Kat Burglar is a cancelled action / stealth game that was in development by Krome Studios, probably planned for PC, Playstation 2 and Xbox. In the beginning of year 2000 Krome Studios announced a new game about a lady burglar called Katherine Kelly, who steals works of art for a collector called Hugo Biggs-Lazenby. There wasn't much information available on the gameplay, but that sure had to be a stealthy game. Some ideas from that project were later used in Blade Kitten. As we can read in an article on Games.on.net: Recounting with a touch of bitterness that it was apparently okay ...
Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider 3 appeared at ECTS 1998 and E3 May 1998.The game originally features locations such as: India, South Pacific, Nevada, London. There is evidence that CORE had planned Peru levels but there is no clear evidence of existence. Some of the level names changed during development ...
Stargate SG-1: The Alliance is a cancelled FPS that was in development for PC, Playstation 2 and Xbox, based on the Stargate SG1 TV series. There were only few info and media available untill sometime ago when the nice guys at The Gaming Liberty found a playable beta version and started to share as much as they can from this lost game. This version seems almost finished and as we can read from their preview, it could have been a great game especially for Stargate fans: The best part about SGTA is the fact that the Stargate itself is such a ...
Do you remember the cancelled Resident Evil port that was in development for the GameBoy color? A playable "almost finished" beta version of this game does exist out there and now it's our chance to preserve it and share the rom with everyone. Kiff at the Assembler Games Forum has opened a foundraising campaign to raise about $2,000 to be able to release the game publically ($124.06 raised so far). Check the original topic on Assembler or read the details below to help the preservation of Resident Evil GBC! Time Scale Midnight (GMT) 29th February 2012 Payment Details PayPal payments only to – kiff_storey@hotmail.com All ...
From many years we are collecting info, screens and video in the Unseen 64 archive, to try to preserve the changes and the cuts in our loved videogames. A lot of contributors help us everyday, sending more info, more screens and more videos to add to the U64 archive. We are happy, really happy, but we dont have enough time for all this stuff! Should we just close the site? Should we wait for months before a new update? So, here's an idea. From today, if you want to edit a page or to add a new game in the Unseen ...
by Unseen64staff In: NINTENDO|Nintendo 3DS
Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012. It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.
Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.
If you find more beta differences in the old trailers and screens, please let us know!
Thanks to David Garcia for the contribution!
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by Unseen64staff In: psp|SONY
Wipeout Pulse is a racing game developed by Sony Studio Liverpool for the PSP, sequel to Wipeout Pure.
Before the game was released in late 2007, a promotional UMD was released in both Europe and North America. This contained some material not seen in the final game, the most interesting of which was the AI Race mode.
This was available in the Racebox section of the game, allowing the player to select the track and difficulty of the race between a group of AI controlled vehicles. The D-pad allowed the player to switch the camera between different vehicles, as well as selecting the camaera angle.
As in the final game, the Photo Mode was available, allowing screenshots to be saved to the memory stick.
Post by Edward Kirk
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by Celine In: gamecube|NINTENDO
At E3 2002 Sega , in conjunction with Nintendo, showed a new exclusive Phantasy Star Online game which had a focus on card based battles, named PSO Card Battle. In the end the game evolved and was released as Phantasy Star Online Episode III: C.A.R.D. Revolution for Gamecube. However what is little known is that when unveiled for the first time at that trade show, the game was a premiere title for a new Nintendo pheriperal: a small LCD screen attached to the system.
At its developer roundtable that year Nintendo revealed Sega new project with a brief trailer and Yuji Naka explained how the idea for the game sprung from Nintendo’s idea to develop a portable screen for the GameCube and create the ability to link four GameCubes together for portable multiplayer gameplay. GameCube linkup feature and portability weren’t the only reasons to use the quirky device in fact Nintendo kept secret the most amusing feature behind the screen that is the ability to display stereoscopic images without requiring special glasses.
Only many years later, when the company was ready to launch its new autostereoscopic handheld system, Iwata confirmed the true nature of the the portable screen showed at E3 2002. So it’s more than likely that PSO Card Battle was one of the first 3D games for Gamecube, the genre is ideal to show off popup graphics, along with Luigi’s Mansion and probably Metroid Prime ( another game displayed on the little LCD screen in that faithful event ).
Thanks to Grooveraider for the brief clip.
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by monokoma In: MICROSOFT|xbox
Katana is the WIP project name of a cancelled game that was pitched for the Xbox in 2002, by Tosym Corporation (?). In january 2009 a government agent has accidentally leaked several gigs of personal, business and government files: between those files, there was also the Katana game proposal. The project was probably cancelled in early development, with only few concepts done.
As we can read on Kotaku:
[...] the Japanese bureaucrat opened several well-known trojans that are often embedded in files found in filesharing programs Winny or Share, which upload and distribute files to uploaders specified by the virus. [...]
Dubbed Katana, the leaked Xbox game submission was never made and was a proposal submitted back in 2002 under a company the agent previously ran. The proposed game is cringe worthy Final Fantasy-esque RPG stuff, complete with some hooky story involving nine stories, 100-player online multiplayer duel, and the possibility of having Janne Darc, Jack the Ripper, Ned Kelly, Musashi Miyamoto and Bruce Lee battle each other.
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.