Jakub Dvorsky is a Czech game designer and visual artist. In 2003 he successfully finished Academy of Arts in Prague with flash adventure game Samorost as his thesis project. At the same year he founded Amanita Design, small independent studio focused on game development and animation. Among the most noticeable projects are short games Samorost, Samorost2, The Quest For The Rest, Questionaut and Osada, full-length game Machinarium or design for feature puppet film Kooky by Academy Award-winning director Jan Sverak. Amanita Design team is currently 9 people strong and hard working on games Botanicula and Samorost3.
Co-founder and chief Code-Monkey at thePodge.co.uk, who are responsible for a string of hit games including Inferno Meltdown, City Siege (1 and 2), Dibbles and Stunt Crazy. Those games between them have racked up over 50,000,000 plays. Our most popular games seem to involve destroying large amounts of scenery!
Daniel McNeely is CEO of Armor Games, which produces great gaming content on and off the web. At Armor Games we believe life is a game and that achievements are the memories you unlock while living each day as if it were your last. We agree with John Lasseter that "If you enjoy what you do, you don't work a day in your life". So 'Stay Hungry and Stay Foolish' -Steve Jobs
Chris Benjaminsen is the co-founder of PlayerScale Inc., a fast growing technology company providing platforms such as Player.IO for games developers. Prior to forming PlayerScale Inc, Chris was co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Chris has also produced more than 20 games including Everybody Edits and Untangle.
Lee Brimelow is a Platform Evangelist with Adobe. He has previously worked for McDonald's, Papa Ginos, Namco Pool Supply, Grand Targhee Ski Resort, Mack Dawg Productions, Barton Security, fatbrain.com, AOL, Netscape, eBay, Stanford University, and frog design. Lee is currently interested in mobile web development, Flash video, and everything Android. Lee loves MMA, BJJ, tennis, lifting, eating, beer, TV, Ethan, and Giovanna.
Simon Lachance has been in the video games industry for 5 years. He met Etienne and Marc-Antoine at his previous job and they all decided to quit and become full-time indie game developers...and so Berzerk Studio was born. Simon is the creator of the "Lachhh Engine", which powers all of Berzerk Studio's games. These days his role is to take Berzerk's games to market on mobile, tablet, and browser platforms.
The official theme for FGS 2012 is Maximize Your Game. Why? Game developers (and the industry in general) are doing amazing things with Flash games. We are seeing games being designed and created (maximized) for multiple devices and platforms. Developers are increasing (maximizing) the value of their IP. Game designers and artists are improving (maximizing) the overall quality of their games. New tools and resources are available to help improve (maximize) development time. Marketing and monetization strategies are emerging to enhance (maximize) overall game distribution, discovery, and revenue streams. Maximize Your Game reflects all of the exciting innovation we are seeing in the Flash games industry today.