout and mesh flow.

Set’s & Prop’s modelers

 • Full working knowledge of Maya is a must.
 • At least 3 years of professional experience as a BG modeling
 •Great Model and texturing skills
 • Model organic and non-organic objects
 • Understand and create maya shaders
 • Edit and create UV mapping
 • Knowledge of optimization of models and textures
 • Must be able to handle multiple tasks.
 • Must be able to work long hours when necessary.

Sr. Texturing Artist
 Needs to Know
• A working knowledge of Photoshop, or similar paint package, is vital. Knowledge of Body Paint, Deep Paint or other 3D paint packages would be a big advantage.
• Good eye for detail, scale, composition, color and form. Supporting artwork such as a portfolio will be considered.
• Knowledge of how the texture painting work fits into the bigger picture, particularly in relation to the Modeling and Shading & Look Development areas.
• Work closely with modelers to determine a optimal UV layout.
• Knowledge of Maya and/or rendering software a plus.

R&D Programmer

- At least 3 years’ experience with Maya’s C++ API.
- An excellent understanding of programming languages/techniques.
- A pragmatic approach to solving complex programming/production issues.
- Good verbal and written communication skills.

Project Coordinators
• Thorough understanding of CG production pipelines is essential.
• Outstanding organizational skills  with people skills and the ability to motivate within a team environment.
• Must be able to handle multiple changing priorities in a dynamic environment and understand how this impacts departmental schedules.
• Able to communicate effectively across multiple teams with excellent written and oral communication skills.
• Proficient computer skills are required; with particular emphasis on Production Tracking Software and Asset Management, Microsoft Office Applications such as Word, Excel and Office applications. Knowledge and understanding of editing suites are also extremely helpful.

Sr.Rigger Artist

• Extensive knowledge of Maya
• Familiarity in working with complex controls and blend shapes
• Knowledge of MEL is a plus.
• Rigging knowledge of muscle system
• Must be a team player.
• Knowledge of any other field is an asset.
• Understanding of human and creature anatomy
• Work well with others and consistently meeting deadlines
• Working in Softimage facerobot would be added advantage.

Sr.Hair Artist

* Will simulate clothing and/or groom hairstyles based on reference and artistic direction
* Strong knowledge of Maya, shave and haircut.
* Exposure to rigging tools, texturing and modeling techniques preferred.
* Dynamic simulation background preferred.
* Scripting knowledge in Mel
* Good problem-solving abilities.
* Strong communication skills.
* Provide troubleshooting and problem solving support.
* Ability to establish priorities; work independently or within a group.

Lighting Lead

• Full knowledge of Maya (Mel knowledge a plus) and softimage
• Familiarity with pipeline issues and renderman /mentalray render engines
• Demonstrable experience in shot lighting and rendering.
• Showreels featuring 'photoreal' work would be preferred.

Sr.FX Artist

- Full knowledge of Maya and Realflow
- Effects animation experience
- Familiarity with pipeline issues
- Experience in producing effects such as smoke, fire, clouds, water and explosions. Mentalray rendering
- Minimum of 6 months demonstrable experience in effects work on feature films
- A good general TD BG is desirable

Render wranglers

  • 2 years experience in managing render farms required
  • Ready to work on tight schedules

Concept Artist
Concept artist is responsible for working with the creative director and the core design team on the visual development of the project. The concept artist is expected to provide production artwork, including character designs, environment, storyboards and scale drawing.

Requirement:  Minimum 2 years of experience as a pre-production artist. Arts related degree will be ideally preferred Must have excellent 2D skills and traditional technical knowledge. Must be able to accept and follow direction, collaborate with others and work to meet deadlines as necessary. An excellent understanding of anatomy, character design, color theory, perspective, lighting, and composition. Expert in Photoshop and/or Painter.

Please send updated C.V. and demo reels to kochadaiyaan@mediaoneglobal.in

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Rhythm & Hues Studios India
* is looking for artists to work on various high-end Hollywood feature films at their Mumbai and Hyderabad studios. 
Artists at R&H India are fully integrated with the overall production process and contribute to all stages of the animation and VFX pipeline. 
R&H India's creativity was recently showcased in the VFX of "The A Team', "Alvin & The Chipmunks : The Squeakuel", "X-Men : First Class" as well as "Money Ball"
Films that are currently in production include "Life of Pi""Snow White & The Huntsman" and "R.I.P.D".

