|
|
|
Welcome, Guest. Please login or register. 13 Mar 2012, 00:22 |
Home |
Help |
Search | Games | Wiki |
Login |
Register |
AGS Forums | Using AGS | Technical Forum (Moderators: Iceboty V7000a, Scorpiorus, strazer) | Topic: AGS mac 2.71 beta 3 binaries available [26th July] |
« previous next »
|
Pages: [1] 2 3 ... 10
|
Print |
|
Author
|
Topic: AGS mac 2.71 beta 3 binaries available [26th July] (Read 81612 times)
|
Kweepa
Member
Mutated Guano Deviser
|
|
AGS mac 2.71 beta 3 binaries available [26th July]
« on: 27 Jun 2005, 05:04 » |
|
www.bigbluecup.com/mac/AGS271beta3b.dmg
Changes since beta3a: - now detects cursor keys and PgUp/Dn etc keys (but not keypad cursors) - can play Boogie Boogie in AitGoFW Changes since beta2f: - beta3 functionality and bug fixes - reduced cpu usage and fan noise - fix to some save game crashes - now runs Adventures in the Galaxy of Fantabulous Wonderment Changes since beta2e: - can choose to ignore missing plugins (eg the creditz plugin) - another fix to conversation bug introduced last time - now runs, eg, Apprentice Deluxe and Da New Guys (until the credits anyway) - simplified running of games (see below) Changes since beta2d: - embedded FLI/FLCs work (tested with Barn Runner) Changes since beta2c: - changed global "os" variable to 4 - fixed conversation bug which crashed Aazor - temporary fix for KQ2VGA intro corruption Changes since beta2b: - fixed lockups when playing mpg/avi movies (thanks to simulacra for the test case!) Changes since beta2: - added required Allegro framework to the bundle - fixed script access to global script variables
This is a mac OS X port of the AGS run time engine.
To download and install: 1) click on the link above 2) open the downloaded AGS271beta3.dmg 3) open the AGS271beta3 disk image 4) drag the AGS271beta3 folder inside to your Applications directory 5) drag AGSRunTime.app from the AGS271beta3 folder in Applications to the dock
To run AGS games: 1) download and unzip a game 2) drag the game executable to the app in the dock 3) enjoy!
To change game options you have to edit the .cfg file. If the game crashes, a dialog box appears and errors are written to agserror.txt. If the game locks up in full screen, press Cmd-Option-Esc to return to OS X.
Supported: The fire plugin (more plugins coming) AVI, MPG and FLC movies OS X 10.4 (and above?)
Not supported: 320x200 natively - it runs 640x480 instead. Games made with AGS versions before 2.50. OS X 10.3 or below
Please report any problems in this thread. I compiled this with Tiger and it apparently doesn't work with anything else. I will investigate a compile for 10.2 and above.
Enjoy! Steve
|
|
« Last Edit: 28 Jul 2005, 06:08 by SteveMcCrea »
|
Logged
|
|
|
|
Iceboty V7000a
Moderator
Member
* KILL* * KILL * * KILL *
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #1 on: 27 Jun 2005, 05:17 » |
|
Quote from: SteveMcCrea on 27 Jun 2005, 05:04 Not supported: 320x200 natively - it runs 640x480 instead.
Just out of curiosity, if you set up the game to run "320x200 fullscreen", will it be like the original 640x400 option (that scaling, etc. are done in higher res.) or just simple pixel doubling? In my opinion simple pixel doubling seems to be more reasonable, as it captures the original display better.
|
|
|
Logged
|
|
|
|
Kweepa
Member
Mutated Guano Deviser
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #2 on: 27 Jun 2005, 05:23 » |
|
Quote from: Gilbot V7000a on 27 Jun 2005, 05:17 Just out of curiosity, if you set up the game to run "320x200 fullscreen", will it be like the original 640x400 option (that scaling, etc. are done in higher res.) or just simple pixel doubling? In my opinion simple pixel doubling seems to be more reasonable, as it captures the original display better.
The first one, unfortunately. I would love to do the pixel doubling stuff but I don't know the display code well enough. Cheers, Steve
|
|
|
Logged
|
|
|
|
|
Privateer Puddin'
Mittens Regular
Member
bob
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #4 on: 27 Jun 2005, 07:20 » |
|
downloaded it twice i'm a noob with macs, so yeah..
|
|
|
Logged
|
www.tom-simpson.com
|
|
|
|
Kweepa
Member
Mutated Guano Deviser
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #6 on: 27 Jun 2005, 14:09 » |
|
Quote from: Privateer Puddin' on 27 Jun 2005, 07:20 downloaded it twice i'm a noob with macs, so yeah.. Ummm... is there still a problem? If so, what version of OS X are you on?
|
|
|
Logged
|
|
|
|
Privateer Puddin'
Mittens Regular
Member
bob
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #7 on: 27 Jun 2005, 14:45 » |
|
Not working..
About this mac shows: Mac OS X Version 10.1.5
I don't know if this is the latest version or anything (my mums computer, but i think she updates when it tells her about an available one.. this was my login, rather than hers but i assume any update is system rather than different users)
Doesn't really bother me a lot if it doesn't work as I personally have no reason to use it, but if we can max. compatability, the better.
|
|
|
Logged
|
www.tom-simpson.com
|
|
|
Edmundito
Mittens Initiate
Member
The hustler formerly known as netmonkey.
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #8 on: 27 Jun 2005, 18:29 » |
|
W00t! Is this some kind of lie?! Thanks, Steve! Now we can all stfu. Custard, you are indeed using an old version of Mac OS X. The latest one is 10.4, but you have to purchase it, unfortunately. Steve, is one able to also run the game by including the runtime with the ac2game.dat file on a disk image? Also, I knew that the whole resolution thing had to be "rethought" because Macs handle resolutions differently. I wonder how a game would look on widescreen.... I'm going to have to find out!
|
|
|
Logged
|
GodMode Module-Tween Module-Back Door Man-Saturday School
|
|
|
|
Edmundito
Mittens Initiate
Member
The hustler formerly known as netmonkey.
|
|
Re: AGS mac 2.71 beta 2 binaries available
« Reply #10 on: 27 Jun 2005, 19:13 » |
|
Quote from: Pumaman on 27 Jun 2005, 19:07 Now that we have the main three operating systems (Windows, Linux and Mac) covered, I think we can honestly say that AGS is cross-platform. What about the editor? ¬¬ PS- We need a shifty-eye ¬¬ smiley.
|
|
|
Logged
|
| | | | | | |