What's new (build 391):
- Completely changed the main user interface: instead of floating windows, TibEd 2 is now based on a browserstyle tab interface. The main menu and toolbar now use Office-style the Ribbons. Properly use XP-style components.
- Upgraded to Delphi 2010, Unicode versions of all controls. Dropped Scintilla (no Unicode version available), lost syntax highlighting and line numbers
- Added typing in the object tree: handy when going somewhere.
- C&C3: Fixed case where Sage XML had Defines, but no Includes (crashed TheaterOfWarTemplate in C&C3 editor)
- C&C3: Fixed case where Includes had a relative path (e.g. NODVertigo_SeedTiberium for the include of NODArmageddonBomber). The relative path is now rewritten properly.
- C&C3: no longer use the vcredist_x86.exe for Visual C++ 2005 runtime. Now, it is packaged with the mod SDK. This saves a lot of installation time and unneeded DLLs.
- C&C3: Nod Other->IonCannonShield crashed, Nod Other->Power Store crashed, because they are map-specific/singleplayer buildings. They should not have been there in the first place.
- BUGFIX: built with PREFER_UNICODE on, and do not crash (unlike beta 5f)
- BUGFIX: Dragging the tree form splitter now works
- BUGFIX: fixed game folder browsing text
- BUGFIX: fix main window not getting focus after starting new project
- BUGFIX: Log window behaves better now: it has a taskbar button, and minimizes and closes properly
- Known issue: inheritsFrom bug (for UpgradeTemplates); if the base object is in the same file, there is no include (yet).