Job Opportunities are in the following positions.

Animation Apprentice Program - starts June 2012
(Both Freshers & Experienced artists can apply)

Compositing Training Program - starts March 2012
(Artists with 2-3 years of experience using software like Shake, Digital Fusion, Nuke etc. are encouraged to apply)

Production Pipeline Support
(Candidates with 5+ years of experience in software development, and having good understanding of CG and associated softwares. 
Also having strong knowledge of Perl and Python are encouraged to apply)

Linux System Administrator
(Candidates with 5+ years of experience in Linux system administration, networks and having Shell and Perl scripting knowledge are encouraged to apply)

Operations & Render Support
(Candidates having Linux/ Unix experience, excellent troubleshooting skillsare encouraged to apply)

For more details kindly check our website: www.rhythm.com/india/careers/
spacer AnimationXpress.com is looking for 3 Event Management / MBA Marketing Interns for its upcoming On Ground Properties and events. Lots of exciting, challenging work with Pan India, Sales, Marketing and Event Production exposure and experience offered. Please send a pm here on facebook or an email to anand.gurnani@gmail.com

spacer is looking for pool of talents to be the front –runners to execute challenging International projects. An opportunity to breathe life into “Super Heroes, Mutants, Creatures and more”.

Join us and unleash your creativity…………..                

VP- Marketing
Minimum 10 years of frontline marketing experience in the animation industry and well connected with prominent Producers & Agencies, both within India & abroad. Should be a go-getter having strong leadership & entrepreneur skills and a name synonymous in the industry. Someone who has the determination & ambition to meet the challenging growth plans of the Company during the next two years.

Graphic Designer – Minimum 3-6 yrs of experience
Individual with strong creative flair, innovative and international design aesthetics; having interest in graphics and typography; excellent computer skills; should be able to work independently and confident to present and explain ideas; ability to illustrate concept by designing rough layout of art and copy; should be deadline oriented; Should have experience in handling packaging, branding, print advertisements & Web sites; knowledge of 3D Software is desirable; experience in web designing is preferable. Education: Preferably having a degree or diploma. This may be in graphic design, illustration, fine art or a related subject.

Set Texturing Artist – Minimum 3-10 yrs of experience
Knowledge of UV unwrapping / strong color theory / Strong lighting knowledge / Should be able to develop surface materials, normal mapping concept/creating mental ray shaders / knowledge in Z-brush is preferred. Creating and strong understanding of blue prints and scene scale/knowledge in Z-brush and Auto CAD is preferred.

Rigging Artist - Minimum 2 – 15 yrs of experience
Strong understanding of creating advanced biped and quadruped skeletal rigs/strong understanding of human anatomy and creating efficient skinning with accurate deformation/partner with animation team to trouble shoot creative and technical issues.

Animator – Minimum 2 – 15 yrs of experience
Strong understanding of animation principles with excellent acting skills and basic rigging knowledge.

3D Pipeline - Minimum 3 – 15 yrs of experience
Highly experienced in the 3D Graphics/Animation/Gaming industry and have a strong understanding of 3d software from both artistic/usage and development point of view. Very good overall working knowledge of Maya and 3dsMax and the ability to develop/manage CG pipelines using Mel script, Python and maxscript. Experience in Episodic Animated Series desirable. Should be able to design, develop, and implement new tools and processes for a particular show or department.

Fx Artist – Minimum 3 – 15 yrs of experience
Creating effects using Maya particle systems,dynamics,fluids & fluid dynamics using Real flow.Customozing Maya using MEL scripting,Automization of Repetative tasks & effects using expressions.

Lighting Artist – Minimum 3 – 15 yrs of experience
Strong color sense and theory / strong shading knowledge/understanding and creating mood lighting which suits the scene or shot.

Compositor - Minimum 3 – 15 yrs of experience
Highly organized with strong color theory / sense of frame composition / strong knowledge in software like fusion, combustion, after effects etc., / ability to trouble shoot technical and creative issues.

Matte Painter - Minimum 3 – 15 yrs of experience
Should possess good creative knowledge and drawing skill, having knowledge of anatomy is a must, strong understanding of perspectives, good color sense and theory.

Mail your CVs and showreels (links only) today to careers@sanraamedia.com specifying the post applied in the subject line. E.g.,
Head of Marketing, 10+ Years,  or send hardcopies to Block A, Plot No. 51/52, Developed Plots Estate, Perungudi, Chennai – 600 096.

spacer Join the creative and exciting journey with Big Block LA, the media division of SLK Group. Big Block LA has its VFX set up based in Los Angeles and Bangalore. Big Block production studio is specialized in digital automotive content, VFX designing for Hollywood feature films and television commercials (web site www.bigblockla.com).

Currently we are seeking following positions for our studio in Bangalore, India.

1. JOB TITLE  - GENERALIST (Multiple Positions)
In-house experienced Generalists proficient in multiple areas of 3D CG using 3DS Max for commercial production work. Candidates should have strong industry experience using 3DS Max in production environments, skilled in performing various aspects including modeling, texturing, animation, lighting, and effects.
PROJECT:  Multiple 3D Commercial Projects Job
Duties(s): 3D Graphics: Rendering, Animation (Hair/Fur/Skin), Shading, Lighting,
Rendering ; Particle Systems
Software Utilized: 3D Studio Max, V-Ray, Maya, Photoshop, Nuke, After Effects, Python, MaxScript, Motion Builder, ZBrush, Nuke, Mental Ray, fume FX, Realflow 3, Mudbox.
Genre(s): Commercial 3D CG, also Feature Film Visual FX
PRINCIPAL DUTIES AND RESPONSIBILITIES:
• Model, rig, texture, light and render 3D CG vehicles and props and create related effects.
• Work effectively with 3D teammates, compositors and production for timely and creative results.
• Troubleshoot model and scene issues, lighting and rendering problems.
• Maintain a high level of quality while working on multiple projects under aggressive deadlines.
• Maintain clear communication with Supervisor, Production team, and other VFX staff.
• Manage time effectively and give accurate assessments of a project's projected timeline and staffing needs

REQUIREMENTS:
• Full working knowledge of 3ds Max is a must.
• At least 3 years of professional experience as a Technical Director or Generalist working in   more than one of the following areas: modeling, animation, surfacing, rigging, VFX/ FX animation, lighting, and rendering.

DESIRED SKILLS AND PLUSES:
• Experience with 3DS Max, V-Ray, and other 3ds Max plugins is preferred.
• Experience with Maya, Mudbox, Maxwell, and other 3D applications are encouraged.
• Familiarity with The Foundry's Nuke or Adobe After Effects is a plus.
• Experience with effects-related tools and techniques a plus (cloth/ hair/ fur/ fume FX/ Real Flow/ Particle Flow)
• Experience managing commercial projects and training staff.

DEMO REELS REQUIRED!

2. JOB TITLE  - PRODUCTION MANAGER

SUMMARY OF POSITION
The Production Manager is responsible for managing the day-to-day production schedule of active and upcoming digital media projects, facilitating the communication between relevant departments and individuals, helping implement production strategies, and coordinating the crew and resources to ensure the timely and efficient completion of the production. The Production Manager reports to the General Manager, and interacts with the senior management and key team members on day-to-day regarding crew progress and needs. Also, the PM is responsible for ensuring that pertinent information is communicated to all appropriate parties on the project at all times, internally and externally.

PRIMARY FUNCTIONS
• Ensures communication between the studio management, show supervisors, and team members.
• Develop and maintain the schedules for projects and departments.
• Assess challenges to productivity and present solutions to solve the issues.
• Manage complexity by presenting core creative group with options and allowing them to prioritize their wishes.
• Ensure smooth communication and deliveries.

Experience in a digital production environment (preferably in film, commercial, or broadcast work) is expected.
Please send updated C.V. and demo reels to
careers@slk-soft.com

spacer Global VFX giant MPC is looking for hot- shot VFX professionals to be part of its Bangalore studio, for both Films and Advertising. If you want to be part of a team that has credits on films like Harry Potter (nominated Best Visual Effects at the 2010 Oscars for The Deathly Hallows: Part 1, nominated Best Visual Effects for the forthcoming 2011 Oscars for The Deathly Hallows: Part 2), Sherlock Holmes, Poseidon (nominated for the 2006 Oscars for Best Visual Effects), The Chronicles of Narnia, Pirates of the Caribbean, Watchmen, Clash of the Titans, X-Men and many, many more, as well as contemporary advertising classics like the VES Award winning Cadbury's Spots V Stripes, Cadbury's Gorilla Moments, Sony Bravia's Paint, Audi's Beauty and the Beast & Evian's Skating Babies, then send us your CVs and showreel links right away.


Compositors – Film :

· Minimum 3 years of Compositing Experience

· Excellent knowledge of Nuke
· Experience of working on live action footage, CG, stock elements

· Thorough knowledge of keying, projections

· Previous experience of working with Linux desirable

· Understanding of lighting and photography would be an added advantage



Matchmove Artists – Film :
· Minimum 2 years of experience

· Responsible for reproducing the geometry, camera movement and object movement of a live action shot in a 3D environment
· Knowledge of 3D Equalizer/Boujou and Maya required


C G Generalists - Film :
· Experience in Modelling & Texturing both.
· Good knowledge of Maya / Zbrush/Photoshop/BodyPaint/Mental Ray and keen to learn new tools and techniques

· A strong creative eye and problem-solving attitude
· Knowledge of other software such as Cyslice, Boujou, Topogun, Nuke, RealFlow, PRMan and a proven experience in commercials or feature-film work is an advantage
· Needs to possess good communication skills and ability to work in teams


Team Lead VFX – Advertising :
· Experience in leading teams necessary
· Responsible for delivery of Roto and Matchmove Team's work and schedules, as well as the resolution of Technical and Creative Issues

· Will participate in and run meetings, reviews, and planning as part of effective communication with the team.

· Will have to inspire, motivate, and mentor other artists in best practices, processes, and procedures.

· Hands on expertise in Boujou & Maya. Some experience of 3D Equalizer and knowledge of Roto desirable


Production Co-ordinators – Film :
· A minimum of 5 years of Production experience in comparable set-ups

· Responsible for scheduling, tracking, deliveries, report generation, team management and client interaction

· Needs to be an excellent communicator and team player with problem solving abilities

Rotoscope Artists – Film :

· Minimum 2 years of experience

· Will roto 2D digital plates as well as create mattes for the Compositing department
· Should be able to roto in Silhouette

Paint/Prep Artists – Film :

· Minimum 2 years of experience

· Will prepare 2D digital plates for compositing. Tasks would be wire and rig removal, cleaning greenscreens through to plate recreation, using techniques including compositing, painting and projecting.

· Should have the ability to comp in Shake and Nuke.


Send your CVs and showreels (links only, no images or clips please) to hr-bglr@moving-picture.com, specifying in the subject line the position applied for.


Hard copies of your résumés and showreels can be sent to MPC, Level 08, Explorer, ITPL, Whitefield, Bangalore – 560066
www.moving-picture.com
Download the MPC Film iPhone app!


 

 

spacer Reliance MediaWorks Limited is India’s fastest growing film and entertainment Services Company and a member of the Reliance Anil Dhirubhai Ambani Group in search of talent from the industry that meets our requirements for

2D Animation division based at PUNE

Positions for Animation - Pune Experience in years Skills & Softwares
Layout Artist

1 - 2

Candidate should have excellent drawing & observational skills. Knowledge of Photoshop is must. Fresher`s can also apply
BG Painting Artist

1 - 2

Candidate should have good color sense. Knowledge of Photoshop is must. Fresher`s can also apply
Flash Animators

2 - 4

Candidate should possess excellent traditional drawing skills and observational skills with strong knowledge on Flash. Fresher`s can also apply
FX Artist

1 - 2

Candidates should possess excellent creative and technical skills. Fresher`s can also apply

Interested candidates can send a copy of their updated resume and demo reels to the following address. Please mention the position in subject line:

Candidates can e-mail their resumes to; rujuta.wadekar@relianceada.com

TV Commercial Post Production division based at MIDC, Andheri (E)

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